This Week I Played… (March 2020)

By Shamus Posted Tuesday Mar 17, 2020

Filed under: TWIP 196 comments

I haven’t had a lot of time for games lately. I have a Jedi: Fallen Order playthrough I plan to start soon, and Doom Eternal will launch this Friday. So I expect to do a bunch of gaming Real Soon Now™. In the meantime, we’re house hunting and I’m trying to find enough time to balance my usual work with video production.

Is cloning a thing yet? Or time travel? I’ll take either one. I just need a few more hours in the day.

Anyway, here’s what I’ve been playing… Continue reading ⟩⟩ “This Week I Played… (March 2020)”

 


 

Diecast #293: Crunch Time, Indie Case Study, Mailbag

By Shamus Posted Monday Mar 16, 2020

Filed under: Diecast 80 comments



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast293


Link (YouTube)

Continue reading ⟩⟩ “Diecast #293: Crunch Time, Indie Case Study, Mailbag”

 


 

Achilles and The Grognard: BG3 Gameplay Preview Materials

By Bob Case Posted Saturday Mar 14, 2020

Filed under: Video Games 88 comments

The Grognard: All right. I’m set.

Achilles: Set? What do you mean?

The Grognard: I have supplies laid by for two weeks, with room to spare. By my calculations, with proper rationing I can survive up to eight days on a single roll of toilet paper, even if it’s one of those store-brand ones. I also hit up the grocery outlet store. I bought nine pounds of dried black beans, eight pounds of frozen tilapia, seven sticks of butter, ample salt, red and black pepper, chili powder, oregano, and two entire crisper drawers full of premade southwestern salads, with dressing, which can keep for two weeks refrigerated according to the expiration dates. I’m ready.

Achilles: Are you quarantining? Have you caught the Coronavirus? I noticed you touching your face that one time.

The Grognard: Coronawhat? Oh, that. No, I mean I’m ready to talk about gameplay.


Link (YouTube)

(From Rock Paper Shotgun’s Youtube)

Continue reading ⟩⟩ “Achilles and The Grognard: BG3 Gameplay Preview Materials”

 


 

Rage 2 Part 8: What A Twist!

By Shamus Posted Thursday Mar 12, 2020

Filed under: Retrospectives 53 comments

The last leader we have to meet is Dr. Kvasir. He’s a weird scientist guy from the previous game. The main gimmick with this guy is that he makes me… extremely uncomfortable. As with the previous entries, it’s really hard for me to express just how disturbing the whole thing is without spending thousands of words describing it moment-by-moment. Here’s the scene on YouTube if you want the full effect. For the rest of you, you’ll just have to take my word for it.

Theater of the Macabre

When Kvasir hears that Prowley is dead, he picks up a dismembered limb and caresses it while lamenting that he never got to... whatever he wanted to do. I would like to officially recognize this as "'The most inappropriate response to the news from someone that their mother is dead" in history.
When Kvasir hears that Prowley is dead, he picks up a dismembered limb and caresses it while lamenting that he never got to... whatever he wanted to do. I would like to officially recognize this as "'The most inappropriate response to the news from someone that their mother is dead" in history.

As established in the previous game, Kvasir is paralyzed from the waist down. His lab is littered with dismembered limbs that he picks up and plays with from time to time. He rides around a horribly deformed creatureHe apparently named it “legs”. that wears a diaper and blows snot bubbles. He abuses it, despite its docile nature and obvious intellectual disability. I don’t know why the good guys are allied with a hundred year old man that abuses the disabled and plays with dead body parts. 

I mean, I get why they’re allied with him within the story: He’s a smarty-pants guy and they need his science powers to beat the Authority. I don’t get why the writer chose this as a character concept. They could have made Kvasir any way they wanted, and they chose this. 

Continue reading ⟩⟩ “Rage 2 Part 8: What A Twist!”

 


 

The Gameplay is the Story

By Shamus Posted Tuesday Mar 10, 2020

Filed under: Column 129 comments

Yes, I spend a lot of time whining about storytelling in games. I don’t do it because I’m a mean person that enjoys complaining all the time. I mean, those things are true, but that’s part of a completely unrelated personality problem. I complain about storytelling because I think AAA publishers fundamentally underestimate the impact of good writing. Or perhaps they don’t have the expertise to tell good writing from bad. The point is that we wind up with a lot of games with enormous teams, massive marketing campaigns, cutting-edge graphics, extravagantly produced cutscenes, and embarrassing high-school level narrative structure.

On the other hand? I admit, this is a hard job.


Link (YouTube)

Video game writers have it tough. Like, regular writing is already hard enough. Writing for linear media like movies, books, or television saddles the writer with a lot of competing concerns. For example… Continue reading ⟩⟩ “The Gameplay is the Story”

 


 

Diecast #292: Geforce NOW, Wolfenstein Revisited, Mailbag

By Shamus Posted Monday Mar 9, 2020

Filed under: Diecast 127 comments

I hope you remembered to set your clocks ahead on Saturday night. Unless you’re in the southern hemisphere, in which case you need to move them back. Or maybe you’re in one of the countries that won’t move for a few more weeks. Or maybe you’re in a country that did it a few weeks ago. Or maybe you’re from a sane country that doesn’t feel the need to fiddle with the clocks twice a year.

Oh well. Have fun coordinating your remote meetings / raid / Skype call / project updates with people around the world! Remember, this chaos and loss of sleep is all for the public good in ways that can’t be proven or measured.

Enjoy!



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast292


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #292: Geforce NOW, Wolfenstein Revisited, Mailbag”

 


 

Hypothetical ME4: What Not to Do

By Bob Case Posted Saturday Mar 7, 2020

Filed under: Mass Effect 103 comments

Before we get into what to do we have to get into what not to do. There are several ideas that I bet the head honchos at Bioware are currently considering, and before I do anything else I have to talk them out of them, because they’re bad. Let’s go through them in order.

“Let’s reboot Mass Effect and make it an MMO/MOBA/Battle Royale/whatever”: Let’s do this one first, because I know you have to be thinking about it. Your thinking is probably a combination of “if the problem is the ending, let’s just rewind the timeline” and “MMO’s make lots of money.” First of all, the ending isn’t really the problem. You sent players to a whole other galaxy in Andromeda and the game was still a disappointment. We’ll try to nail down the real problem later, but it’s not the ending. Second, World of Warcraft made a lot of money. League of Legends makes a lot of money, Fortnite makes a lot of money. And for every one of those, there are a half-dozen flops.

You should know this. The Old Republic wasn’t exactly a flop, but it didn’t make the dent in the market you hoped it would, even with the Star Wars license. Anthem did worse. Announce a Mass Effect MMO and everyone will brace themselves for disappointment, including me. Instead, I declare that you must spend forty years in the wilderness of single-player, to rediscover the virtues of peasant labor. Or if not forty years maybe thirty-six months or so.

Continue reading ⟩⟩ “Hypothetical ME4: What Not to Do”