This week on the Diecast we talked about No Man’s Sky NEXT, the massive patch / overhaul that rolled out a week ago. I was peeved that people were claiming that the patch “fixes the game”, when none of the core problems had been addressed. As I said on the show, “It’s the same damn game!”
But I put a few more hours into it and I don’t think that’s quite fair. It’s not the same game. It’s a very different game… with most of the same problems.
If you’re new to the site, you may want to go back and revisit what I said about No Man’s Sky a year ago when I did a four-part analysis on the state of the game as it existed in the summer of 2017. In particular, The Disappointment Engine post illustrates how so many of the mechanics work to frustrate the player.
Before we can look at where the game is now, let’s jump back and look at where it was at launch two years ago.
Continue reading 〉〉 “No Man’s Sky NEXT”
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