Andromeda Part 15: Elaaden’s Orbit

By Shamus Posted Tuesday Jan 29, 2019

Filed under: Mass Effect 123 comments

I have no idea why the designers decided to make two of our five habitable worlds into orange deserts. Sure, the planets are a little different. Eos is a bit like the Mojave Desert and Elaaden is more an expanse of sand dunes like the Sahara. I wonder if their cobbled-together Frostbite offshoot wasn’t up to the job of depicting forests, meadows, and swampsYes, I realize the planets need to be uninhabitable. We could say these planets are low in oxygen. Fine for plants, not so good for animals.. Even if we decide to have two different deserts, did they really need to be the same shade of orange? It’s space! This science in this game runs on cartoon logic anyway, so why not go wild and give us a purple desert or whatever?

Disastronaut

The tempest is currently flying through Elaaden's atmosphere in this shot, which means that gas giant is close and the other moons are REALLY close.
The tempest is currently flying through Elaaden's atmosphere in this shot, which means that gas giant is close and the other moons are REALLY close.

I have a confession to make. I’m really into astronomy. Not real astronomy, mind you. I like shallow pop-astronomy. I like having complex questions boiled down to simple answers that you can understand without any complex mathematics. What would it be like to stand on the surface of X? How many livable exoplanets are there? How long would it take to get a message to someone in another star system? How long would it take to fly there? Is the space elevator really possible? What are the odds that there’s a planet out there with sexy blue-skinned women who want to learn about this thing we earthlings call kissingActually, this question is easy. The answer is zero.?

This means that occasionally I feel the need to take my shallow, badly-understood middle school pop-science and try to use it to ask interesting questions. I’m afraid today is one of those days. Continue reading ⟩⟩ “Andromeda Part 15: Elaaden’s Orbit”

 


 

Diecast #242: Deepmind, Anthem, Win10, Mailbag

By Shamus Posted Monday Jan 28, 2019

Filed under: Diecast 85 comments



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #242: Deepmind, Anthem, Win10, Mailbag”

 


 

The Other Kind of Life – Spoiler Party

By Shamus Posted Sunday Jan 27, 2019

Filed under: Projects 87 comments

This is it. It’s time to talk spoilers for my book. This post isn’t going to spoil anything of substance, but the comments area will be a free-fire zone. If you’ve been waiting to complain about spoiler-y plot stuff, now is the timeYou can also say nice stuff. That’s okay too..

The book is allegedly available in both paperback and kindle formats, although Amazon seems to be rather confused about who can buy what. For the record: We have it set so that the book should be available in all formats in all regions, but Amazon is randomly telling people “This product is not available in your region”. Some people have gotten around the problem by going to the front page of their regional Amazon domain like amazon.co.uk or amazon.in. From there you can search by title, which should take you to a version you can buy

For being one of the foremost international mega-conglomerates, Amazon is apparently really terrible at international business. Region locking is for dinosaur corporations.

Continue reading ⟩⟩ “The Other Kind of Life – Spoiler Party”

 


 

Dénouement 2018: The Best Stuff

By Shamus Posted Thursday Jan 24, 2019

Filed under: Industry Events 124 comments

Here it is. The last of what I loved in 2018. As always, this list is limited to stuff that I played, and I don’t usually jump on games at release unless I have a really good reason. If I overlooked your favorite game, it’s not a snub. I’m just one guy and I have the same number of hours in my day that you do.

Here we go:

Continue reading ⟩⟩ “Dénouement 2018: The Best Stuff”

 


 

The News Keeps Getting Worse at Activision

By Shamus Posted Wednesday Jan 23, 2019

Filed under: Column 72 comments

This week I’ve whipped up a delicious bowl of schadenfreude for you to enjoy at the expense of Activision Blizzard.

One small correction: I called Bungie a “subsidiary”. It didn’t occur to me to question this, simply because indie AAA studios are so rare these days. I mean, even id Software is owned by a publisher now. When Bungie signed on with Activision, I just naturally assumed they’d been bought. But apparently their relationship was one of partnership rather than ownership. Good for them. It certainly saved them in this case. Too bad more studios don’t have the leverage to secure these kinds of deals rather than selling themselves to the bumbling and fickle publishers.

Continue reading ⟩⟩ “The News Keeps Getting Worse at Activision”

 


 

Andromeda Part 14: Welcome to the Voeld

By Shamus Posted Tuesday Jan 22, 2019

Filed under: Mass Effect 84 comments

The next stop on our adventure is Voeld. It’s a giant iceball. As before: we visit three monoliths, then go to the vault, and then the climate begins to recover.

This is how you “fix” these screwed up planets. You do the monoliths, do the vault, and then you run around knocking over Kett outposts and doing sidequests until the habitability score reaches 100%. It’s not hard. The Kett clusters are more common than Starbucks. It doesn’t take skill or ingenuity to fix these places. All you need is the fortitude to see it through. I don’t know who at BioWare thought we wanted more Ubisoft in our BioWare games, but they were wrong.

It’s disappointing that – despite all your efforts – you never see these places change. The sky clears once you activate the vault, but that’s it. Even if you get Eos to “100% habitability”, it’s still a lifeless orange desert. Even if you get Voeld to “100% habitability”, it remains a covered in ice and snow. I guess the Initiative has an extremely flexible definition of “habitability”.

I know I'm beating a dead horse, but the facial animation in this game is SO BAD.
I know I'm beating a dead horse, but the facial animation in this game is SO BAD.

Yes, it would strain credulity to re-shape the climate within the space of a few days. But we’re already doing that! We make the numeric habitability value of this planet go up using technology we don’t understand built by aliens we don’t understand. What we end up with is a story that’s not grounded enough to give us satisfying or intriguing explanations for its technology, but it’s too grounded to give us a visual depiction of all the terraforming we’ve accomplished. That’s a really strange spot to aim for on the drama vs. details spectrum. If you don’t want to make it deep and thought-provoking then you might as well make it awesome and fun.

Actually, I suspect this is another casualty of the lack of polish. There are a few lines of dialog that make me suspect they intended to make the planets change visually. Sometimes characters will talk about the huge changes you’ve made, and it really feels like it might be setting you up for a big reveal that didn’t make it into the game.
Continue reading ⟩⟩ “Andromeda Part 14: Welcome to the Voeld”

 


 

Diecast #241: Open Source Games, Rimworld, Universe Sandbox

By Shamus Posted Monday Jan 21, 2019

Filed under: Diecast 53 comments

As always, if you’ve got questions for the show, the email is in the header image of this post. If you’ve got multiple questions, don’t be afraid to send multiple emails. One short email with a clear question has a better chance of being used than a long email of several unrelated questions.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes:
Continue reading ⟩⟩ “Diecast #241: Open Source Games, Rimworld, Universe Sandbox”