Crash Dot Com Part 2: The Art Coder

By Shamus Posted Thursday Nov 17, 2016

Filed under: Personal 56 comments

It’s now 1999, and I have an odd job. Our product is a multi-user social environment. In four years, Second Life will show up and make a more successful version of this idea, but for right now we’re doing pretty good. Sometimes clients come along and ask us to build custom environments for them. A lot of these projects land on my desk.

I’m technically an “artist” in the sense that a lot of my job involves creating models and textures. But I’m more an engineer in terms of inclination and skill set. I don’t have a solid grip on aesthetics and I really envy my fellow artists who can nail a particular architectural style like “Gothic”, “modern”, “whimsical”, or whatever. I don’t have the flair for that sort of work. When I need to make something, I have a very literalist, brute-force approach to designing stuff. If someone sends me sketches or reference photos for what they want, I’m likely to just build exactly what I’m shown, while the real artists on the team are able to get the “vibe” the client is going for.

In any case, I see myself as a bridge between artists and engineers. I make tools to help automate some of the drudgery work of the art pipeline and sometimes I come up with solutions to time-consuming problems.

Continue reading ⟩⟩ “Crash Dot Com Part 2: The Art Coder”

 


 

Until Dawn EP4: Guest Starring Wolverine

By Shamus Posted Wednesday Nov 16, 2016

Filed under: Spoiler Warning 84 comments


Link (YouTube)

So let’s talk about this wolverine. Apparently the wolverine went into the house and lived there without tearing up the furniture, knocking stuff over, or leaving droppings all over the place. Then it went to the bathroom where there is no food or water or anything else that might be of use to a small mammal without opposable thumbs. And then it somehow closed the door behind him. Then it went into the space under the sink, and also closed that door.

What I’m saying is that this wolverine is still smarter than every last one of these teenagers.

 


 

Master of Firin’ Sword CH1: The Art of Powerdice

By Rutskarn Posted Wednesday Nov 16, 2016

Filed under: Lets Play 79 comments

In Mount and Blade, you play an upwardly mobile and clinically indestructible side of medieval beefsteak. It’s a power trip of a game; through determination and self-actualization alone, you swizzle armies around you like cotton candy and personally slay the population of a modest kingdom. If you desire it, and play for long enough, it is an absolute guarantee that you can become the king of the world. Obviously, it was only a matter of time before someone adapted this franchise around celebrated works of Polish-language historical literature. Enter Mount and Blade: With Fire and Sword.

Very little has mechanically changed, but these changes have insidious effects on the greater experience. For example, there’s bullets. There’s rows of guys firing bullets. There’s rows of guys on horsebacks firing bullets at you. And the important thing, the crucial thing, is that you can’t duel the bullets.

Fans of the franchise who were used to exterminating entire castles of pseudovikings with nothing more than a caffeinated blocking reflex and a good fast battleaxe were quickly discovering just what 17th century Poland thinks of heroes. And many of them, it must be said, questioned the appeal of a mass combat game where you often die immediately and unavoidably. From a strategic viewpoint, it’s not unlike playing regular Mount and Blade during a thunderstorm.

Or so they think! Join me now as I relate to you my secret to success as an Eastern European warrior-poet: a terrible fear of being shot.

It's not obvious, but all of these settings are at their most punishingly difficult extremes.
It's not obvious, but all of these settings are at their most punishingly difficult extremes.

Continue reading ⟩⟩ “Master of Firin’ Sword CH1: The Art of Powerdice”

 


 

This Dumb Industry: All These Dumb Games

By Shamus Posted Tuesday Nov 15, 2016

Filed under: Column 245 comments

My column this week was going to be an extra-long explanation on why Twitter is cultural poison that’s turning everyone into insane hateful assholes. On one hand, I really do think that Twitter has some nasty emergent properties when combined with human natureOn top of the usual problems we see on other social media platforms like Facebook.And no, this isn’t just a re-hash of the C.G.P. Grey video on Anger Germs.. On the other hand, I’ve just gone through a solid week of watching people be shitty to each other and I’m basically out of emotional stamina at this point. I want to get as far from controversial topics as I can get.

So maybe I’ll put a pin in the Twitter rant for now.

Since I don’t have a column, let’s have a conversation…

I’m working on my end-of-year series (which will probably run in this space in late December) and I’m wondering what I’ve missed and what I’ll be able to play before the year wraps up.

Given the sheer volume of retro remakes, remakes, homages, indies, AAA titles, reboots, mobile stuff, and good old games for cheap, we’re positively swimming in games. The number of available titles keeps going up, but (assuming you didn’t just retire or lose your job) the supply of gaming hours hasn’t. With that in mind: What are you playing these days? New stuff? If you’re playing old stuff, are you exploring stuff you missed when it was new, or revisiting an old favorite? What’s really standing out for you this year? Have you played (or avoided) anything specifically because we talked about it here on the site?

 


 

Diecast #176: Dishonored 2, Tyranny, N7 Day

By Shamus Posted Monday Nov 14, 2016

Filed under: Diecast 101 comments



Hosts: Josh, Rutskarn, Shamus, Campster. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #176: Dishonored 2, Tyranny, N7 Day”

 


 

Shamus Plays WoW #9: No Murlock, No Wedlock

By Shamus Posted Sunday Nov 13, 2016

Filed under: WoW 19 comments

This job is getting a bit strange. We just wanted to help (ewww) a group of simple farmers with whatever dangers or trials they were facing. But instead, Maybell MacLure asked us to deliver a note to her boyfriend. Who sent us to see his grandmother.

Oh. THESE idiots again.
Oh. THESE idiots again.

“So this is the place?”, I ask suspiciously. “It looks… small.”

Ma Stonefield and one of her kin are out front. Pa Stonefield is no doubt off somewhere engaged in some sort of agricultural endeavor. Tommy is still standing by the river where we left him. And there is an old lady just inside. This is obviously Grandma Stonefield, who we’ve been looking for.

“I guess so?”, Norman says with a shrug. “I mean, it’s the only house around here.”

So let me get this straight,” I say slowly. “Tommy and Maybell can’t get together and make the beast with two butts because their families are feuding. So Tommy sent us here to talk to his grandmum?”

“I don’t know that Tommy is planning on doing… that. I mean, neither of them said anything about fooling around.”

“The note didn’t say anything about involving anyone’s grandma, either. Yet here we are.”

“Yes,” agrees Norman. “Here we are.”

Continue reading ⟩⟩ “Shamus Plays WoW #9: No Murlock, No Wedlock”

 


 

Twenty Minutes with Half-Life: Opposing Force

By Josh Posted Friday Nov 11, 2016

Filed under: Spoiler Warning 98 comments


Link (YouTube)

We had some trouble with Windows/Graphics card updates messing with our PS4 recording process this week, so we decided to do something completely different! Half-Life! But the weird one! And Shamus isn’t even here! It’ll be great.

Continue reading ⟩⟩ “Twenty Minutes with Half-Life: Opposing Force”