Sable has been on my Steam Wishlist for quite a while. Long enough that I had actually *removed* it for several months to a year, because it was never on sale for enough of a discount to make it a “must get” option. Well, this weekend I was notified that Sable was 65% off, which put it under $10. I figured that was worth it. Sable is arguably my favorite type of game: platforming/exploration/puzzle-solving with minimum (or no) combat. There are games that include combat that I still really enjoy, like Sphinx and the Cursed Mummy and the first remake of Prince of Persia. Or the first and second generation of Tomb Raider games. Likewise, the exploration component can be more expansive or even effectively non-existent. In Prince of Persia and Tomb Raider for example, the exploration content extended to places you could go to that you didn’t actually have to explore and “secret” items. This feature is occasionally called “open-world,” although this is a nebulous concept that only really works with a proper level of interaction, and depending on the primary gameplay. In Sable, for instance; exploration and secret-finding seems to be the entirety of the open world. I’ve read there are several optional side-quests, but in the introduction/tutorial the gameplay was *mostly* linear. Today I’ll go through that first area.
Continue reading 〉〉 “New Game: Sable”
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