Shamus Stream

By Shamus Posted Wednesday Feb 28, 2018

Filed under: Notices 63 comments

Due to quasi-popular demand (and personal curiosity) I’m planning on doing some streaming. I’ve never done this before, so there are bound to be some problems. With that in mind, I’ll be doing a little test stream tonight to figure out how to use the software and get the bugs worked out.

Here, this should give you an idea of what you’re in for:

Yup. A stream of GTA V.
Yup. A stream of GTA V.

I’ll be playing Grand Theft Auto V. Well, not so much playing as wandering around, commenting on the technology, and poking at bits of the simulation to see how it responds.

I realize it’s just the nature of the medium, but it bugs me that I’m slack-faced in the image. I realize everyone does this and it’s nothing abnormal, but it feels abnormal to me.

Yes, that is the face we make when we play a videogame. But that’s not the face we use when talking to people. When we’re talking to people we make eye contact and adopt some facial expression. Even if you’re talking to a large group of people, you keep your face expressive.

But when it’s only a camera watching you, the entire social thing collapses and most of us revert to our unflattering “staring at the television” face, which isn’t very welcoming. That’s the face of someone who is tuning you out because they’re not interested in what you have to say.

This is probably only a big deal to old-timers like me. Or maybe just me. I dunno.

Anyway. I’ll be streaming at 6pm tonight, eastern time. That works out to 11pm GMT. Again, this is just a test stream.

When I go live, it’ll be on my Twitch page. I’ll announce here and on Twitter when I go live.

EDIT: That was fun. Thanks for watching. I’ll upload the VOD to YouTube for those that missed it.

I don’t know if I’ll make this a regular thing, but we will be doing it again.

 


 

This Dumb Industry: The Death of System Shock

By Shamus Posted Tuesday Feb 27, 2018

Filed under: Column 219 comments

It finally happened. I backed a Kickstarter project that spent the money and didn’t manage to create a product. It was bound to happen sooner or later, but it really is a shame it happened to this project in particular.

As I’ve said before, the 1994 classic System Shock was a really important game, both for the industry and on a personal level. It was the first of the immersive simThis genre name is wonky and confusing now, but back in 1994 “sim” wasn’t so strongly associated with Will Wright-style simulations. games, making it the progenitor of Thief, Deus Ex, BioShock, Prey, and (to a lesser extent) the Dishonored series. It’s a game I loved so much I novelized it. The sequel, System Shock 2, is often considered one of the greatest games of all timeParticularly for PC gamers above a certain age..

So when I saw that Nightdive Studios was crowdfunding a remake of System Shock, I didn’t have much choice in the matter. Of course I was going to support it. But what really made me glad to put my money in was this blurb from the Kickstarter:

A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.

(Emphasis mine.) This was exactly what I was looking for: The game as I remember it.

The tricky thing about nostalgia titles is just how much we forget their faults. I remember the game as looking cool. I remember the sounds being spooky. I remember the gameplay feeling frantic. But then I launch the game twenty years later and discover the visuals are so blocky I can’t tell what things are, the font is illegible, the gameplay is awkward, and the interface is an abomination. I didn’t notice those problems at the time because all of the technology was new and nobody knew how to do better. What the Nightdive team seemed to be offering was a way to revisit the game with all those problems fixed. And maybe this would give us a way to share this classic with the younger generation without having to explain “You can’t use the mouse to look around. You have to use the keyboard. I’m so sorry. We didn’t know any better.”

Continue reading ⟩⟩ “This Dumb Industry: The Death of System Shock”

 


 

Diecast #199: System Shock Kickstopped, Creeper World, Factorio

By Shamus Posted Monday Feb 26, 2018

Filed under: Diecast 97 comments

It’s been a while since we talked about programming around here. But this week Paul and I brush up against the topic.


Hosts: Shamus and Paul. Episode edited by Issac.
Show notes: Continue reading ⟩⟩ “Diecast #199: System Shock Kickstopped, Creeper World, Factorio”

 


 

Wolfenstein II Part 4: Empire State

By Shamus Posted Thursday Feb 22, 2018

Filed under: Retrospectives 61 comments

Our Villain Frau Engel has captured Caroline, leader of the resistance. Caroline is paralyzed from the waist down, but in New Order she got a power suit that allows her to walk. It telescopes out to envelop her body like the Iron Man suit of the Marvel Cinematic Universe. Frau Engel has captured both her and Wyatt, and removed Caroline from the suit.

Eleven Minutes

From left-to-right: Disposable Mook #1, Mook #2, Volkswagon Guy holding the captured Caroline, General Engel, her daughter Sigrun, Mook #3, Mook #4. That's Wyatt curled up on the deck just behind the last mook.
From left-to-right: Disposable Mook #1, Mook #2, Volkswagon Guy holding the captured Caroline, General Engel, her daughter Sigrun, Mook #3, Mook #4. That's Wyatt curled up on the deck just behind the last mook.

So now it’s time for our character to surrender. The writer has a lot of things they need to accomplish in this scene:

  • BJ surrenders.
  • Introduce the character of Sigrun Engel and establish her as the daughter of our main villain.
  • Establish the conflict between the two, showing how General Engel humiliates and abuses her daughter, setting up her betrayal.
  • Have Engel decapitate Caroline with a fire axe, and then wave the head around and use it to further humiliate her daughter.
  • Have Sigrun betray the Nazis.
  • Have Engel disfigure Wyatt without killing him.
  • Get BJ into Caroline’s suit.
  • Somehow resolve this standoff in a way that doesn’t kill our villain or any additional characters.

That’s a lot to do. Like I said earlier, this sequence takes 11 minutes. That’s a reasonable span of time to accomplish all of these story beats, but it’s still a really long time in terms of first person shooters. And like I keep saying, this one doesn’t break up its cutscenes with little bits of gameplay. Even worse, this sequence breaks the rules the writer previously adhered to. Instead of sticking to BJ’s viewpoint, the director cuts over to do a “Meanwhile, at the enemy base” scene for a conversation that BJ couldn’t possibly be privy to.

Continue reading ⟩⟩ “Wolfenstein II Part 4: Empire State”

 


 

How I Plan To Rule This Dumb Industry

By Shamus Posted Tuesday Feb 20, 2018

Filed under: Column 187 comments

Good news everyone! Last week I took yet another swipe at the big publishers, arguing that their attempts to raise prices via lootbox shenanigans were damaging and self-defeating. Also I said that if they wanted to increase revenue, they were looking at the wrong part of their business. In response, John Videogames, the worldwide President of Videogames, called me up and said he liked my blog. As a reward for posting smart things on the internet, he said I could run my own set of development studios. I even get a bunch of stock or shares or whatever it’s called when you own part of something.

Now, most of you know me as a nice guy who isn’t really interested in money except as a tool to fend off starvation. I don’t push merch. The vast majority of my work is given away for free. I’m very low-pressure when it comes to promoting my Patreon page. So you probably think I’m going to run this company like a bleeding-heart hippie. Maybe you’re expecting me to have some kind of “artists first!” crap. Maybe you’re hoping I’ll run it like a nonprofit and only charge enough money to pay the expenses. Six hour workdays. Free fair-trade coffee and organic vegan energy bars for everyone! Five months of paid vacation! Paid maternity leave if you adopt a puppy from a shelter! On-site grief counseling for players exploring Blighttown for the first time! Footrub Fridays, where I personally massage the feet of our proud workforce!

But screw that.

I could have used a $5 bill, but I think the $100 helps bring out the cigar's flavor.
I could have used a $5 bill, but I think the $100 helps bring out the cigar's flavor.

All I care about now is money. I want to make as much money as possible, for as long as possible. I no longer have any use for artistic integrity and I don’t particularly care if people like me, as long as the dollars keep rolling in.

I figure I’ve got an edge in this game. Andrew Wilson, Bobby Kotick, and the Guillemot Collective are all business types who don’t have a background in programming, game production, game design, or criticism. While none of them are willing to hang out with me yet, I’ve kind of pegged them as the typical golf-playing executive types who only understand technology as translated by terrified underlings. Phil Spencer understands technology, but he’s worked at Microsoft for most of his life and those guys can’t tell the difference between interface design and weapons manufacturing. I don’t think any of them actually understand their customer base, so it should be pretty easy for me to stroll in and eat their lunch.

So here’s my plan to get filthy rich as a gaming executive…

Continue reading ⟩⟩ “How I Plan To Rule This Dumb Industry”

 


 

Diecast #198: Internet Strangers, House of the Dying Sun

By Shamus Posted Monday Feb 19, 2018

Filed under: Diecast 62 comments

After a 10-month hiatus, the Diecast returns! We’re still messing around with the format. Will we get other hosts? Will the show vary in length? Will the show continue to be weekly? I have no idea. We’ll see what works.



Hosts: Shamus and Paul. Episode edited by Issac.

The podcast-specific RSS feed is broken and isn’t going to be fixed anytime soon. I’ve tried a number of plugins for making podcast stuff, and most of them overbearing, overcomplicated things that assume your blog only exists to host a podcast. Also, I always get complaints that the RSS feed doesn’t work in iTunes or whatever, which is the only thing I want the plugin to do.

People are always telling me how easy and turnkey it is and how service X or plugin Y fixed everything, and it always ends up eating a bunch of time, causing confusion, and failing to work as advertised. I don’t know what sort of hassle you’re supposed to go through to get podcasting RSS to work, but it’s evidently more hassle than I’m willing to put up with.

Show notes: Continue reading ⟩⟩ “Diecast #198: Internet Strangers, House of the Dying Sun”

 


 

The Best of YouTube: Raycevick

By Shamus Posted Sunday Feb 18, 2018

Filed under: Random 35 comments

This week I discovered Raycevick, a YouTube channel dedicated to retrospectives, primarily focused on shooters. I know some of you have nudged me in the past to check this guy out, but I didn’t get around to it until this week. I’m only about halfway through his catalog so far, but it’s really solid stuff.

Like Joseph Anderson, I often wish our tastes were more similar so I could get more out of his videos. Aside from Spec Ops: The Line (which he covered last summer) I haven’t really paid much attention to military shooters. Sure, I occasionally sampled them just to keep track of what the genre was doing, but I’ve never been a fan and to this day I still get the lineages and developers of the tentpole series confused. If someone mentions Battlefield, Call of Duty, Modern Warfare, Medal of Honor, Black Ops, Ghosts, Rainbow Six, Bad Company, Ghost Recon, Splinter Cell, or Infinite Warfare, I usually have to consult Wikipedia to remind myself which ones are core titles and which ones are spinoffs from which other onesAlso I tend to get Company of Heroes mixed up in there, even though that one is a strategy game.. But Raycevick knows his shooters and his videos offer a lot of great insights to the history and nuance of these games, even if they all tend to blur together for me.

The one video I want to highlight is Be Your Own Consumer:


Link (YouTube)

I suppose this is another way to express the now-familiar tension between companies who make money to make games and companies who make games to make money. But it’s still an important point and the more people that make it the more I can enjoy my feeling of smug self-satisfaction and superiority over the suits at the major publishers. And you can’t put a price on self-satisfaction.

 


 
From The Archives:

Stolen Pixels

A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.

 

The Mistakes DOOM Didn't Make

How did this game avoid all the usual stupidity that ruins remakes of classic titles?

 

Who Broke the In-Game Economy?

Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?

 

Diablo III Retrospective

We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.

 

The Opportunity Crunch

No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.

 

This Scene Breaks a Character

Small changes to the animations can have a huge impact on how the audience interprets a scene.

 

The Brilliance of Mass Effect

What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?

 

Batman v. Superman Wasn't All Bad

It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.

 

Mass Effect Retrospective

A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.