Fallout 4 EP39: Candy Inhaler

By Shamus Posted Friday Sep 9, 2016

Filed under: Spoiler Warning 109 comments


Link (YouTube)

A few comments on the glitches in this episode:

  • Where DID that wild mongrel come from? I’ve seen a lot of glitches in this game and I’ve done this quest many times, but I’ve never seen anything like that. Wild mongrels are not present in any part of this building. You could say it came from outside, but it clearly came from the dead-end nook holding the computer terminal.
  • At 2:00, There’s some sort of animation freak-out on nick, while at the same time it seems like the two companions are fighting over the dialog wheel.
  • At 7:45, Josh uses VATS to attack a synth. The attack seems to miss, but then we see it actually connected with a different synth that was on the ground. That’s a double fault. VATS hit the wrong foe, and it let us hit someone that wasn’t in view and wasn’t anywhere near the attack. More importantly, I’ve never seen anything like that before.
  • The various pathing problems show that this area can barely support a single companion, and having two is just inviting chaos.
  • What’s with Nick and Deacon not setting off mines and tripwires? Is that part of a recent patch? I know Deacon has trolled me in the past by blundering into security systems that I was immune to.
  • What’s with Deacon not changing outfits? He does this CONSTANTLY in my game.
  • What’s with the car that blows up without dealing any damage? Twice.

In conclusion, I think this game might be a little buggy.

 


 

Fallout 4 EP38: Slavery is Wrong?

By Shamus Posted Thursday Sep 8, 2016

Filed under: Spoiler Warning 115 comments


Link (YouTube)

My favorite thing about Deacon is his magical costume change that happens when you look away from him. It’s a fun bit of nonsense and helps dispel the malaise of self-serious middle-school level drama that infects the rest of the story. So OF COURSE the game bugs out and doesn’t show the costume changes during our playthrough.

When I first played this game I saw it as the work of a single idiot, but based on what people have said in the comments, I’m coming around to the idea that this game was written by a dozen different people who had no communication or coordination between them, which is why the only time the game bothers to explain something is when it goes out of its way to contradict itself. The game keeps bringing up topics and then dropping them before anything interesting is said. It’s not that the writer is stupid, it’s that “the writer” is a group of people all going in different directions.

As someone who loves stories about machine intelligence, this is maddening. It’s like being hungry and going to a restaurant where you’re constantly smelling food. Everyone you meet promises that you’re about to be given food, and other people talk like you’ve already been given food. But there is NEVER any food and after a few hours you realize that nobody ever had any intention of feeding you.

 


 

Final Fantasy X Part 12: Bikanel Island

By Shamus Posted Thursday Sep 8, 2016

Filed under: Retrospectives 95 comments

The Guado catch up with Yuna and her friends at Lake Macalania and give us another boss fight. It’s the same lake where we fought the Al Bhed tank earlier. How many earth-shaking boss fights can one frozen lake withstand?

(Spoiler: One.)

Continue reading ⟩⟩ “Final Fantasy X Part 12: Bikanel Island”

 


 

Fallout 4 EP37: Be My Valentine

By Shamus Posted Wednesday Sep 7, 2016

Filed under: Spoiler Warning 133 comments


Link (YouTube)

Today’s lack of accompanying text commentary is brought to you by the fine people at Josh Uploaded The Episode Late.

Please talk among yourselves. I’m sure you can find something to say about this part of the game.

 


 

Ruts vs. Battlespire CH25: Things to Do Before You Die

By Rutskarn Posted Tuesday Sep 6, 2016

Filed under: Lets Play 35 comments

For your next weekend getaway, consider the Chimera of Desolation.

From its charming villas, kept exclusive by a thoughtful plague infestation, to the cozy view distance maintained by a romantic fog, the Chimera of Desolation can be described with one word: exclusive. Get ready for star treatment, because no matter where you roam helpful attendants will be there to personally murder you.

There’s too much in the Chimera to experience in one lifetime–trust us, we’ve tried!–so you better start planning your vacation now. Let’s count down our Top Things to Do While You’re Briefly Surviving Level 5.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH25: Things to Do Before You Die”

 


 

This Dumb Industry: 10 Things to do in No Man’s Sky

By Shamus Posted Tuesday Sep 6, 2016

Filed under: Column 144 comments

“There’s nothing to DO in this game!”

People have been saying this a lot about No Man’s Sky. Aside from discussions about the numerical significance of the game’s 18 OMGillion planets, it’s probably the most common comment about the game. I don’t actually want to argue with these people. If you’ve played the game and don’t feel at all compelled to engage with any of the game’s systems, then the game has failed you. That sucks and I’m sorry you’re out sixty American dollars, but that’s not something I can help you with in the space of this column.

Having said that, it does seem like this idea of “There’s nothing to do!” is spreading to people who haven’t played the game. It’s being said often enough that I’m worried people will start to think it’s literally true, that this is nothing more than a game where you walk around and stare at scenery until you get bored. The sad thing is, I think if that were true the game might actually be more fun. The problem isn’t that there’s “nothing” to do, it’s that there are several sets of mechanics to engage with, and none of them really work on their own and their shortcomings often compound one other.

So in the interest of painting a more accurate picture of things for the uninitiated, here are 10 things you can do in No Man’s Sky:

Continue reading ⟩⟩ “This Dumb Industry: 10 Things to do in No Man’s Sky”

 


 

Diecast #166: Turing Test, Obduction, Epistory

By Shamus Posted Monday Sep 5, 2016

Filed under: Diecast 116 comments



Hosts: Josh, Rutskarn, Shamus, Campster. Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #166: Turing Test, Obduction, Epistory”