Experienced Points: The Epic Games Store Needs Work

By Shamus Posted Wednesday Apr 3, 2019

Filed under: Column 179 comments

My column this week is about how the Epic Games Store is gobbling up exclusives. This is earning EGS a lot of anger, but most of the anger is over stuff that Steam has been doing for years. I’m fine with hating on EGS, but can we please not hold them to a higher standard than Steam?

One thing I didn’t touch on in the column is the relationship between Epic Games and the money-harvesting creeps at Tencent. Tencent bought a 40% stake in Epic back in 2013, and having that much of the company owned by an outside force is certainly a potential problem.

When I first heard about the merger / partnership / whatever, I wasn’t really worried. I assumed that it wasn’t a big deal, since they “only” owned 40% of Epic. That’s not a controlling share. But company culture is more important than share ownership, and Epic is enthusiastically embracing the habits and mindset of Tencent. I know you come to this site for text and not video, but if you’ve got twenty minutes to spare then the following video by Dan Olson is definitely worth a watch:

Continue reading ⟩⟩ “Experienced Points: The Epic Games Store Needs Work”

 


 

Andromeda Part 24: The Boss Fight at the End

By Shamus Posted Tuesday Apr 2, 2019

Filed under: Mass Effect 89 comments

Maybe this series was longer than it needed to be. My original retrospective covered all three games in 50 entries. Here I’ve spent half that on just a single game. Despite that, I’ve skipped at least as much material as I’ve covered. Sometimes I worried that I wasn’t covering the game in enough detail to really drive home how numerous the problems are, and other times I felt like I was beating a dead horse. Mass Effect Andromeda is an enormous game and there’s a lot wrong with it.

Regardless of how we got here, we’re now at the endgame. Ryder chases the Archon to the heart of the Meridian control system for…

The Big Dumb Showdown

I know it's hard to get a sense of scale from these screenshots, but that's the Archon and Scott on top of this big mound of space triangles.
I know it's hard to get a sense of scale from these screenshots, but that's the Archon and Scott on top of this big mound of space triangles.

So we arrive at the central control room. The Archon is up on a platform, using his floating robot to use Scott to use SAM to use Meridian to summon a giant robo-worm for you to fight. He gives us one last monologue before the fight starts, and it’s yet another repetition of the same cartoon dialog we’ve been hearing since the first act of the game.

Continue reading ⟩⟩ “Andromeda Part 24: The Boss Fight at the End”

 


 

Diecast #250: Borderlands 3, Risk of Rain 2, Playing Games “Wrong”

By Shamus Posted Monday Apr 1, 2019

Filed under: Diecast 65 comments

It’s April 1st, and tradition holds that I should deck the site out in silly images or somesuch. I didn’t have time for that this week, so a header image with nonsensical round dice will have to do. Also, let this serve as a friendly reminder to read the internet carefully today.

PAX East happened this past weekend. If I’d been doing my job, then I would have watched the show on Twitch and reported back with the highlights. Instead I watched the Gearbox show where they showed off Borderlands 3, and then ignored everything else.

I’ve wanted to go to PAX for the last couple of years, but I didn’t want to drive 600 miles (each way) in a car that was clearly in its twilight years. (And flying is just too dang expensive.) We have a reliable car now, and my new gig at the Escapist means I might be able to finagle a couple of press passes. So PAX East 2020 is a real possibility.

If any of you attended the show this year, please tell me your impressions. I don’t care if your story is, “I fell asleep in the car for 8 hours instead of entering the convention center.” I’d just like to hear some first-hand accounts from people who aren’t journalists.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #250: Borderlands 3, Risk of Rain 2, Playing Games “Wrong””

 


 

#12 The Name Game

By Shamus Posted Sunday Mar 31, 2019

Filed under: DM of the Rings 25 comments

Continue reading ⟩⟩ “#12 The Name Game”

 


 

Sekiro: Shadows Git Gud

By Bob Case Posted Saturday Mar 30, 2019

Filed under: Video Games 322 comments

Sekiro: Shadows Die Twice is the new game from developer From Software, the creators of Demon’s Souls, the Dark Souls Series, and Bloodborne. Their games are known for their sometimes punishing difficulty. Sekiro has now been out for eight days, and my divinationsWhich, in this case, are based primarily on how many pictures of crying babies are in the thumbnails of my youtube recommendations. show that the appointed hour has come for the internet to gather together in its places of worship to hold the ceremonial Difficulty Arguments.

Is the game too hard? Not hard enough? Hard in the wrong way? Do those having trouble simply need to “Git Gud”? I suspect that even those of you who haven’t played the game are familiar with the general contours of the discussion. In case you’re not, they go something like this: these games are unusually difficult. They require more tries to defeat their bosses, have less margin for error in their gameplay, and give less assistance to the player in navigating their worlds and mechanics. For some, this makes them unapproachable and unpleasant, while others find the challenge invigorating. Those in the second group often regard the possibility of making the game easier as a compromise of its vision.

I have some sympathy for that argument. In the past I’ve said the Dark Souls‘ difficulty could be considered part of its story. The same is at least partly true in other FromSoft games. One thing they have in common are diagetic resurrection mechanisms. (Apologies – I couldn’t come up with a less clunky phrase.) In most games, you die, and are resurrected, and the player is meant to understand that this happened because it’s a video game and you really shouldn’t think too much about it.

Continue reading ⟩⟩ “Sekiro: Shadows Git Gud”

 


 

#11: You Can’t Lead From The Rear

By Shamus Posted Friday Mar 29, 2019

Filed under: DM of the Rings 29 comments

Continue reading ⟩⟩ “#11: You Can’t Lead From The Rear”

 


 

Setting a PC up for Work

By Shamus Posted Thursday Mar 28, 2019

Filed under: Projects 85 comments

This week’s lack of a Spider-Man post is brought to you by my now-dead solid state drive. After 6 years of heavy use, it finally gave up the ghost.  Considering that it spent most of those 6 years with 220+ of its 250GB in use, I’d say the device performed admirably and died gracefully. In the end, I could still read from it, even though I couldn’t write to it. This prevented Windows from booting up, but it let me rescue my dataActually, I didn’t need much from the drive. I backed up my old /Users folder, but I haven’t needed to retrieve anything out of there yet..

I originally blamed this mess on Windows Update, since the machine died just a couple of minutes after installing an update. But I think the patch was just the straw that broke the camel’s back. The machine was probably destined to die at some point that day. It was just a question of which program would attempt the final write that exhausted the drive.

I’ve since replaced the drive with a 500GB SSD and re-installed Windows. The machine is mostly back to normal now, but I’m still missing a few bits and pieces of software and working to get caught up on some of the other bits of writing I have to do.

I will say this new Windows 10 install feels very snappy. Either SSDs slow down as they reach the end of their useful lifespan, or Windows 10 still suffers from the long-running problem where a particular install will accumulate boot-time cruft that eventually erodes the system performance.

Continue reading ⟩⟩ “Setting a PC up for Work”