Wizards: Work smarter, not harder.
Fighters: Not smarter, hit harder.
Rogues: Lie smarter, steal hardware.
Bards: Sing harder, get- ow! oh geeze! Fine, I’ll stop singing! Quit hitting me already!
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
A video Let's Play series I collaborated on from 2009 to 2017.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?