Is it 2019 already? We’re getting pretty far into the future now, aren’t we? In fact, we’re so far into the future that even futuristic dates like 2010 and 2012 are somehow in the past. That’s crazy.
I’m worried we maybe went a little too far. Don’t get me wrong, I’m really enjoying this high-speed voyage through a fantastic future world of electric cars and pocket phones. I just get a little freaked out every time I look in the mirror and see how absurdly old I am.
But here we are. I guess this is really happening. All I can do is mark the time as it passes and try to make sense of it all. Maybe if we look at trends in enough detail and with sufficient hindsight we can discern the currents of history and understand the decisions that brought us to this moment. Or barring that, maybe we can use the turn of the year as an excuse to complain about videogames.
Actually, let’s just do the latter. That sounds a lot easier.
Every year I try to find (or contrive) some sort of connective theme. 2012 was the year of illusionary binary choices. 2013 was the year of the indies. 2014 was the year of “meh”. 2015 was the year about making games about making games about making games. 2016 was the year of waiting for VR to take off or die. (We’re still waiting, BTW.) 2017 was the year of the loot box.
Obviously these are pretty arbitrary, but I like assigning meaning to the chaos.
Continue reading 〉〉 “Dénouement 2018: The Year of Good News”
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