Stolen Pixels #161: Rorschach Interview, Part 3

By Shamus Posted Tuesday Jan 19, 2010

Filed under: Column 13 comments

If you’re not running a joke into the ground, you’re doing it wrong. The Rorschach series continues here.

This is the first comic where you can see the audience. I do not think I want to use that camera angle very often, because populating the stands was pure tedium. I only did the first few rows of one section (probably had twenty people in all) and it was already a bit hard on my framerate. I’m not even sure it would be possible to fill all the seats. I think somewhere around the halfway point my computer would give up.

 


 

The Quaking of WarCrysis 3:
Resistance of Black Doom

By Shamus Posted Monday Jan 18, 2010

Filed under: Projects 132 comments

Some months ago I started noodling around with Inform, a “natural language” programming language for making interactive fiction. (That’s text adventures to you old timers.) My impressions of the language have gone through the following stages:

1) Bullcrap. You can’t code without writing code.
2) Hmph. Okay, so it works. Kind of an interesting novelty.
3) You know, it’s actually kind of useful and unique.
4) Unbelievable. This thing is amazingly powerful!

As a programmer, learning to code with prose is like a mathematician learning to do math with his feelings. I think I would have found it easier if I hadn’t known how to program in the first place. But even so, the complexity and functionality you can compress into a few simple sentences is boggling.

I managed to make a game with it. I’ve been sitting on this for a while, trying to get up the enthusiasm to finish the thing while at the same time worrying that I’ve wasted all the time I’ve already spent. I’ve never written puzzles before. Heck, I’ve never written interactive fiction before. Is this any good? Is it too hard? Too easy? Are there spots where the game just stops being fun?

And then I realized the best way to answer these questions is to let other people play it and ask them what they think. Genius, I know.

Below is the game. It needs some Javascript applet dealie to run. If it doesn’t work in your browser or you don’t trust it, then I can’t really do much to help. The thing is also stone-age simple. You can’t even use the up arrow to recall previous commands. Sorry. I’d fix that if I could. That’s all handled by the applet, and is out of my hands. If anyone has a better web-based Z Machine interpreter I’d be happy to use it. If you have your own Z machine interpreter, you can get the .z8 file and run it yourself.)

I want to stress that the game isn’t done. It ends at about the 90% complete mark. The game needs a good day or so of work on my part to finish it up, and what I do with it from here will depend a lot on the feedback I get. If you want to play something polished, then it’s probably best to hold off for now.

Continue reading ⟩⟩ “The Quaking of WarCrysis 3:
Resistance of Black Doom”

 


 

OnLive Explained

By Shamus Posted Saturday Jan 16, 2010

Filed under: Movies 50 comments

Back in March of 2009 I took a look at OnLive and said that while it was a great notion, the technology was most likely infeasible, impractical, or only useful to a very narrow audience.

Now here is a talk from Steve Perlman at Columbia University’s Fu Foundation School of Engineering and Applied Science, making the case that the idea works:


Link (YouTube)

As an early critic, I have to make the following observations:

1) While the name Steve Perlman is new to me, I think it’s safe to say that he’s not a snake oil salesman.

2) If he was a snake oil salesman, he’d be giving these talks to investors and staying clear of roomfuls of engineers.

3) He points strike me as fairly persuasive.

Some of the points are still a bit hazy for me, but I am open – and perhaps even eager – to believe that I was wrong and that this is a thing that could be done in our universe.

I’m very curious about how the licensing would work. Initially it sounded like you would just purchase the rights to play a particular game. In this talk it seems more like a GameTap or Netflix type service, where you can just pay a flat fee and eat all the games you like, buffet style. I’d still rather treat games as books, but treating them like cable TV would be preferable to how it works now, where publishers try to sell you the rights to be hassled by a game until they get sick of your whining and shut down the authentication servers.

I still have a lot of objections, questions, and misgivings, but I’m no longer inclined to denounce it as crazy talk. However this plays out, it looks like smart people have an idea they think will work, and it sounds like it would be a welcome refuge for PC gamers.

Whether it ultimately works or not, I’m really curious how it will play out. I’m going to be following this one eagerly.

 


 

Experienced Points: Million Dollar Actor, Five Dollar Writer

By Shamus Posted Friday Jan 15, 2010

Filed under: Column 81 comments

My tirade against terrible writing in games. Probably should have made this a multi-part series. I’ll ask the same question here that I asked over there:

What game has such horrible writing that it angers you with its stupidity?

 


 

Stolen Pixels #160: Rorschach Interview, Part 2

By Shamus Posted Friday Jan 15, 2010

Filed under: Column 25 comments

This is the sort of exchange that could go on for a long time without going anywhere.

 


 

Lonely Girl

By Shamus Posted Thursday Jan 14, 2010

Filed under: Movies 17 comments

Second Life and The Sims get used for a lot of machinima, but not Activeworlds. (There are reasons for this – which, as part of my policy of not talking too much about my job – I won’t go into.) So I was thrilled when one of our users let me know about this one. It’s a music video made with our software.


Link (YouTube)

I admit this probably interests me more than most. I’m just sort of sharing the moment here.

EDIT: Shoulda followed my own policy and not talked about my job. Comments closed.

 


 

Journalism Fail

By Shamus Posted Thursday Jan 14, 2010

Filed under: Video Games 48 comments

The story so far:

On Dec 31 of 2009, developer Brian Green announced the closing of Near Death Studios. NDS is the company behind the venerable Meridian 59, the first graphical MMO. (Although M59 will continue to run for the foreseeable future.) The story was picked up by Joystiq, although some of the reported facts were wrong. This led Green to post a sharp critique of gaming journalism. It’s an interesting read, and one of the guys from Joystiq jumps in to the comments at the end of that post. You don’t need to read it all to follow what I’m about to talk about, but it’s still interesting and worth a look.

Part of the problem with the lack of journalism in gaming journalism is that a lot of gaming sites – mine included – mix commentary and humor with news. People seem to have this impression that it’s okay to joke around on your blog, but once you’re a “real” site you need to straighten up and start behaving like a J-school professional.

It’s not clear where the line should be drawn, and ignores the fact that many sites grow gradually into larger ones, and that they often get big because of their lack of professionalism. There’s often this disconnect with blogs: The writer sees it as a conversation with friends, and the readers think of it as a hobby news site. The writer is wanting to comment and gossip, but once a site gets so big the readers start expecting journalism. I think this is a cultural problem, mostly. We haven’t had something like blogs before, and so in many cases people are still working out what to expect from them.

(This is even more true in the political arena. Web surfers will think nothing of stumbling onto some random small-fry political wonk and demanding that the author familiarize themselves with Dr. Humphrey J. Poncebottom’s 700 page tome, “A Treatise on Regionalism and Steel Tariffs in 16th Century France” before they have the audacity to complain about the cost of canned soda.)

But this serves as a good launching point for something I’ve wanted to say for a while now…

Continue reading ⟩⟩ “Journalism Fail”