Whenever you introduce a new creature, you should be very specific in your descriptions so that players know if this is something for them to fight or have sex with.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?