Now that my program has distance-based polygon reduction, I need the terrain to change whenever the user moves around. If they are on the east side of a mountain, the area nearby should be detailed, and everything else should be more simplified. If they move to the west side of the mountain, the detail should appear there instead of on the east side. To set this up, my program comes up with a set of polygons optimized for viewing near a given location.

Continue reading 〉〉 “Terrain, Part 4”
T w e n t y S i d e d


