I am going to be talking about Star Wars: The Old Republic. However, I don’t want to fill this post with SWTOR screenshots, so everything you see here is from Guild Wars 2.
I was pretty hard on Star Wars: The Old Republic. But never have I felt less charitable than I do now, after my first day with Guild Wars 2. We can argue all you like about what went wrong with SWTOR. Did EA interfere too much? Did BioWare overreach? Was a grand vision marred by executive meddling? Did a few developers suddenly find themselves with more money and freedom than they had resources and ability?
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We can argue, but it’s all speculation. The only thing I know for sure is that the SWTOR team had some system of revolving-door contractors working on the thing. That’s idiotic and self-defeating. It does smack of EA’s bungling, heavy-handed management that doesn’t seem to understand how to make creative products. But In the end, I just don’t care. We can try to peek in the windows of EA / BioWare and guess at what went wrong, but what’s important is that it did go wrong. It went spectacularly wrong, and I seriously doubt the company is capable of making course correction. I would be delighted to be proven wrong on this point.
Continue reading 〉〉 “SWTOR vs. Guild Wars 2”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.