DM of the Rings LXXII:
A Truly Thrilling Encounter

By Shamus Posted Wednesday Mar 7, 2007

Filed under: DM of the Rings 118 comments

Combat is boring.

Aragorn falls asleep.

Nothing kills the excitement of battle like starting one.

 


 

One of these things is not like the others

By Shamus Posted Wednesday Mar 7, 2007

Filed under: Pictures 10 comments

If you play the Apocalypto trailer, go to the spot where you see the screaming monkey face at ~75%, then use the left arrow to step back a few seconds. Amid the horrible images of desperate conflict, you will see this:

Apocalypto trailer

Heh. (Via.)

 


 

Great Games Experiment

By Shamus Posted Tuesday Mar 6, 2007

Filed under: Links 10 comments

Great Games ExperimentI’ve joined the Great Games Experiment. It’s like a MySpace* for gamers meets a Wiki dedicated to videogames, with some flash games, YouTube videos, and game demos mixed in. What I find interesting is that developers and gamers are encouraged to contribute, and it seems to be creating a dynamic similar to the way bands and fans connect on MySpace.

It’s interesting. The database of games is maintained by users, which means it isn’t just what’s hot right now. Many users have gone in and added very old or obcsure favorites to the list. For example, the list contained Excite Bike (1984), but not Roller Coaster Tycoon 3. They don’t list a game you like? No problem. Add it yourself.

(I added RCT 3 myself. It really is an incredible game and I do mean to write about it here eventually.)

I have many nitpicks with the interface, but the idea of connecting gamers with developers is pretty interesting. The site just went into open beta, so it’s a bit too soon to judge how well this will work. Anyone can join at this point, and a quick glance at the user lists reveals that developers are a very large portion of the population. They might even be the majority. I’m sure this will change as new users file in.

I do notice that lots of indie developers are using this as a chance to get their games in front of gamers. That makes a lot of sense. Without a gaming press and major publishers in the way, a small-time homebrew game is more or less on the same footing as Half-Life 2.

Pretty interesting site so far, and it will be more interesting to see where it goes. Feel free to friend me if you like.

* “MySpace” isn’t intended as an insult in this contex. You aren’t going to find pages with orange text on a floral background with a smattering of banal animated gifs. I just mean it has the ability for users to friend one another and leave messages.

 


 

Episodic Content

By Shamus Posted Tuesday Mar 6, 2007

Filed under: Game Design 28 comments

A few people have pointed to this item on Shacknews which links to this announcement from Ragnar Tornquist, the guy behind The Longest Journey and Dreamfall. It seems that this game series isn’t going to be a trilogy after all. Instead, it’s going to be Part 1, Part 2, and then many small incremental add-ons to continue the story from there. Here is the relevant quote:

[…]The episodic format is perfect for the continuation of the story – it's something I've been thinking about for ages – and while I can't offer any details about size or cost, we want to provide our fans with good value for money. This is not an attempt to squeeze more money out of you, but to ensure that we can continue the saga in a timely manner without losing out to piracy – which, unfortunately, is rampant. How do we plan on preventing piracy? Well, that's what this R&D stuff is all about.

Don't lose sight of the big picture, guys (and girls). The fact is, we listened to you, we heard you, we decided we wouldn't leave you hanging. The saga continues. Now how cool is that? Rejoice!

I’m just going to skate right around the bit on piracy, because that would need a post of it’s own if I decided to tackle it. Let’s just cut to the point on episodic content…

I’m not interested in the fact that the saga simply “continues”. What people want (or perhaps, just what I want) is for the saga to end, cleanly and clearly. If that works out, then start a new saga. But don’t pump this one until it’s a dead husk. Maybe I’m wrong on the intent here. Maybe the intention is to replace the next $40 game with four $10 expansions that lead to a firm conclusion. Even so, I think most gamers want to sit down and play through a game all at once, without waiting weeks or months between chapters.

But if (as I suspect) this leads to an “ongoing story” then this is about the worst move I could think of. We’re talking about two very different types of stories here. Episodic content is rotten for story-based games, because it strongly discourages anyone from writing a firm resolution. If your job is to keep a story going, then the moment you write an ending you’ve put yourself out of a job.

This is exactly why I don’t watch TV. I’ve read about what a train wreck Lost is. I got tired of the Sopranos when I realized it was just a meandering soap opera for men. I’ve read the frustration from people who have realized that the Battlestar Galactica saga seems to be rudderless. If the author’s goal is to keep stringing the audience along forever, you end up with crappy stories.

To be fair, after giving Dreamfall much fawning praise the ending caused me to divorce myself from the series, so it’s not like this move affects me directly. It’s just that I see this as a bad trend for story-driven games. The last thing I want to see is game that ends in a cliffhanger, with a note for me to come back in four months and give them another $20 if I want to see what happens next. Half-Life is already taking this route. There are a lot of questions about who the aliens are, what their plans are, who the G-man is, and just what is really going on. We’re two games and an expansion into it, and nobody’s even trying to give us any answers. I really believe there aren’t any. Like Lost, it’s just a bunch of mysterious nonsense to keep you coming back.

I can just imagine if the Harry Potter books worked this way: The truth about Harry’s past, his parents, and his scar would be endlessly hinted at, yet never revealed. Each book would end just as Voldermort appears, instead of after he is defeated. Maybe this is just a personal preference, but I prefer the “complete story” approach of books, as opposed to the clumsy, heavy-handed approach of TV shows and comic books. If you tell a decent story I’ll come back for the next one.

And furthermore, the most astounding revelation in this whole business, and the thing that is really going to turn the world of gaming upside-down, is that Want to read more? You can pre-order the expansion pack for this post now! Subscribe to our mailing list, and we’ll let you know when it is available. Thanks for reading!

 


 

More on the Great Firewall

By Shamus Posted Tuesday Mar 6, 2007

Filed under: Random 16 comments

In the comments of yesterday’s post on the China Firewall, dishuiguanyin left a detailed comment here that gives some perspective from how thins work from within China. I thought this was so interesting that I’m quoting it here:

Continue reading ⟩⟩ “More on the Great Firewall”

 


 

Great Firewall of China

By Shamus Posted Monday Mar 5, 2007

Filed under: Pictures 22 comments

Can your website be read in China? Turns out mine can:

china_firewall.jpg

Great. Nice to know the people of China are protected from the dangers of Wikipedia yet have the freedom to spam the ever-loving crap out of me. Grumblegrumble.

Steven is available as well, which is interesting. He used to write about politics, and I’d expect political sites to get blocked across the board. You can give the Great Firewall of China a try and see if your site is available.

 


 

DM of the Rings LXXI:
The Spice of Life

By Shamus Posted Monday Mar 5, 2007

Filed under: DM of the Rings 83 comments

Goblins, Orcs, Ettins, Bugbears, Skelletons!