Comply or <die>

By Shamus Posted Thursday Mar 1, 2007

Filed under: Rants 56 comments

This comic on web standards perfectly captures how I feel about the subject. (Via.)

I’m pretty old-school when it comes to my HTML, and the chattering about XHTML has begun to rub me raw. You can use this page to “validate” web pages, and list all the ways in which your code does not meet these “standards”. (Are they still called standards if most people ignore them? I’m not trying to be a jerk here. I’m just askin’.) It tried it. The program is an automated nit-picking machine. It was like having someone with obsessive-compulsive disorder proofread my writing. Run just about any webpage through the validator and you’ll get a list of errors like:


Error:
I see you use <table>s. I wish you wouldn't. Yeah, I know people have been using them for years, and that they are an easy way to arrange things on a page without needing nine miles of CSS code, but you can't get a gold star until you replace all of your tables with <div> tags.

Error:
Some of your HTML is expressed in uppercase. This seems rude.

Warning:
You know how some people use the <br/> tag but omit the slash? I hate that.

Info:
Sometimes you have more than two spaces in a row. I don't see a need for that.

Warning:
Did I mention how much I hate it when people use the <br/> tag without the slash? I did? Well, it really bugs me.

Error:
Sometimes you don't close your tags. This makes me feel anxious.

Error:
You mis-spelled "monomaniacle". Incorrectly spelled words should be placed within a(n) <misspell> tag.

Error:
The image tag linking to "hawt_boobiez.jpg" does not have the "alt" attribute specified. This means that visually-impaired visitors will not be able to make use of this image.

Plus, she isn't even that hot if you ask me.

"Error":
Sometimes the "attributes" in your "webpage" are not properly encased in "quotation marks".

Pissed Off:
You left another slash out of a <br/> tag. You KNOW how much I hate that. Don't make me tell you again.

Warning:
The <i> tag has been depreciated and replaced with the <em> tag. No real reason. We did this just to mess with you.

Warning:
The <b> tag has been depreciated and replaced with the <strong> tag. In turn, the <strong> tag has been depreciated and replaced with the <shouty> tag.

Incredulous:
The phrase "obsessive-compulsive assclowns" should not link to the w3.org website.

I’m still not convinced the whole web standards thing isn’t a practical joke.

(Here is what it going to happen with this post: 2% of the readers will nod in agreement, 2% will be irritated or outraged, 92% will have no idea what I’m talking about, and 3% will point out that I can’t add.)

 


 

Videogame Morality & Procedural Content

By Shamus Posted Wednesday Feb 28, 2007

Filed under: Game Design 10 comments

Jay Barnson has a long and thoughtful post on procedural content in games. I had a post on this a while back, where I pointed out that the rising cost of content creation (the cost of making gamespace was on a near-exponential growth curve for a while in the 90’s) is making it so that procedural content in one form or another is probably inevitable.

Also, 79Soul has a great post on Videogames and morality. I want to point back to a related post, where I talked about adding some moral flexibility to the GTA formula, and how that would improve the game. Both posts express similar themes, which is a desire on the part of the player to interact with a game without having moral choices imposed on them. Emergent consequences are fine (and even desirable) but railroad morality is often frustrating even if the player agrees with the imposed choices.

Note that in the hypothetical game I outline in that post, the player’s moral choices is one of the input values for a procedurally-generated city.

 


 

DM of the Rings LXIX:
New Dimensions in Storage

By Shamus Posted Wednesday Feb 28, 2007

Filed under: DM of the Rings 151 comments

Aragorn uses his pack.

Continue reading ⟩⟩ “DM of the Rings LXIX:
New Dimensions in Storage”

 


 

Six Songs Collide

By Shamus Posted Tuesday Feb 27, 2007

Filed under: Nerd Culture 15 comments

This is an amazing example of how far mashups have come. Norwegian Recycling – How Six Songs Collide:

Continue reading ⟩⟩ “Six Songs Collide”

 


 

XIII: Final Thoughts

By Shamus Posted Tuesday Feb 27, 2007

Filed under: Game Reviews 4 comments

I mentioned some of the shortcomings of this game in an earlier post. Now I’ve finished the game. Here is the usual list of observations:

The big thing in this game was THE CONSPIRACY. The bad guys were planning to overthrow the US government. There were 20 conspirators in all, including the main character. They were numbered I though XX, with the main character being the eponymous XIII. Throughout the game you work your way though the list, figuring out who everyone is. The big secret is: Who is number I?

Except, it wasn’t much of a secret. From the start I just assumed it was “Fred”. (I made that name up.) I thought it was pretty clear Fred was the guy. Then everyone kept asking me to find out who Number I was. You mean we don’t know? Gosh, I was sure it was Fred. Then I reached the end of the game, stopped their evil plans, and in a final ending cinematic they reveal the deep, dark, super-secret: It was Fred!

Yeah. Good one.

Continue reading ⟩⟩ “XIII: Final Thoughts”

 


 

Bootie 2006

By Shamus Posted Tuesday Feb 27, 2007

Filed under: Nerd Culture 12 comments

The other day in the post on creativity, several people mentioned what they listen to when their creative juices are flowing. I thought I’d mention this:

Bootie:the biggest bootleg mashup party in the world

This is what I’ve been into lately. There is apparently an entire subculture of these mashup artists now. I remember hearing my first mashup years ago, and I thought they were amusing but limited in what could be done with them. Since then the number of artists has really grown, they have developed better techniques, and gotten their hands on better software. Now there is just a whole lot of really impressive mashups out there. The artists seem to thrive on unexpected or challenging combinations. Like, Kanye West vs. Beethoven vs. Walter Murphy. Or Jay-Z vs. Frankie Valli & the Four Seasons. If you want one song with some of everything, try Chemical Brothers vs. Velvet Underground vs. U2 vs. Sugababes vs. MARRS. Note that these don’t sound like an overlapping mess. The mashup artists take these songs apart and make something amazing and new from the components.

I can’t explain why I’m so fond of this stuff. It tickles my brain the same way They Might Be Giants and Weird Al do. The music is clever and unexpected. I never listen to Metallica, and I haven’t listened to Run DMC since I was junior high, but I can’t stop listening to the Enter Sandman + Tricky mashup. Often I’ll enjoy a mashup even if I hate the source songs.

You can download any and all tracks for free. It’s likely to be very hit-or-miss, and the favorites will most likely vary from one listener to another, but for what it’s worth my favortie tracks are #3, #4, and #12.

I love the internet.

 


 

Building Edoras

By Shamus Posted Tuesday Feb 27, 2007

Filed under: Pictures 12 comments

A quick note: I re-worked the last panel of the most recent comic. I don’t even know if anyone will notice, but I just in case you do: No, you’re not going crazy, it was changed.

But while I was looking at that last panel I was struck by the sight of Edoras:

Edoras, Lord of the Rings

They really built that town. It wasn’t made with CGI. What amazes me is that they did it so that it can withstand a wide shot like this. Where are the tracks from the construction vehicles? Heck, just the people traveling to the site on a regular basis should have left a visible scar. I can only assume that stuff is on the other side of the hill, along with the trucks of food, mobile shelter, transport, generators, equipment, crew, and all of the other stuff needed to support all of the extras in that shot.

This place is in the middle of nowhere. I know the main actors probably got there via helicopter, but a helicopter didn’t bring all of those people, and they didn’t walk. They didn’t come by bus, because there aren’t any roads.

It really is amazing the millions of dollars that were spent on making that minute or so of footage.