Skylines of the Future

By Shamus Posted Tuesday Jun 2, 2020

Filed under: Column 78 comments

Like I said in my last article about this game, the assumption seems to be that the team at Colossal Order is working on a sequel. They haven’t announced the game yet but they’re putting out less content these days, so it makes sense that the team is either making a sequel or they’re all playing Doom: Eternal.  

Assuming they are working on a sequel, it means that the game is still in the early stages of development. So now is a good time to offer some suggestions and constructive criticism to the developers. 

Dear devs: You folks made an amazing game. According to Wikipedia, you had just 9 people on the team when you made Cities: Skylines. Making a full-scale city simulation with a team that small is a tall order. But making the BEST city simulation and beating the behemoth of EA Maxis isn’t just a tall order, it’s a…

oh. Right. I get it now. 

What I’m getting at here is that I got really into this amazing game you made. It killed my productivity over the past couple of months and I basically stopped talking to people. This was hard on my family and kinda unfair to my Patrons. But look: I’m willing to forgive you for all of that. All you have to do is implement all of my ideas from this video, and we’ll call it even. Cool? Cool.


Link (YouTube)

Continue reading ⟩⟩ “Skylines of the Future”

 


 

Diecast Unplugged

By Shamus Posted Monday Jun 1, 2020

Filed under: Diecast 81 comments

No Diecast this week. Like I said last week, we’re gearing up for a move and things are going to be a little chaotic until we get settled in the new place. However, to fill the podcast-shaped hole on Monday, here is a bunch of stuff that I would have discussed on the show. I know Paul has been playing Obduction and I’ve been looking forward to his thoughts on that, but I guess we’ll have to wait for next week.

So here are some topics I might have talked about on the show… Continue reading ⟩⟩ “Diecast Unplugged”

 


 

The Other Kind of MMO: The Half-Roguelike

By Bob Case Posted Saturday May 30, 2020

Filed under: Video Games 33 comments

The obnoxious white line is still there. I’m leaving it in, otherwise I’ll never learn. I’ll fix it before next time.

Now that introductions are out of the way, let’s discuss the game’s progression and some of its mechanics.

It’s common for an EVE player to follow a certain progression through the game: start in highsec (the safe section in the center of the galaxy), learn the basics of the game there, accumulate a bit of property, get bored, and move out to lowsec or nullsec (areas on the outside, more friendly to PVP) and live there. That’s more or less what I did. I didn’t venture outside highsec until I’d been playing the game for almost a year, during which time I only occasionally did any PVP.

PVP-focused EVE players sometimes say that the game’s PVE is boring, which in a way is true – but for me, that was kind of the point. Instead of “boring,” someone who genuinely enjoys the game’s PVE aspects would probably call them “relaxing.” EVE is, overall, a slower-paced game than most MMOs. First of all, its combat (which I’ll go into more detail about later) is less twitch-based than your typical hotbar MMO. Second, there are in-game professions that don’t feature combat at all, like hauling, mining, industry, and playing the market (a game unto itself in some ways).

If there's an MMO with a more complex and involved in-game economy, I haven't played it yet.
If there's an MMO with a more complex and involved in-game economy, I haven't played it yet.

Continue reading ⟩⟩ “The Other Kind of MMO: The Half-Roguelike”

 


 

Civilization Part 2: Games that Stand the Test of Time

By Shamus Posted Thursday May 28, 2020

Filed under: Retrospectives 175 comments

So now you’re wondering, “Hey Shamus, is this series about Civilization, or about your dislike for Civilization VI?” I’m afraid the answer is “yes”. It turns out I had a lot to say about this series, and so this retrospective has become a dumping ground for 20 years of pent-up questions, complaints, compliments, and observations. 

The first thing I want to talk about is…

The Flow of Time

Civ games usually have some way of recognizing your progress that's gratifying but ultimately pointless in terms of gameplay. (Like upgrading your throne room.) I really like the Civ 6 version of this, which is an ever-growing timeline.
Civ games usually have some way of recognizing your progress that's gratifying but ultimately pointless in terms of gameplay. (Like upgrading your throne room.) I really like the Civ 6 version of this, which is an ever-growing timeline.

One of the really clever tricks in the design of these games is that the flow of time varies by what era of human civilization you’re in. If you play by the default rules, then the game begins in 4000BC and ends in 2050AD. This span of time is divided into 6(ish) eras. These are obviously based on a historical model of human progress, but there’s quite a bit of artistic license taken to keep things simple and comprehensible. That’s fine. This is a game, not a history course. 

Here are the eras in terms of gameplay:
Continue reading ⟩⟩ “Civilization Part 2: Games that Stand the Test of Time”

 


 

Noita: Sim Misfortune

By Shamus Posted Tuesday May 26, 2020

Filed under: Game Reviews 186 comments

This game is bonkers. It’s bonkers in terms of gameplay, where you have to deal with the chaos that emerges from large, unwieldy, unpredictable simulations that run over a large area. It’s also bonkers in the sense that the developers decided to make a game built around large, unwieldy, unpredictable simulations that run over a large area, and were 100% successful at it.

Noita is a side-scrolling game where you play as some sort of robed practitioner of magic. You begin at the mouth of a cave and descend ever downward. Creatures try to kill you, and you try to prevent this using your collection of randomly-generated wands. Every so often you’ll reach the end of a zone where you can take a breather, top off your health, and purchase some upgrades. Then you resume your descent into ever-more dangerous underground locations.

What’s at the bottom? What sort of prize lurks at the heart of this endless cave system? What sort of reward could motivate our nameless protagonist to endure this endless cavalcade of violence, murder, and misfortune?

I have no idea. I’ve never beat the game. All I can say is that it had better be really good.
Continue reading ⟩⟩ “Noita: Sim Misfortune”

 


 

Diecast #303: Denuvo, Noita, Epic Sales

By Shamus Posted Monday May 25, 2020

Filed under: Diecast 47 comments



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast303


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #303: Denuvo, Noita, Epic Sales”

 


 

Civilization Part 1: Civ VI Hates Me

By Shamus Posted Thursday May 21, 2020

Filed under: Retrospectives 217 comments

I was originally going to title this post “I Hate Civilization VI”, but then I realized that this was a backwards way of looking at it. The hate goes the other direction. This game seems to have been designed to be deliberately hostile to my playstyle. 

Then as I did more research into the franchise, this series grew into being a sort of retrospective on how these games have evolved over the years. We’ll talk about Civ VI eventually, but it’s going to take me a while to work through all of these observations and digressions.

Like I’ve said in the past: I am a very casual fan of the Civilization series. I’ve played about half of them, but  aside from Alpha CentauriObviously Alpha Centauri isn’t part of the Civilization franchise proper, but it was made by Civ creator Sid Meier and is pretty much a Civ game game in everything but name. Also, it’s my favorite entry in the entire genre. I’ve never played any of them for a particularly long time. I’ve never done a deep analysis of the mechanics, I’ve never messed around with the higher difficulty levels, I’ve never spent any serious time with the multiplayer, and I typically play the games for a few weeks and then never touch them againAlpha Centauri was the exception, but the 90s were a weird time for me. I only played one or two games a year, so when I did get one I tried to make it last.. I’m something of an interloper to this genre, and I’m willing to bet a lot of fans would say that I’m playing the game “wrong”.

And that’s fine.

I’m making this clear up front because I’m (eventually) going to criticize Civ VI and I don’t want fans to feel obligated to defend their territory. I’m not demanding that the designers change things to suit my preferences, I’m just describing why I had a miserable time with Civilization VI. Everything I say here should be taken as descriptive, not proscriptive.

But before we commence with the bitching and moaning, let’s talk about…

Continue reading ⟩⟩ “Civilization Part 1: Civ VI Hates Me”