Prince of Persia: The Two Thrones

By Shamus Posted Tuesday May 1, 2007

Filed under: Game Reviews 34 comments

Wherein I lambast a beloved and well-reviewed game. Read on for my own special brand of heresy…

I loved Prince of Persia: Sands of Time. It was an incredible game with great characters, a fun story, and excellent gameplay. It would have been a brutal, merciless slog of instant-death jumping puzzles if not for the key feature that made me love the game: You can rewind the last five seconds or so of action, letting you correct a missed jump or bad step without enduring the punishment of replaying the entire level over from the start.

The pace of the game is much to my liking. Instead of a mad dash, the game lets you pause and check out the scenery, admire the view, and puzzle your way through as to how in the heck you can ascend some massive crumbling tower or descend into a deep chasm without breaking your neck. Can I make that jump? Looks pretty far. I’ll try it. If I misjudge, I’ll rewind and look for another way. It was a game which encouraged experimentation instead of punishing it. In a perfect world this sort of thing would be the rule, not the exception.

This weekend I finished with the (second) sequel, Prince of Persia: Two Thrones

Continue reading ⟩⟩ “Prince of Persia: The Two Thrones”

 


 

The Latest Technology

By Shamus Posted Monday Apr 30, 2007

Filed under: Movies 15 comments

In 1939, even animation studios looked like factories. The job must have been hard on the back.

That poor guy, hammering away for hours to make a couple of seconds of wobbly video. Imagine if you could sit him down in front of a PC and show him Flash. A week of work in twenty minutes.

 


 

DM of the Rings XCIV:
For The Shorties

By Shamus Posted Monday Apr 30, 2007

Filed under: DM of the Rings 101 comments

Merry & Pippin are back.
Continue reading ⟩⟩ “DM of the Rings XCIV:
For The Shorties”

 


 

Farewell, Jimmy

By Shamus Posted Sunday Apr 29, 2007

Filed under: Links 13 comments

The remains of James Doohan, along with those of about 200 other people, are being launched into space. I hope the launch goes well. The last one (which I don’t think had any remains) spiraled out of control about nine seconds after liftoff and crashed. It would be really bad if the same happened with this one.

Also, maybe some space buffs can help me out here, because I just don’t get it: The article says that the remains “will sail into suborbital space aboard a rocket launched from the southern New Mexico desert.” Um. If it’s sub-orbital, then how in the name of Spock’s Beard is the thing supposed to stay up there? Is the goal to just send the remains up and have them fall down again? Is the idea to send it up and then let it smack into the atmosphere and disintegrate? Did this reporter screw up? Is it possible to orbit from sub-orbital space, and if so, then why is it called that?

 


 

Google, they think of everything.

By Shamus Posted Saturday Apr 28, 2007

Filed under: Links 25 comments

Totally stolen from the Rampant Coyote

  1. Go to maps.google.com
  2. Click on “get directions”
  3. Enter “New York, New York” as your starting point.
  4. Enter “London, England” as your destination.
  5. Note step #23-24.

Bring a towel.

 


 

Shadow of the Colossus: First Impressions

By Shamus Posted Friday Apr 27, 2007

Filed under: Game Reviews 44 comments

Reader Jadawin noted my interest in Shadow of the Colossus and offered me his copy. Thanks to him for contributing my second game to my PS2 collection!

I’ve read bits here and there about this game. I’d heard that the game was “all bossfights”, which seemed like a strange idea.

Yes, I’ll make a bargain with a strange god to bring my dead girlfriend back to life.  I’m sure that is a fantastic idea and there won’t be any serious consequences.
Yes, I’ll make a bargain with a strange god to bring my dead girlfriend back to life. I’m sure that is a fantastic idea and there won’t be any serious consequences.
The game opens with the main character bringing the body of a young woman to a forbidden temple of sorts. He’s there to plead with the resident god to return the girl to life. The god makes a deal with him: If the young man will defeat the 16 colossi that inhabit this realm, then his wish will be granted. “But”, he warns, “the price will be very high.” I assume the price he’s talking about is in addition to killing the colossi. “It doesn’t matter”, answers the protagonist.

Now, we can tell this is an astoundingly bad idea. The god was even sporting enough to warn the kid that he might not like the results. This game may end in tragedy, but that is not a drawback. Unlike Neverwinter Nights 2, this game isn’t going to unexpectedly snatch away victory from the triumphant player. We can see from the outset that this is headed nowhere good, but the young man is driven and there will be no dissuading him. I’m pretty hooked at this point, if for no other reason than to see what price he pays in the end.
Continue reading ⟩⟩ “Shadow of the Colossus: First Impressions”

 


 

DM of the Rings XCIII:
Impervious to Information

By Shamus Posted Friday Apr 27, 2007

Filed under: DM of the Rings 115 comments

Legolas doesn’t pay attention.
Continue reading ⟩⟩ “DM of the Rings XCIII:
Impervious to Information”