Like I said yesterday, I’ll be watching the E3 stream and writing about it. I’m not sure which particular stream I’ll be watching, though. A half dozen different outfits are running their own stream, and I’m not sure which one will be the least annoying. I’ll figure it out once the show starts. For now I’ll be keeping an eye on the YouTube stream in one window and and playing Starbound in the other. (The Spacefarer Update just came out.)
I don’t expect to have a lot to say about this particular presentation. EA seems to have killed off or mutated all of the games I might care about. But we’ll see if they have any surprises.
Ugh. I’m glad I’m not at the show. This pre-show room is bathed in redlight, and has been for almost half an hour. I’d be feeling ill by now if I was there in person.
Madden: Long Shot looks like they’re trying to do for Madden what Tony Hawk Underground did for skateboarding. Which is adding on a cutscene-driven story mode to a previously mechanics-focused game. Is that a wise move? I don’t know. They’re really selling the “story” angle this year.
Battlefield 1: Nothing to say about this game. I have no interest in playing it, although highlight clips are fun to watch.
FIFA: And there it is, another story mode added to en EA sports game. This seems to be the new strategy.
I don’t know enough about sports games to say much about this. My only point of reference for this is my brother Patrick, who follows all non-FIFA sports and plays the related games. About six years ago he was really unhappy with what EA was doing with the games. He hated the “innovations” they were adding to the games, while at the same time the developers seemed to neglecting long-standing problems with AI, balance, and team management.
Any EA Sports fans want to weigh in on this?
Need for Speed: Payback: A story mode in a driving game. This seems to be how EA thinks.
Let’s add multiplayer to ALL OUR GAMES. (Mixed success.)
Let’s add DLC to ALL OUR GAMES. (Mixed success.)
Let’s add a story to ALL OUR GAMES. (I predict mixed success.)
I’m not against stories, multiplayer, or DLC. But I am against this homogenized, single-minded approach that ignores the differences between games.
A Way Out: A co-op prison escape game from the guy who developed Brothers: A Tale of Two Sons. I actually hated Brothers. It wasn’t a bad game. The developer made exactly the game he wanted to make. I just hated the ending and the whole thing felt like a Shoot The Shaggy Dog story.
A Way Out is a game designed for 2 player co-op. There is NO single-player mode, because the two characters must work together to escape jail. This is a really interesting idea.
Yes, this is another game where they’re really talking up the story. Although it makes sense this time.
Anthem: The new game from “BioWare”. (Whatever that means these days.) This teaser is too light on details to tell us much.
NBA Live: Huh. No cutscenes. I was really expecting them to continue with the individual story thing they’ve been doing.
Star Wars: Battlefront 2: This is the big finale. And right away they’re talking about the offline single-player story. “An authentic, un-told story”. That’s cool.
This game is amazing at recreating the look and feel of the various Star Wars environments.
Whelp, that’s the show. It wasn’t quite as stiff and awkward as years past, which I really appreciate. I’ll be back tomorrow for Microsoft and Bethesda.
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