Pseudoku: Approved

By Shamus Posted Tuesday Mar 7, 2017

Filed under: Programming 52 comments

The good news is that Pseudoku has been approved on Steam Greenlight. I could technically begin selling the game right now. (Well, after filling out a bunch of paperwork, but you know what I mean.)

The bad news is that I’m not happy with how it runs and I don’t feel comfortable putting it up for sale. I got several complaints from people that it doesn’t run. I don’t have numbers on the failure rate because I didn’t make any effort to track how many people downloaded it, but I’m worried the number is high. The last thing I want is to put this thing up for sale and discover that 20% of the people who pay for it can’t run it.

The worse news is that I spent most of my weekend playing, talking about, reading about, and maybe even writing about Borderlands 2. This means I didn’t work on Pseudoku, and I also didn’t write about Pseudoku.

But!

Continue reading ⟩⟩ “Pseudoku: Approved”

 


 

Diecast #190: Overwatch, Horizon, Borderlands, Zelda

By Shamus Posted Monday Mar 6, 2017

Filed under: Diecast 62 comments



Hosts: Josh, Shamus, Campster and Baychel. (Editor)

Show notes: Continue reading ⟩⟩ “Diecast #190: Overwatch, Horizon, Borderlands, Zelda”

 


 

Advanced 4D+ Mouse

By Shamus Posted Sunday Mar 5, 2017

Filed under: Random 87 comments

Some products are made by engineers. They come up with a new tool, device, or bit of software to get stuff done. Other products are the creation of marketing, where some non-engineers identify some vulnerable demographic and work to serveIn this case “serve” is the word marketing people use instead of “exploit”. it. Engineer-designed things are not always great and marketing-designed things are not always horrible, but in my experience most of the really cringe-worthy inventions come from marketing types.

This image made the rounds on Reddit and Imgur a couple of weeks ago, and I just had to share. It’s a great example of a product designed by marketing:

Continue reading ⟩⟩ “Advanced 4D+ Mouse”

 


 

Dishonored DLC – Knife of Dunwall EP3: Surprise Skydiving

By Shamus Posted Friday Mar 3, 2017

Filed under: Spoiler Warning 53 comments


Link (YouTube)

Like we mentioned in earlier episodes: The game keeps making callbacks to the original assassination scene. We revisit here in Knife of Dunwall, and (according to the rest of the cast) we get another look at it in Dishonored 2. That’s good, inasmuch as it makes it feel like that one event continues reverberate through the world. History is most interesting as a chain of cascading cause and effect, rather than as a list of isolated events.

But it also means the entire series is kind of hobbled by the rushed and shallow opening of the first game. The story is making callbacks to a moment that had almost no emotional punch. We’re betrayed by people we’ve never heard of, blamed for the death of someone we just met, and lose the honor and prestige of a job we never got to do. Yes, I realize that this is a big moment for Corvo. But that’s my point: The story didn’t give us time to connect with the protagonist and his life before it pulled the rug out from under him. Magnifying the importance of the assassination also magnifies this shortcoming in the story. It’s like if the KOTOR universe turned on the death of short-lived tutorial buddy Trask.

Actually, it’s even worse than that. I mean, we spent a good ten minutes with Trask before he hilariously failed to defeat a Sith. But the empress dies in the same conversation where she’s introduced.

If they’d just spent a little more time on that opening, it would be paying dividends now.

 


 

Dishonored DLC – Knife of Dunwall EP2: “Low” Chaos

By Shamus Posted Thursday Mar 2, 2017

Filed under: Spoiler Warning 31 comments


Link (YouTube)

In this episode we were talking about the end of the Brown Age of videogames, when game developers finally stopped acting like mud and concrete dust were the magic ingredients to photorealism. Chris mentioned that Mass Effect 3 and Max Payne 3 both came out the same year. This created the strangest sensation of temporal confusion for me. It was like the time-based version of looking at an optical illusion. I can’t believe those games were contemporary.

If you’d asked me to guess, I’d have said Max Payne 3 came out at least two or three years before Mass Effect 3. I’d also have said that Borderlands 2 was much closer to the present – perhaps 2014 or so. But nope, it was also a 2012 title.

I think the reason for this is that when I can’t remember a specific release date I tend to judge the age of a game by how long it’s been since it was relevant. Certain crazy people were still banging on about Mass Effect 3 as recently as last year. Meanwhile, Max Payne sort of vanished from the conversation right after it came out. It wasn’t a bad game, but it was the equivalent of one of those movies you forget the day after you see it. The lack of serious flaws made it less memorable than the frustrating and divisive Mass Effect 3.

Regardless of my inability to put games on the timeline, I do think that 2012 makes for a pretty good endpoint of the Brown Age. (To be fair, the problem wasn’t really “brown” so much as a lack of saturation and contrast. But “Low Saturation and Contrast Age” isn’t nearly as catchy.) It does seem to be when things began to really brighten up. 2012 was better than 2011, which was better than 2010.

It’s not that I want every game to be some Willy Wonka funhouse of of colors. A low contrast game is fine if that’s what the tone calls for. The problem was that it was used thoughtlessly, to the point where it made games visually indistinguishable, frequently boring, and sometimes even confusing to play. I think we’re in a pretty good place right now, art-wise. So that’s nice.

 


 

Arkham City Part 6: Welcome to Arkham City

By Shamus Posted Thursday Mar 2, 2017

Filed under: Batman 121 comments

Now that we’re more than a month into this series, let’s finally get around to talking about Arkham City. Which means it’s time to start spoiling stuff in detail. I know the story isn’t terribly important in these games but – as I’ve done in the past – I’m mostly going to be using it as a jumping-off point for a lot of different topics regarding gameplay, characters, and Bat-lore.

It’s good that the story isn’t very important in these games, because the story structure of Arkham City is goofy pants. The B-story is a plot about Catwoman pulling a heist. It’s shallow, but serviceable. We’ll talk more about it much later in the series. The main story is actually two very different and almost totally unrelated stories that have been crudely stapled together. The two main plots don’t support each other in terms of themes, tone, or lore. In fact, the two stories barely interact. When Batman is working on one story, the other story is paused.

The Catwoman plot doesn't really start until we're an hour or so into the game, but Arkham City opens with a Catwoman scene so it won't feel strange when we switch to her later. Also this scene lets us do a combat tutorial even though Batman is busy being Bruce Wayne at the moment.
The Catwoman plot doesn't really start until we're an hour or so into the game, but Arkham City opens with a Catwoman scene so it won't feel strange when we switch to her later. Also this scene lets us do a combat tutorial even though Batman is busy being Bruce Wayne at the moment.

Hugo Strange is established as our supposedly main adversary during the introduction. Then as soon as Bruce Wayne gets his Bat-suit on, he gets sidetracked into a Joker plot that takes up 90% of the game. Near the end, Batman stops working on the Joker thing to finish off Hugo Strange. Then he returns to the Joker. So the game opens with the Hugo plot but ends with the Joker one, so you can’t even think of one plot acting as bookends for the other.

What I’m going to try and show is that these two plots are not created equal. The Hugo Strange plot is underdeveloped but functional. Meanwhile the Joker plot is exhaustively developed and yet falls apart in almost every sceneAside from the dialog, which is fantastic. Then again, it’s Mark Hamill and Kevin Conroy reading the lines, and they can make almost anything sound fantastic.. Just about everything wrong with the story of Arkham City radiates from the Joker stuff. This isn’t one of those cases where the writer didn’t know what they were doing. Several parts of the story are smart, interesting, and well-paced. Some character relationships are developed and yet other relationships are perplexingly neglected. It’s not that the the writer didn’t know how to do their job properly, it’s that some other obligation seems to have prevented them from doing so.

Continue reading ⟩⟩ “Arkham City Part 6: Welcome to Arkham City”

 


 

Dishonored DLC – Knife of Dunwall EP1: Knife to Meet You

By Shamus Posted Wednesday Mar 1, 2017

Filed under: Spoiler Warning 46 comments


Link (YouTube)

I’ve never played this DLC, so this is my first time seeing this story. I like everything so far. While I’m okay with silent protagonists, having a voiced protagonist works better for what Dishonored is trying to do, story-wise. The outsider’s appearance is brief. The environments look better than ever.