My work recently has brought the following into sharp relief. Whenever I’m working on a challenging project, I follow a very predictable pattern.
- Enthusiasm: This is going to be my best project ever!
- Unease: Hm. This is getting tough.
- Dismay: This is impossible! It’ll never get it!
- Defeat: What a waste of time. I must destroy this project and erase all traces of it so that my lack of talent is never exposed to the world.
- Grim resolution: I’ve come this far. I might as well finish it, even if it sucks.
- Hope: You know, I’m starting to get it. I might pull this off after all.
- Elation: I did it!
- Hubris: That was easy! Next time I’ll do something twice as difficult!
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Stop Asking Me to Play Dark Souls!
An unhinged rant where I maybe slightly over-reacted to the water torture of Souls evangelism.