Videogame Week

By Shamus Posted Monday Apr 9, 2007

Filed under: Random 15 comments

I’m awash in games at this point. The three-day weekend gave me time to gorge myself on my entertainment of choice, and so pretty much everything I put up this week is going to be related to amusing one’s self with the help of a computer.

I apologize to those who are sick of Jade Empire, but I have another week of Jade Empire blather to stuff down your gullet. This will be a difficult time for all of us (except me.) but I’m sure we’ll get through it somehow.

Also, this behavior has even infected the webcomic, so that we can expect videogame-themed DMotR this week. I’m sorry. There’s nothing to be done about this.

 


 

Jade Empire: Origin of the Golems

By Shamus Posted Sunday Apr 8, 2007

Filed under: Game Reviews 3 comments

Some Jade Empire spoilers follow. Reader Nathan Weismuller asks:

To what extent would you believe Sun Hai’s acquisition of the Water Dragon’s power led to the golem army project, in Jade Empire? I find it… suspicious, to say the least, that one of the powers associated with the Water Dragon is the binding of spirits, combined with the sudden development of golems, powered by enslaved spirits, by Sun Hai after he stole the Water Dragon’s power. If this is related, would you guess the Soul Extractor was somehow powered by Sun Hai, or he simply developed insight as to how such a device might be made?

I’ve been thinking about this myself. I remember someone else asking this question, but I can’t remember if it was in the comments here or if it was posed within the context of the game. (Which suggests I’ve probably been playing too much.)

Let’s back up and look at what we can glean from the game:
Continue reading ⟩⟩ “Jade Empire: Origin of the Golems”

 


 

Jade Empire: Ending

By Shamus Posted Friday Apr 6, 2007

Filed under: Game Reviews 19 comments

Some spoiler-free thoughts on the game overall, now that I’ve crossed the finish line:

Having been through Jade Empire one and a half times now, I can say without reservation that this is an exceptional game. This will go down as a classic for me, alongside treasures like Fallout and KOTOR. An RPG like this only comes along once every few years.

The characters are outstanding. They all have fascinating (or hilarious) stories and all of them are wonderfully voice acted. The “evil” characters that accompany you are grim or outrageous without being revolting. The “good” characters are noble and true without being irritating or sanctimonious. The funny characters are genuinely funny and charming.

As I mentioned before, the plot twists are spot on. The plot itself is fairly tight. I’m on my second trip through the game, and I have not spotted any significant plot holes. The story is epic and thrilling, and the final confrontation packs a lot of dramatic punch. When you finally get down to face your nemesis, everything is on the line and the battle has become intensely personal. The final battle was tough, but not so tough that frustration blunted the dramatic impact of the moment. This is one of my pet peeves and I’m always pleased when a developer understands that the final boss doesn’t need to kill the player a dozen times for the game to be “fun”.

My biggest lament about Jade Empire is that I wish there was more of it. A single play-through takes between fifteen and twenty hours, depending on how aggressive you are with the sidequests. Sure, you will probably go through it more than once, but I felt like the game needed a longer first act. I would have liked to spend another hour or so in Two Rivers and the surrounding area. I wouldn’t have minded if the game just padded things out with a little more combat, just to stretch out the experience ladder a bit. And while we’re asking the genie for more wishes, I would have liked another town between Tien’s Landing and the Imperial City. And a unicorn. And my own fighter jet that can transform into a breakdancing robot.

Anyway, the length of the game isn’t that bad. Given the choice between short and perfect (Jade Empire) or long and unfinished (Oblivion, Neverwinter Nights 2) there isn’t any debate. I’ll take the shorter experience every single time. Saying a game was great but you wish there was more of it is a good example of praising with faint damnation.

 


 

DM of the Rings LXXXIV:
Keeping Score

By Shamus Posted Friday Apr 6, 2007

Filed under: DM of the Rings 102 comments

Legolas has the most kills
Legolas screaming like a woman.

 


 

Jade Empire: Dawn Star & Backstory

By Shamus Posted Thursday Apr 5, 2007

Filed under: Game Reviews 18 comments

Jade Empire spoilers follow…

Continue reading ⟩⟩ “Jade Empire: Dawn Star & Backstory”

 


 

DM of the Rings LXXXIII:
Ladder Game

By Shamus Posted Wednesday Apr 4, 2007

Filed under: DM of the Rings 154 comments

Gimli steals their ladders.
Gimli is cheating.

In D&D, there is no act more reckless and fraught with danger than that of outsmarting the DM.

 


 

Dear Apple: Please think different(Repost)

By Shamus Posted Wednesday Apr 4, 2007

Filed under: Rants 32 comments

I originally posted this way back in July of last year, but it suddenly came to mind while talking about Macs yesterday. Rather than trying to grab some sort of summary quote, I’m just putting the whole thing up all over again.

* * *

I don't have TV, but I've been hearing rumblings here and there about the new Mac ads. They come off as more of an insult to non-Mac users than an appeal to buy a particular product. Sigh.

Back in the mid / early 90's, Apple had a brilliant ad. It showed Mom and Dad setting up the new family PC on Christmas eve. Dad was squinting at the sceen, and I think Mom was puzzling over the manual. The gist of it was something like this:

DAD: Not enough high memory?

MOM: Check the autoexec dot bat?

DAD: Maybe we're using the wrong config dot sys.

(beat)

MOM: Maybe we're using the wrong computer.

This was the only time Apple has ever had a real advertisement that was an honest attempt to appeal to PC users. It illustrated an issue which tomented users in the early 90's. It was an infuriating problem and a complete mystery to the user as to why they needed to tell the computer how to organize memory usage. Wasn't that, you know, the computer's job? This ad took an exsisting weakness and exploited it.

I have no idea how that ad campaign fared, but it made me want to run out and buy a Mac right then.

But all of their other ads – including the infamous 1984 ad – have been appeals to style and attitude. Steve Jobs still thinks he's selling soft drinks, or cars, or athletic footwear. “Buy this product and you will be one of the smart / beautiful / stylish people”. That's fine for lots of products, but my Mom isn't going to shell out an extra $1,000 for a computer with the same features she has right now.

I have friends with PC's that are clunky and useless because of all of the spyware, adware, and malware they've accumulated. The thing never works right. It's confusing to use. Apple could woo these people by promising them that life is easier on the Mac side. (Is it? I dunno. But that's what advertising is for!) Some of those people might shell out the extra cash if they think it would lead to a better computing experience.

Apple really needs to take their own advice: Think different guys. Do you want to sell computers or run an elitist social club?

Even though I use a PC, I like alternatives out there that demonstrate that an OS can be stable and secure. It keeps Microsoft's nose to the marketshare grindstone. Linux is more of a threat in this regard than Mac, but Mac isn't even trying. Hipster 20-somethings already own a computer, so these ads will either make them feel good about the Mac they already own, or insult them. Is this how you sell things? No, it isn't.

I'm convinced that the PC weak spot is the proverbial moms and grandmas out there. Baby boomers are a huge market segment, and they have more money than teens and college students. They own PC's that suck, and could be pursuaded to switch if Apple tried talking to them. A guy nearing retirement isn't going to buy a computer because some self-absorbed prat in a turtleneck tells him it will make him cool. Apple could go after these people and make a real comeback with market share, but they can't because they are incapable of thinking different.