The Tea Drinker

By Shamus Posted Tuesday Jul 5, 2016

Filed under: Personal 173 comments

I was going to start the Good Robot postmortem today, but that needs a little more time. So instead, please enjoy whatever this is:

I’ve often made reference to the fact that I drink a lot of tea. It’s become something of a running joke on the Diecast. This has led to the mistaken conclusion that I’m some sort of tea aficionado. Given how much I consume, I must surely be aware of all the flavors, be particular about my brands, and be picky about how I prepare it, right? Like a wine snob, but for tea?

Well, no. In truth, the only good thing I can say about tea is that I like it better than water.

So why do I drink it?

Continue reading ⟩⟩ “The Tea Drinker”

 


 

Diecast #157: Overwatch, Doom, Vive

By Shamus Posted Monday Jul 4, 2016

Filed under: Diecast 158 comments



Direct link to this episode.

Hosts: Josh, Rutskarn, Shamus, Campster, Mumbles.

Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #157: Overwatch, Doom, Vive”

 


 

Shamus Plays LOTRO #19: I Don’t Have Any Friends

By Shamus Posted Sunday Jul 3, 2016

Filed under: Shamus Plays 21 comments

I’m in the town of Scary. Things could be going better.

I’ve been working on the problem of a goblin invasion. Generally people fall into two camps with regards to goblins:

1) AH! I saw a goblin! We are dooooooomed!
2) Bah. The goblins are a myth.

Somewhere between these two viewpoints, it would be nice to find someone who thought that walking out to the goblin camp and killing them all would be a good plan. I have brought back news of the goblin camp to one Wilcome Tunnelly, in hopes that he would mobilize his people to do exactly that. Instead, he’s sending me into the mines because they have a… spider problem? And in order to fix the spider problem, he wants me to recover a skull they uncovered at the bottom of the mine?

You and the skull have one thing in common, which is what you've got inside your noggin.
You and the skull have one thing in common, which is what you've got inside your noggin.

Wilcome is warning me that I’ll need help on this job. Sadly, there’s no help to be had. I don’t really have any friends that go in for this adventuring type of business. And It’s been days since I saw another adventurer running around.

No, if I’m going to do this, I’m going to do it alone. In we go.

Continue reading ⟩⟩ “Shamus Plays LOTRO #19: I Don’t Have Any Friends”

 


 

Ruts vs. Battlespire CH14: The Amazing Disintegrating Wardrobe

By Rutskarn Posted Saturday Jul 2, 2016

Filed under: Lets Play 64 comments

So now I’ve made friends with a daedric captain by way of watching his flunkies blow themselves up. Have I mentioned I’m starting to get the hang of Battlespire?

It’s all about embracing the chaos, the gamebreaking, the murderous non sequitur. I’ve escaped a tower with no elevator, arranged the world’s worst inventory, mastered the art of uncovering secret doors by headbutting furniture, and overcome fireball spam parties by standing very still and counting to twenty. I’m not going to act like getting this far has been easy, or even that it’s getting easier, but I will say that the game appears to be running out of arbitrary obstacles.

On an unrelated note, I can no longer equip weapons.

Besides this SMOLDERING GAZE. And this sword! Except when I can't.
Besides this SMOLDERING GAZE. And this sword! Except when I can't.

Let me back up a bit. I can’t risk making this problem sound too straightforward or comprehensible.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH14: The Amazing Disintegrating Wardrobe”

 


 

Fallout 4 EP15: “Fantasy” “Roleplaying”

By Shamus Posted Friday Jul 1, 2016

Filed under: Spoiler Warning 93 comments

WARING: This episode contains violence, drug use, kink, kink-shaming, marriage, bicycle kicking firearms, Bethesda dialog, baseball bat journalism, and allusions to that one episode where Rutskarn read us the Wikipedia entry on hemipenes. This episode may be harmful to children, pregnant women, and everyone else.


Link (YouTube)

Maybe I need to apologize for this episode? But I kind of feel like this episode needs to apologize to ME? In any case, something has gone wrong, somewhere, and it’s probably Josh’s fault.

Also, why was that vault door closed / how did they manipulate it without a Pip boy?

EDIT: Wow guys. I just realized: When Reginald died, do you know where the last save was? If you re-watch the episode, it was in the closet with the yellow drug container, which is the exact moment when Josh claimed he’d “become a god”. The game KNOWS. It punished him for his hubris!

I’d be okay with that, except we wound up getting punished along with him.

 


 

Fallout 4 EP14: Why Would They Do That?

By Shamus Posted Thursday Jun 30, 2016

Filed under: Spoiler Warning 189 comments


Link (YouTube)

I think Fallout 4 wouldn’t be nearly so infuriating if the dialog didn’t keep making promises that the writer never intended to keep. It makes it sound like wall-painter guy has stories to tell, but he’s just a nonsense fetch quest. You meet a big bad guy who wants to talk, but the conversation is dumb and pointless because my character isn’t allowed to ask any interesting questions. You meet people with pre-war memories, or strange backstories, or in odd situations, which makes it seem like they’re designed specifically to deliver exposition and stories. But no. It’s just another bland NPC who wants to give you caps to kill a bunch of crap.

In most games, the designer will use a story to hook you into doing a quest. In this game I kept doing quests, hoping to find a story somewhere.

I was usually disappointed.

 


 

Final Fantasy X Part 4: Death and Other Puzzles

By Shamus Posted Thursday Jun 30, 2016

Filed under: Retrospectives 102 comments

Yuna, Lulu, Wakka, Kimari, and Tidus board the boat to begin Yuna’s pilgrimage. Their home of Besaid Island was there to show us Spira in its idealized state. It was there to build empathy and an emotional connection to this world. Our next stop is the island of Kilika, where that connection will pay off. Now that we sort of care about Spira, the storyteller will show us the brutality of Sin. As the ship approaches, Sin strikes the island.

The people of Kilika have built their houses out of wooden sticks. Out on the water. With rickety walkways between them.

Come on, guys.  Even if Sin wasn't a problem, aren't you worried about storms? Waves? HIGH TIDE?!
Come on, guys. Even if Sin wasn't a problem, aren't you worried about storms? Waves? HIGH TIDE?!

But of course they built on the water because it makes for a pretty good show when Sin huffs and puffs and blows their house down. Kilika is the Red Shirt of towns in Spira. Half the town snuffs it, and by the time our heroes arrive the whole place is filled with mourners and smashed huts.

When the party arrives, Yuna volunteers to perform the “sending”. Apparently summoners have a secondary duty. When they’re not on their way to fight Sin, they’re in charge of performing funerals.

And funerals in this world are important, because death in the world of Spira is completely bonkers. A summoner has to do a little dance to guide the spirits of the dead to the Farplane. (Which is apparently an off-brand afterlife.) If she doesn’t do this, then the spirits will linger, grow angry, and eventually turn into fiends. As the sending is performed, little rainbow firefly sparkles come out of the departed and drift into the skyWhat would happen if you did a sending indoors? Would the pyreflies bunch up at the ceiling like cigarette smoke? “Oh man. Looks like someone did a sending in here. Open a window, man.”.

Continue reading ⟩⟩ “Final Fantasy X Part 4: Death and Other Puzzles”