The obnoxious white line is still there. I’m leaving it in, otherwise I’ll never learn. I’ll fix it before next time.
Now that introductions are out of the way, let’s discuss the game’s progression and some of its mechanics.
It’s common for an EVE player to follow a certain progression through the game: start in highsec (the safe section in the center of the galaxy), learn the basics of the game there, accumulate a bit of property, get bored, and move out to lowsec or nullsec (areas on the outside, more friendly to PVP) and live there. That’s more or less what I did. I didn’t venture outside highsec until I’d been playing the game for almost a year, during which time I only occasionally did any PVP.
PVP-focused EVE players sometimes say that the game’s PVE is boring, which in a way is true – but for me, that was kind of the point. Instead of “boring,” someone who genuinely enjoys the game’s PVE aspects would probably call them “relaxing.” EVE is, overall, a slower-paced game than most MMOs. First of all, its combat (which I’ll go into more detail about later) is less twitch-based than your typical hotbar MMO. Second, there are in-game professions that don’t feature combat at all, like hauling, mining, industry, and playing the market (a game unto itself in some ways).

Continue reading 〉〉 “The Other Kind of MMO: The Half-Roguelike”
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