Here it is. Our rambling, goofy, leave-in-all-the-mistakes Christmas Eve show. As hard as it might be to believe, I was sober during this. The whole time. I don’t know what was wrong with my brain. Sure, I made some questionable gaffs, but since nobody will listen to this episode I guess that’s fine.
Next episode will be the last of the year, so if you have any end-of-year questions, please send them in. Email is in the title image.
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 Welcome to the Secret Show!
Look, don’t tell folks about this one. When everyone gets back from Christmas break we can just pretend there haven’t been any new episodes.
Thanks so much to the person who got this for me. I’m really enjoying this game. The world is really interesting. The art is incredible. The gameplay has that irresistible “just one more mission” appeal of the original X-Com. At the same time, I’m in over my head. If you have any Battletech tips, please share them.
I know I spent a lot of time complaining about my introduction to this game, but that’s because I had such a strange and off-putting first encounter with it. For the record, I’ve put a lot more hours into the game and I haven’t run into any further bugs. I don’t know how that first mission went so wrong, but that’s the story I had to tell.
28:55 Hitman 2
When we were talking about my inability to not throw people out of windows, we were referencing this old episode of Spoiler Warning:
35:47 Starcraft 2
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
A programming project where I set out to make a gigantic and complex world from simple data.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.