This game is bonkers. It’s bonkers in terms of gameplay, where you have to deal with the chaos that emerges from large, unwieldy, unpredictable simulations that run over a large area. It’s also bonkers in the sense that the developers decided to make a game built around large, unwieldy, unpredictable simulations that run over a large area, and were 100% successful at it.
Noita is a side-scrolling game where you play as some sort of robed practitioner of magic. You begin at the mouth of a cave and descend ever downward. Creatures try to kill you, and you try to prevent this using your collection of randomly-generated wands. Every so often you’ll reach the end of a zone where you can take a breather, top off your health, and purchase some upgrades. Then you resume your descent into ever-more dangerous underground locations.
What’s at the bottom? What sort of prize lurks at the heart of this endless cave system? What sort of reward could motivate our nameless protagonist to endure this endless cavalcade of violence, murder, and misfortune?
I have no idea. I’ve never beat the game. All I can say is that it had better be really good.
Continue reading 〉〉 “Noita: Sim Misfortune”
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