New Years With The Saints

By Shamus Posted Saturday Dec 31, 2011

Filed under: Movies 38 comments

Happy 2012! (Approximately. Given the annoying largeness of our planet, the way it’s divided into time-zones, and taking into account the insane inhabitants who insist on changing the clocks twice a year to save on candle wax, it’s New Years for some of you at this point.) Celebrate responsibly: By staying at home with your hands folded in your lap, drinking mineral water while listening to light jazz. Leave the partying to trained professionals.

The bad news: The world won’t actually end this year.

The good news: Josh is playing Saints Row The THREE and livestreaming it.

Stop by and watch for a bit. I’ll be there. Jarenth will be there. Heck, Josh might even show up.

EDIT: That was fun. Thanks to everyone who stopped by. Happy New Year!

 


 

Skyrim Thieves Guild Part 5

By Shamus Posted Friday Dec 30, 2011

Filed under: Elder Scrolls 333 comments

skyrim_trio.jpg

We’re here in this ruin with Karliah and Brynjolf to kill Mercer. Now, we’re all members of the Thieves Guild. In fact, we’re all members of the Nightingales, the secret cult within the Thieves Guild. You would think that if anyone is ready for some sneaking around, it would be these two. But you would be wrong. You would be so wrong. You should be embarassed at how wrong you’d be. Here is how a fight goes:

I, striking from the shadows, drop a foe with a single arrow. The other foes in the area notice this, and begin searching for me. If I were on my own, I would slink away and hit them again from another vantage point, until they were all dead. With the Nightingales in tow, things work a bit differently. As soon as foes begin looking for me, these two idiots start screaming combat taunts, running out into the open and starting a huge melee. This attracts every foe in the room. They block my shots until they run out of hitpoints and go down. (They take a knee. They’re actually immortal.) The foes then abandon them and make a beeline for me, thus forcing my squishy, stealth-focused character into this huge clusterfarg of a battle. Assuming I manage to survive, Karliah and Brynjolf then stand up and spout a couple of triumphant taunts.

This is a move right out of the Leroy Jenkins playbook. (More of a pamphlet, really. It only has one play.) It is completely mystifying to me that the designers would saddle you with these two morons for this extended dungeon crawl. They ruin the atmosphere, they ruin the gameplay, and they’re a constant reminder that the quest I’m on makes no damn sense.

Their one saving grace is that they are just as stupid and clumsy as Mercer, and you can lead them into traps to amuse yourself.

Come on guys. Just a little closer. Remember: Pain is just comedy leaving the body.
Come on guys. Just a little closer. Remember: Pain is just comedy leaving the body.

Continue reading ⟩⟩ “Skyrim Thieves Guild Part 5”

 


 

Saints Row The Third: New Year’s Eve Livestream

By Shamus Posted Thursday Dec 29, 2011

Filed under: Notices 37 comments

On New Years Eve, Josh is going to bring in the new year with violence and… more violence, I guess. He’s going to play Saints Row: The Third and Livestream the result for the rest of us to watch. His game will begin at 7pm PST and run until midnight PST. (Which works out to 3am to 8am GMT on New Year’s day.

This will be his first-ever time playing the game. I’ll stop by and add some commentary at some point. There may be other guests as well. I’ll have a post once the show begins, but the stream will be found here.

 


 

Skyrim Thieves Guild Part 4

By Shamus Posted Thursday Dec 29, 2011

Filed under: Elder Scrolls 251 comments

skyrim_oath4.jpg

So we meet these two idiots at Nightingale HQ, and Karliah tells us we’re here to “get the edge we need to defeat Mercer Frey”. Now, if you want to defeat Mercer Frey, all you really need to do is challenge him to a contest of not screaming a combat taunt for ten consecutive seconds, but whatever.

In the last segment, the story fell apart for me. This bit is where it pissed me off. We’re going to join the Nightingales.

Dear Bethesda: Do you understand that nightingales are birds, and not usually associated with power, cunning, or even darkness? I mean, I know you’ve got the word “night” in there, but the name actually means “‘night songstress”. As in singing. They are not harbingers of danger, adventure, or secrecy. They’re actually cute, fluffy little birds. It’s a terrible, terrible name for your super-secret cult. You basically named yourselves, “The Adorable Little Songbirds”. It sounds really stupid to hear people talking about “Nightingales” like they’re something insidious, and that’s before we see how completely useless they are. I can’t shake the feeling you were thinking of owls, crows, ravens, or blackbirds.

Continue reading ⟩⟩ “Skyrim Thieves Guild Part 4”

 


 

Spoiler Warning Presents Batman: London City, EP 2

By Shamus Posted Wednesday Dec 28, 2011

Filed under: Spoiler Warning 51 comments


Link (YouTube)

It pains me to poke fun at an indie game like this. For my part, I didn’t mind Holmes in a top hat. I thought the scenery was charming in parts. (If I’d been in charge of the set design I would have put more lights on the streets. Too much flat lighting, not enough contrast in some places.) I thought the voice acting was great in a few spots, and acceptable in others. I liked the character models. Just a few years ago, this sort of full-on first-person scenery (with animated human characters!) was pretty much out of reach of indies, and it’s nice to see them close that gap as the tools and tech become accessible and affordable.

But I just can’t make excuses for the nested fetch-quest structure of the game. Maybe you do detective work eventually, but buying medicine so you can get rid of an old man so you can talk to a guy so you can get a jacket so you can get a file folder for a police report that Sherlock Holmes wouldn’t need or want? (Or however the chain went.) You can give an indie game a pass for a lot of things, but if you’re aiming your title at Sherlock fans then this is the sort of thing you really need to get right.

I hope it got better later.

 


 

Skyrim Thieves Guild Part 3

By Shamus Posted Wednesday Dec 28, 2011

Filed under: Elder Scrolls 195 comments

skyrim_karliah2.jpg

So we’re now working for Karliah, who was framed twenty-five years ago for murdering the guild master. Mercer is the real murderer, and now he’s running the guild. The old guild master was Gallus, and we now have a translation of his journal. So far we’ve learned that:

  • Mercer Frey stole from the guild vault.
  • Then he stole something from the “Twilight Sepulchre”.
  • Then he killed Gallus, blamed the murder on Karliah, and ascended to guild master.
  • Then he ran the guild for 25 years while Karliah did a whole lot of nothing. (Well, she found Gallus’ journal. I would think that finding the personal journal of your best friend, partner in crime, guild leader, and lover ought to take less than two and a half decades, but what do I know? Maybe it was, like, way, way down in the couch cushions.)

Then Karliah and I head back to confront the guild. (Er. Confront them with what?) The guild members are angry when we arrive. The thing with Gallus happened twenty-five years ago when most of these people would have been kids, but they seem to know who Karliah is on sight. They want to know why I’ve brought this murderer into the guild. Then Karliah shows them the translated copy of Gallus’ journal. Brynjolf reads it, and immediately concludes that Karliah is telling the truth.

Continue reading ⟩⟩ “Skyrim Thieves Guild Part 3”

 


 

Skyrim Thieves Guild Part 2

By Shamus Posted Tuesday Dec 27, 2011

Filed under: Elder Scrolls 244 comments

skyrim_snow_veil.jpg

I arrive at the ruin to help Mercer Frey kill Karliah. There is this short bit of dialog at the start where Mercer is able to pick the lock of an “impossible lock” door. Then halfway through the dungeon he does it again, bypassing a door that you normally can’t open, even with maximum lockpicking skill. This becomes important later.

I have to say that Mercer is about the worst thief in the world. Instead of letting the player pick off targets from the shadows, he charges into battle, screaming combat taunts and blocking my arrows. He blunders into traps, even though any halfway-leveled stealth character has access to a perk that makes them immune to setting off traps. He’s actually a liability for anyone trying to use stealth. And I imagine that “stealth” is a pretty common appraoch for players who are running through the Thieves Guild questline. Crimey.

Continue reading ⟩⟩ “Skyrim Thieves Guild Part 2”