This Dumb Industry: Hitman’s Days are Numbered

By Shamus Posted Tuesday Nov 8, 2016

Filed under: Column 137 comments

I hated Hitman: Absolution. Developer IO Interactive took their clever, unique sandbox game and tried to turn it into a story-based stealth shooter. What we got was a tepid stealth shooter, a horrendous story, and (worst of all) a terrible Hitman game.

I thought this was it for the franchise. When a series takes a dramatic turn like this it’s usually a sign that the company culture has shifted. Maybe new creative people are in charge, or budgets have been drastically cut, or the property has been given to an entirely new developer, or corporate is pushing the creative people to make the product more “mainstream”. In any case, this is usually a one-way transformation. Maybe if the backlash is big enough the next game will walk back a few of the changes while stubbornly clinging to their new vision, but I can’t think of a franchise that’s tanked this hard and later returned to its former glory.

But here we are. It’s been four years since the abominable Absolution and we get Hitman: No Subtitle. It’s not just a return to formula, but a high point for the series as a whole. The levels are, if anything, larger than what we’ve seen in the last few entries, bucking the prevailing trend of games that sacrifice scale in favor of shinier polygons. And yet it manages to look stellar despite these gigantic levels. The locations are varied and exotic, and the targets are all interesting and appropriately deserving of Agent 47’s style of deadpan murder. There are usually multiple targets in each mission, with many different ways to approach them.

These levels are enormous, and packed with detail.
These levels are enormous, and packed with detail.

I honestly have no idea how they turned the writing around so quickly. Absolution’s cutscenes were interminable. The vapid dialog chattered on for several minutes, spoon-feeding us forced exposition that was somehow both obvious and nonsensical. They were ugly, overlong, boring, and at odds with the tone and themes of the series. It was just so magnificently wrong. And yet here comes Hitman 2016 with a lightweight story that returns to the cloak-and-dagger stuff the series is known for. The dialog is compact and the writer trusts the audience to understand the sides without needing to spell everything out for us. Don’t get me wrong. This isn’t Tinker, Tailor, Soldier, Spy or anything. It’s not trying to be. We get exactly as much story as we need to set the tone and give context, but otherwise the focus is on the missions.

The disguise system has been fixed after Absolution made it nonsensical and borderline useless. Swiping the right outfit will typically let you roam around freely like you should. In Absolution, so many people could see through your disguise that you often wonder why you bothered wearing the damn thing. Here in Hitman: [awkward silence] there are occasionally people that can out you, but now they’re rare challenges that force you to adapt and not a hive mind of paranoid killjoys.

So it’s good, right? Well…

Continue reading ⟩⟩ “This Dumb Industry: Hitman’s Days are Numbered”

 


 

Diecast #175: Doctor Strange, Titanfall 2, Overwatch

By Shamus Posted Monday Nov 7, 2016

Filed under: Diecast 84 comments



Hosts: Josh, Shamus, Campster, Mumbles. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #175: Doctor Strange, Titanfall 2, Overwatch”

 


 

Shamus Plays WoW #8: Lazy, Star-Crossed Lovers

By Shamus Posted Sunday Nov 6, 2016

Filed under: WoW 20 comments

We’re back at the MacLure farmstead. We come upon their worn, doorless, barely-furnished farmhouse.

Years ago I tried to make an off-kilter model like this house as part of my job. It turns out to be really hard to get just right amount of crookedness to look fun and whimsical instead of broken and glitchy.
Years ago I tried to make an off-kilter model like this house as part of my job. It turns out to be really hard to get just right amount of crookedness to look fun and whimsical instead of broken and glitchy.

Just inside we see a young girl on the verge of womanhood. Her face is downcast. He eyes are reddened from tears. She paces around the room fitfully. Norman sees her and nudges me with his foot. “This right here,” he whispers, “This is our big chance to help! Mother always says that when it comes to doing good, helping the poor is second only to punishing bad people.”

I sigh and reply with a shrug. Whatever. Let’s get this over with.

Norman knocks, introduces himself, and skirts around the question of why he has a two-foot-tall (but astoundingly fearsome) demon by his side. The girl introduces herself as Maybell Maclure.

Continue reading ⟩⟩ “Shamus Plays WoW #8: Lazy, Star-Crossed Lovers”

 


 

Until Dawn EP3: Girlfriend Arguments

By Shamus Posted Friday Nov 4, 2016

Filed under: Spoiler Warning 99 comments


Link (YouTube)

At the end of the episode the good doctor gives a psych test. From the standpoint of scientific rigor, it’s about as useful as a “What kind of lover are you?” quiz from the pages of Cosmo. But let me answer them anyway:

Continue reading ⟩⟩ “Until Dawn EP3: Girlfriend Arguments”

 


 

Ruts vs. Battlespire CH33: Versed in Strategy

By Rutskarn Posted Thursday Nov 3, 2016

Filed under: Lets Play 86 comments

So I spawn here, weak and tired

Another gulf of lava beckons

Once again, yours truly reckons

Soon I’ll be in daedra mired

And again, be Battlespire’d

Shake the handle off death’s rattle

Then, once more, my zig-zag hustle

One more time, a stupid puzzle

Listen to an end-boss prattle

Shuffle to the final battle

Continue reading ⟩⟩ “Ruts vs. Battlespire CH33: Versed in Strategy”

 


 

Until Dawn EP2: Haunted Exposition!

By Shamus Posted Thursday Nov 3, 2016

Filed under: Spoiler Warning 66 comments


Link (YouTube)

Since I don’t know anything more than you do about where this story is going, I can’t offer much additional commentary. BUT! I can embrace some of the digressions that wouldn’t fit in the show. So let’s do that…

Continue reading ⟩⟩ “Until Dawn EP2: Haunted Exposition!”

 


 

Final Fantasy X Part 20: Finale Fantasy

By Shamus Posted Thursday Nov 3, 2016

Filed under: Retrospectives 160 comments

In the belly of Sin, Tidus at last comes face-to-face with his father. This is… strange. Jecht became Sin, but then we find Jecht is also inside of Sin? That’s like Optimus Prime transforming into a truck, but then you look in the driver’s seat and Optimus Prime is behind the wheel. That’s confusing.

It’s an awkward conversation when Tidus confronts his father. The last time they saw each other, Tidus was a different person. They both were. They didn’t understand each other before and nothing in the last ten years has corrected that.

I Hate You

I can see where Tidus gets his fashion sense. This is not a compliment.
I can see where Tidus gets his fashion sense. This is not a compliment.

Eventually Jecht urges them to get on with it. He’s about to lose himself again and become the rampaging beast again. Which means he’s about to turn into a boss monster. So six-foot Jecht turns into a fifty-foot aeon which is inside of stadium-sized Sin, and all three are supposedly Jecht. That’s even more confusing.

After the fight, Tidus runs to his father’s side and they talk a bit more. Tidus ends the conversation by saying, “I hate you.”

Continue reading ⟩⟩ “Final Fantasy X Part 20: Finale Fantasy”