E3 2017 Day 3: Ubisoft

By Shamus Posted Monday Jun 12, 2017

Filed under: Industry Events 108 comments

Now it’s Ubiosoft’s turn. I expect I’ll be pretty negative here, assuming I have anything to say at all. For most of these companies I can at least say, “Sure, the company leadership is annoying, but I really like their products!” But that’s not the case here. I hate their particular house style of open-world collect-a-thon. I can’t stand Assassins Creed. I’ve never connected with Far Cry. The Tom Clancy stuff doesn’t do anything for me. I hated WATCH_DOGS. Okay, Prince of Persia: Sands of Time is one of my all-time favorites, but that was, what? 2003? And I’ve disliked where the sequels went after that one. For Honor isn’t my thing.

And then there’s UPlay, this unsightly growth on the face of the company that they’re still insisting is a “beauty mark”. And before that was their ridiculous dedication to always-online DRM.

So yeah. Obnoxious company with terrible policies, bad taste, an abusive approach to DRM, and a library of games I don’t care about. Probably not going to be a fun show for me. I guess I can at least look forward to seeing presenter Aisha Tyler do her thing, right?

Actually, no. The rumor is that they’re not going to have Tyler hosting their press conference this year. That’s bad news, since she’s always been the best part (only good part) of their show. Ubisoft is the stiffest of the corporate stiffs, to the point where they make Microsoft look punk rock by comparisonThe Division staged demos were always an epic cringe-fest. On the other hand, the For Honor guy was probably the coolest dude at E3 last year.. So they really need a professional to make their presentation feel more like a party and less like a board meeting with an audience.

They claim Tyler isn’t appearing this year so they can have a better focus on their developers. This seems like a strange reason, since one of the duties of a good host is to bring people out on stage and make them feel comfortable, even if they’re not in show business. If we’re talking about putting designers, programmers, and artists out on stage, then the last thing in the world you’d want is to have them address that great big crowd directly. Instead you can have them come out and talk to the host.

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E3 2017 Day 2: Bethesda

By Shamus Posted Sunday Jun 11, 2017

Filed under: Industry Events 85 comments

And so we come to the final show of Day 2. I don’t know what Bethesda will be showing off, except nobody is expecting Fallout or Elder Scrolls. I guess I’m hoping for some Wolfenstein.

You can watch the stream here. Again, I’d love to embed the stream so it’s more convenient for you, but Twitch embeds autoplay and that is really annoying.

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E3 2017 Day 2: Microsoft

By Shamus Posted Sunday Jun 11, 2017

Filed under: Industry Events 97 comments

It’s day 2, which means it’s time for Microsoft to shuffle out on stage and play another round of “How Do You Do, Fellow Kids?”

They’re expected to show off the new Xbox hardware. I’m looking forward to getting angry over the part where they once again fail to apologize for Games for Windows LIVE. I’m anticipating that they will follow that up with a bit where they pretend like there’s nothing wrong with the Windows Store.

I’d embed the Twitch stream, but for some idiotic reason the Twitch player always auto-plays. That’s obnoxious. So instead you’ll have to settle for this link right here.

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E3 2017 Day 1: Electronic Arts

By Shamus Posted Saturday Jun 10, 2017

Filed under: Industry Events 67 comments

Like I said yesterday, I’ll be watching the E3 stream and writing about it. I’m not sure which particular stream I’ll be watching, though. A half dozen different outfits are running their own stream, and I’m not sure which one will be the least annoying. I’ll figure it out once the show starts. For now I’ll be keeping an eye on the YouTube stream in one window and and playing Starbound in the other. (The Spacefarer Update just came out.)


Link (YouTube)

I don’t expect to have a lot to say about this particular presentation. EA seems to have killed off or mutated all of the games I might care about. But we’ll see if they have any surprises.

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E3 2017: Intro

By Shamus Posted Friday Jun 9, 2017

Filed under: Industry Events 48 comments

As in the past, I’m going to be watching the livestream of E3. But this year instead of adding my own commentary on top of the show (which made it easy for ME to miss things, or to make it so I would drown out the presenters so YOU miss them) I’m just going to live blog it.

E3 is such a strange beast. There are three groups involved, and they all want different things:

The Publishers

In 2016, Ubisoft hired professional dancers to show us how fun their dance game is when played by professional dancers.
In 2016, Ubisoft hired professional dancers to show us how fun their dance game is when played by professional dancers.

The publishers want to get the biggest bang out of their marketing dollars by making announcements at this point of maximum public interest. All eyes are on E3. Well, not really “all eyes”. The vast majority of “gamers”Whatever THAT means. ignore E3. But the core audience is keenly interested in it. These people are the big spenders, early adopters, and platform loyalists, and with the right touch their enthusiasm can be harnessed to generate even more hype.

So the publishers invest a lot of money trying to control the narrative. They want favorable coverage with timing they control. They want everyone to buy as much as possible, as soon as possible, with as little scrutiny as possible.

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Arkham City Part 20: Theatrics

By Shamus Posted Thursday Jun 8, 2017

Filed under: Batman 49 comments

And so we come to the actual ending of the game. Batman glides down from the Wonder Tower explosion and Clayface-Joker gets on the JumbotronI imagine Hugo Strange had a hard time justifying the cost of his ten-meter outdoor flatscreen TV in the Arkham City Budget. to taunt him in front of all of Arkham City. Joker has his girlfriend, and he wants Batman to come to the movie theater.

First Batman has to work his way to the theater through a nest of snipers who are all covering each other. They’re lining the canyon of dilapidated buildings leading up to the theater entrance. The game is not messing around at this point. Even on easy difficulty, these guys can kill Batman pretty quickly. Nearly every sniper is covered by at least one other sniper, and so if you’re sloppy and try to attack the wrong guy you’ll get shot several times in the attempt. You need to probe around the edges and find someone who isn’t covered.

It's tough to get a screenshot that shows off all the guys without getting shot in the process. Trust me, there are a lot of guys.
It's tough to get a screenshot that shows off all the guys without getting shot in the process. Trust me, there are a lot of guys.

It’s not a difficult puzzle, but it’s a slow one to unravel because after you take out one sniper, you often have to travel several blocks, all the way around to the other side of the canyon to get behind the next vulnerable target. The whole time, Joker has a gun to Talia’s head and is taunting Batman. It’s a good thing Joker is so much fun and Mark Hamill is so delightful in the role, because otherwise this would be really tedious.

Once inside the theater, it looks like Clayface-Joker is planning on shooting Talia in front of Batman. Then we get one of my favorite lines of the whole game. Batman stops short and says, “Let’s just talk about this.”

On one hand, this is a really good line because it underscores the fact that Joker has all the power here. Batman doesn’t have any plans, any tricks, or any gadgets to get him out of this. Batman came here because he had no other choice. On the other hand, this moment would be a lot stronger if Batman hadn’t spent most of the night bumbling around with no plans and no idea what was going on. It’s not like he’s suddenly without a plan. He’s still without a plan, only now the stakes are higher.

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Nan o’ War CH13: Debrisbiscuit

By Rutskarn Posted Wednesday Jun 7, 2017

Filed under: Lets Play 33 comments

So I think I’ve grasped the core strategy behind winning naval battles, if strategy’s not too grandiose a word for “having some bombs.” And now that I’ve got a ship that wasn’t designed for running mail, I’m happy to get past all this fussy tutorial-area low-grade busywork and just get to the horse racing already. I mean, what gives? I’m hours into this 17th century pirate sandbox and I haven’t seen one goddamn racetrack yet.

But oh boy, I sure have been hearing about “the races” from every single Suspicious Man I’ve been to thus far. It is literally the first dialogue I encountered in the game. Like, here’s a small sample of things I learned after I found out that the Caribbean(!)’s secret underground racing circuit was being held in Fort Jacob:

  • Where to hire a crew
  • Where to find jobs
  • How most of my skills work
  • How to sail a ship
  • How to fire a cannon
  • That I have made a terrible mistake
  • What a “hanger” is

So you know what? Let’s see what the fuss is all about. Get ready to watch some nameless awkwardly-costumed NPCs trot around a track and bet imaginary money on the arbitrary outcome, because that is almost certainly what we’re in for. I mean, did they just have a track they used for testing horses and they figured they might as well—

Weevil my biscuits, they actually made a racing minigame. They took a clunky knight simulator and made a clunkier pirate simulator and then threw in a racing minigame. Obviously, we are going to drop everything we’re doing and play the racing minigame.

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