Confession time: when I originally played this game, the final cutscene worked a little differently. (Or maybe it bugged out?) I stood by Shaun’s bedside, watched him die, and dinged a level right there without it cutting away for the final cutscene. It was a hilariously dissonant moment. I was hoping that would happen here. Actually, I was secretly hoping that that would happen, and Idiot SavantDur-huh ha HA! would proc, which seemed to be a fitting way to say goodbye to this questline.
But it worked more or less as intended, so that didn’t happen. This is far better than the way I experienced the ending, and if Bethesda fixed it then I’m grateful, even if it meant I had one less thing to laugh at. It all balanced out anyway, since we got the fog that obscured the big set-piece explosion at the end.
Mumbles said at the end that she wanted to play Fallout 4. I felt the same way. In fact, last night I re-installed my favorite Fallout 4 mods and started a new playthrough. I really did have fun with this game. It has some wonderful environments, the base-building is great, the combat is fun in certain situations, and I loved modding weapons. The companions range from forgettable to excellent, and there are a couple of quests that really work. But the main story is such a disaster that its failings infect the rest of the experience.
Earlier in the week Josh pointed me to this:
Continue reading 〉〉 “Fallout 4 EP51: Fog of War Never Changes”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.