Wizards: Work smarter, not harder.
Fighters: Not smarter, hit harder.
Rogues: Lie smarter, steal hardware.
Bards: Sing harder, get- ow! oh geeze! Fine, I’ll stop singing! Quit hitting me already!
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
Why Google sucks, and what made me switch to crowdfunding for this site.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.