Now that we’re more than a month into this series, let’s finally get around to talking about Arkham City. Which means it’s time to start spoiling stuff in detail. I know the story isn’t terribly important in these games but – as I’ve done in the past – I’m mostly going to be using it as a jumping-off point for a lot of different topics regarding gameplay, characters, and Bat-lore.
It’s good that the story isn’t very important in these games, because the story structure of Arkham City is goofy pants. The B-story is a plot about Catwoman pulling a heist. It’s shallow, but serviceable. We’ll talk more about it much later in the series. The main story is actually two very different and almost totally unrelated stories that have been crudely stapled together. The two main plots don’t support each other in terms of themes, tone, or lore. In fact, the two stories barely interact. When Batman is working on one story, the other story is paused.
The Catwoman plot doesn't really start until we're an hour or so into the game, but Arkham City opens with a Catwoman scene so it won't feel strange when we switch to her later. Also this scene lets us do a combat tutorial even though Batman is busy being Bruce Wayne at the moment.
Hugo Strange is established as our supposedly main adversary during the introduction. Then as soon as Bruce Wayne gets his Bat-suit on, he gets sidetracked into a Joker plot that takes up 90% of the game. Near the end, Batman stops working on the Joker thing to finish off Hugo Strange. Then he returns to the Joker. So the game opens with the Hugo plot but ends with the Joker one, so you can’t even think of one plot acting as bookends for the other.
What I’m going to try and show is that these two plots are not created equal. The Hugo Strange plot is underdeveloped but functional. Meanwhile the Joker plot is exhaustively developed and yet falls apart in almost every sceneAside from the dialog, which is fantastic. Then again, it’s Mark Hamill and Kevin Conroy reading the lines, and they can make almost anything sound fantastic.. Just about everything wrong with the story of Arkham City radiates from the Joker stuff. This isn’t one of those cases where the writer didn’t know what they were doing. Several parts of the story are smart, interesting, and well-paced. Some character relationships are developed and yet other relationships are perplexingly neglected. It’s not that the the writer didn’t know how to do their job properly, it’s that some other obligation seems to have prevented them from doing so.
Continue reading 〉〉 “Arkham City Part 6: Welcome to Arkham City”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.