The Witcher 3: White Orchard, Part Two

By Bob Case Posted Thursday Mar 15, 2018

Filed under: Video Games 48 comments

When I left off last week my plan was to get some XP by doing quests that had little to no combat. I did the one where you find out who burned down the dwarf’s smithy, the one where you make a potion for a victim of a griffin attack, the one where you get the old lady’s pan, and advanced the griffin contract a few steps (which only requires you to fight a few wild dogs, with Mislav’s help). I won’t cover them in too much detail. For one, if I cover every quest in detail this series will be a thousand entries long, and for two, I think many of you reading this have already played the game anyway.

Instead I want to write a bit about what they all add up to. White Orchard is a setting with a very focused hook – the tension between the Temerian locals and the Nilgaardian occupiers – and pretty much everything that happens here explores that tension in some way, and how it intersects with people’s everyday lives. At no point during my time in White Orchard did I feel like I played through a quest that was just there as filler. (I’m talking about actual quests here, not bandit camps/monster nests/etc) Seeing it from a critical perspective, it’s startling how easy the developers make it all look.

I include this for nostalgia's sake. It was a promotional screenshot that I used as my desktop background for like six months.
I include this for nostalgia's sake. It was a promotional screenshot that I used as my desktop background for like six months.

It’s also unique in that it explores the aftermath of a military conflict rather than the conflict itself. Were the Witcher license to be acquired by, say, Activision, I can pretty much guarantee you that the dramatic opening battle cutscene would have been the part you played, and the state of the countryside afterwards likely wouldn’t have been mentioned at all. CD Projekt does it the other way round, which is a good illustration of how – for lack of a better phrase – Sapkowski-ish they are.

Continue reading ⟩⟩ “The Witcher 3: White Orchard, Part Two”

 


 

This Dumb Industry: The Disaster of GPU Prices

By Shamus Posted Tuesday Mar 13, 2018

Filed under: Column 127 comments

Last week I gave a lightweight overview of what bitcoin is and how it works. ) Like I said, people can make money by certifying blocks for the blockchain. And to do this they need to try lots and lots of SHA256 hashes, looking for the magic nonce that will complete a block. The more computing power you have, the more hashes you can try per second. This improves your odds of winning the SHA256 lottery and netting yourself a few thousand dollars worth of bitcoins.

This works to keep bitcoin secure, but it has also created an intense and sudden demand for lots of computing power. At some point these bitcoin miners looked at consumer-grade graphics hardware and realized that they were an incredible deal in terms of cost vs. computing power. So they began buying them up and stuffing them into minimalist cases where the cards can sit and crunch numbers all day. They’re not even hooked up to monitors! They’re just crunching on SHA256 hashes!

(Note that when I say “bitcoin” I’m sort of doing this handwave-y inclusion of crypto currency in general. I’m talking about bitcoin because it’s the most recognizable and notorious of the currencies, but a lot of the things I talk about below apply more to the other currencies than to bitcoin specifically. But I don’t want to clutter this article up with all the asides and asterisks it would take to sort out the various strains of cryptobux. Just remember that this article is more concerned with graphics hardware and less concerned with crypto.)

The Graphics Hardware Market

OUT OF STOCK. Which is fine, since I can't afford any of them anyway.
OUT OF STOCK. Which is fine, since I can't afford any of them anyway.

All of this has pushed prices up. Normally a new graphics generation comes out, and then the price drifts slowly downward as the technology ages. Eventually a new card comes along to replace it, and the old one undergoes a price drop. Most of us budget-conscious gamers shop in this “recently dethroned” spot on the price curve, which is where you get the most bang for your buck. Any newer than that and you’re paying the hefty enthusiast markup. Any lower than that and the power falls off more quickly than the price.

Continue reading ⟩⟩ “This Dumb Industry: The Disaster of GPU Prices”

 


 

Diecast #201: Another Funeral for Mass Effect

By Shamus Posted Monday Mar 12, 2018

Filed under: Diecast 152 comments

This week I talked with SoldierHawk about her YouTube Channel, Mass Effect, and the sorry state of sci-fi in videogames.



Hosts: Shamus with guest Brittany. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #201: Another Funeral for Mass Effect”

 


 

The Shamecast #2: More Grand Theft Auto V

By Shamus Posted Sunday Mar 11, 2018

Filed under: Notices 48 comments

Last Wednesday I did another stream of Grand Theft Auto V. We drove around the city, looked at environment maps, talked about the police AI, discussed the internal building layout of strip clubs, and killed hundreds and hundreds of people.

It turns out this streaming stuff is pretty fun. I’m still working on the technology and such, but I’m getting there. Here is the archive of the stream:


Link (YouTube)

At around the 27 minute mark I died, and it was unclear how anyone could have shot me. It looked like I was alone in the room. (Aside from the unarmed civilians.) I’d put a proximity mine beside the main entrance, and I was facing towards the back entrance. And yet somehow someone shot me in the back. Nobody watching the stream knew who shot me either. It looked completely random.

But now I’ve watched the replay and I think I’ve solved it. If you watch the map in the lower left you can see I was ambushed by the world’s luckiest policeman. Apparently the proximity mine wasn’t armed yet. I thought the audible “BEEP” signaled that it was armed, but no. I guess it just makes that sound when it attaches to the wall.

If the cop had arrived a split second sooner then I would have seen him and killed him. And if he’d been a second later the mine would have been armed and killed him. Lucky for him, unlucky for me.

Stuff I’m changing for the next stream:

  1. I discovered a less kludge-y way to integrate chat into the stream. This means the chat won’t be cut off, and it should be a little more readable.
  2. I figured out how to view the chat on my end without going to the front page where Twitch will randomly begin playing my own stream back to me. This will avoid the cutoff problem you see just after the one-hour mark. This will also let me make the chat window bigger, so it’ll be easier for me to converse.
  3. I’ll be on time this week. On one day of the week I have a meeting at 7pm, and on Wednesday I stream at 6pm. I got the two times confused and didn’t realize I was late until you folks said so on Twitter. Whoops. Sorry.

I think we’re going to spend a couple more weeks will GTA V, just because the game is so perfect for streaming. However, feel free to nominate other games. We’re going to move on eventually. Witcher 3 is on my list of games to stream, but I think I should wait until Bob is done with his series. There’s already too much confusion about who is making what content and if we both cover the same game it’ll only get worse.

I’ll be streaming again this Wednesday at 6PM Eastern US time. I don’t know what time that will be where you’re at, because it’s time to pointlessly and stupidly fiddle with the clocks again.

If you can figure out how to convert 6pm my time to wherever you are, then you’ll be able to catch the stream on my Twitch page. I’ll announce the stream on Twitter just before I go live. See you there!

 


 

Wolfenstein II Part 6: Imprisoned in a Cutscene

By Shamus Posted Thursday Mar 8, 2018

Filed under: Retrospectives 78 comments

BJ Blakzowicz has to infiltrate the Nazi complex of caves and generic industrial warehouses so he can plant a nuclear device to blow up Area 52. For a game with such far-out scenarios, it’s amazing how mundane the scenery can be.

At various points throughout the game, you get the opportunity to go for a stealthy approach. Sort of. It doesn’t really work, but it’s there. So let’s talk about…

Stealth

I'm in the dark and behind a box but I've just been spotted by a guy I can't see. He's going to start yelling, and then I'll have to fight everyone in the area, including all the guys I just snuck past. Which means I should've just saved myself the hassle and started shooting the moment I got here.
I'm in the dark and behind a box but I've just been spotted by a guy I can't see. He's going to start yelling, and then I'll have to fight everyone in the area, including all the guys I just snuck past. Which means I should've just saved myself the hassle and started shooting the moment I got here.

I guess they included the stealth sections as a nod to the stealth based gameplay of the original 2D Wolfenstein games? Or maybe they just included them for variety. Whatever. My problem is that while they included stealth sections, they have never bothered to include any stealth mechanics.

Continue reading ⟩⟩ “Wolfenstein II Part 6: Imprisoned in a Cutscene”

 


 

The Witcher 3: White Orchard, Part One

By Bob Case Posted Thursday Mar 8, 2018

Filed under: Video Games 53 comments

I’m going to start by listing the initial ground rules of the playthrough.

  1. No equipment, meaning no weapons or armor. Geralt will be wearing his classy white boxer shorts the whole way.
  2. The only thing Geralt can keep on his person is booze. Since Witcher potions are made with alcohol as a base, I consider potions to be a type of booze, so they’re acceptable. This will obviously require us to occasionally have alchemy ingredients in our inventory as well (I think of them as being something like cocktail mixers), so those are acceptable. Gwent cards are not actually stored in your inventory itself, so they’re all right too.
  3. No HUD. I actually recommend making very limited use of the HUD even for a non-crazy person playthrough, as I and others have found that it causes you play the game in a very different – and arguably more immersive – way.
  4. Geralt must never turn down an offer of either alcohol or gwent.
  5. Combat should be as punching-oriented as possible, meaning minimize the use of signs. Rule 5 is, of necessity, going to be one of the more flexible ones, since there are some enemies that you simply can’t defeat with punches alone (that, or it would be painfully boring to do so).

I may add more rules as we go on, but those are the basics. This is obviously going to make the game more difficult, but based on my experimentation so far I believe it’ll still be doable. I have a relationship with game difficulty that’s kind of the opposite of the usual. Usually it’s the young whippersnappers, with their mongoose-on-adderal reaction times, who like the hard stuff. But for me, I always used to play games on normal (or the equivalent) and it wasn’t until later that I started routinely cranking up the difficulty.

No. No, I admit you do not.
No. No, I admit you do not.

To me a higher difficulty is a way of savoring a game. Of necessity you play it a bit slower, and it also makes you really learn the mechanics. I play fewer games than I used to, so I want to savor the ones that I do play. In the Witcher 3, the highest difficulty (death march) is not really that hard, at least not compared to, say, a Fromsoft game, or even earlier entries in the series. Plus, I always enjoy playing what I call “punchmages.” Hence, the five rules.

Continue reading ⟩⟩ “The Witcher 3: White Orchard, Part One”

 


 

Cryptocurrency and the Blockchain: What is This Stuff?

By Shamus Posted Tuesday Mar 6, 2018

Filed under: Column 148 comments

Lots of people are curious about Bitcoin and cryptocurrency these days. This is particularly true among PC gamers. Not only is cryptocurrency making headlines, it’s also screwing up the graphics card market. Which naturally leads people to asking questions like, “What is this stuff?”

I am not remotely an expert and I’ve never had a reason to use Bitcoin, but I understand a little bit of the underlying technology and I think I can help explain it to people.

Essentially, a bunch of math nerds have invented a new form of money and the world is curious what’s going to happen next. We’ve never had “money” that worked like this before. It’s not tied to a specific paper currency. It’s not guaranteed by a bank. It’s not issued by a government. It’s not backed by precious metals. Instead the currency is governed by a few simple rules and guaranteed by math. This creates a lot of interesting questions regarding economics, trust, law, and existing financial regulations.

But we’re not here to have those debates. We’re here to try and understand what this system is and how it’s possible to have a secure currency with no centralized power. Do note that every level of simplification is bound to bruise the truth a little. What I’m going to give is a very rudimentary overview and many, many details have been left out. This will not make you an expert, but I hope I can at least help you understand a couple of basic questions like:

  1. How does cryptocurrency work?
  2. What is this “block chain” thing people keep talking about?

Cryptocurrency is built using two key technologies: asymmetrical cryptography, and hash functions. Those terms might sound complex and scary, but anyone can grasp them. So before we explain cryptocurrency and the blockchain, let’s explain these two technologies.

Continue reading ⟩⟩ “Cryptocurrency and the Blockchain: What is This Stuff?”