FEAR: Unanswered Questions

By Shamus Posted Tuesday Sep 18, 2007

Filed under: Game Reviews 35 comments

A major ingredient in horror videogames and movies is nonsense. All horror plots need some creepy images, lots of blood, spooky sound effects, and a double-barreled dose of manic plot gibberish. I guess the thinking is that plots that don’t make sense are inherently more disturbing than those with internal consistency, tied up subplots, and a clear timeline. Sort of like adding Tim Burton-styled crooked doors and windows to a scene, the chaos is “scarier”. I don’t buy it, but it’s a staple of the medium and not likely to change anytime soon.

Still, I can’t help but gnaw on the plot for a bit and see if I can’t hammer it into some sort of coherent shape. This is tough work, since so many plots and ideas were introduced and then dropped.

Spoilers ahead. Continue reading ⟩⟩ “FEAR: Unanswered Questions”

 


 

DMotR Deleted Scenes 4:
Original Ending

By Shamus Posted Monday Sep 17, 2007

Filed under: DM of the Rings 28 comments

Below is the original ending of DMotR, which fell somewhere around #23 in the original story.

Kinda silly, really.

Continue reading ⟩⟩ “DMotR Deleted Scenes 4:
Original Ending”

 


 

Chainmail Bikini: No Love for the Shorties

By Shamus Posted Monday Sep 17, 2007

Filed under: Links 23 comments

Chainmail Bikini #4 is up. Shawn is now colorizing the strip, and I think it looks great.

A reader pointed out that when you go to the comic URL, you’re always redirected to the most recent one. This is fine, except if you hit “bookmark” you’ll end up saving that particular comic instead of the “front page”. If you want to bookmark, save this URL:

http://www.feartheboot.com/comic

I’m disappointed at how many corporate networks ban Fear the Boot. (I’ve seen many complaints about this from DMotR readers.) It makes no sense to me. My site is higher profile, it LOOKS more frivolous, and it’s a bigger timesink. (Not much to do at FtB except participate in the forums. Most of their content is audio, and most people listen to that on the way to work, instead of at work.) I occasionally use rude language and post screencap comics. I post about anime and link to many sites that do the same. I’ve got ads on my site and pictures of dice. By contrast, Dan does everything he can to keep the FtB pages work-safe, and yet that site seems to be banned far more often than this one.

I wonder why that is?

 


 

Non-Player Character

By Shamus Posted Saturday Sep 15, 2007

Filed under: Links 21 comments

When I was 14 or 15 years old, someone (probably my dad) got me God Game by Andrew Greely. (Looking back, it was probably a pretty outragous thing to get for a kid that age. This was not a kid’s book.) It’s a story about a guy who ends up controlling a fantasy world via a text parser, as if it was a computer game. It became one of my favorites. On one hand it’s a sci-fi story about a guy with a computer that can exert god-like powers in another world. On the other it’s a fantasy adventure. There are a lot of amusing things in the book, like the author struggling with the parser and typos as he tries to manipulate the world.

This short story reminds me a lot of God Game. It didn’t end the way I was expecting, but it was a fun read:

“Non-Player Character” by Eliezer Yudkowsky.

 


 

DMotR Deleted Scenes 3:
Lucas’d Version of Comic #4

By Shamus Posted Friday Sep 14, 2007

Filed under: DM of the Rings 39 comments

Below is an alternate version of comic #4. A tremendous amount of work went into this. I did a lot of photoshopping and fought with Comic Book Creator a great deal in trying to lay this out. When I was done I realized I had a new version of the strip which looked gorgeous, but at the expense of ruining the dang joke.

Ah well. I had fun making it.

Also, for those people who suggested that I should take on the Star Wars movies next, I’m happy to report that someone has stepped up to the challenge. David Morgan-Mar, the guy behind Irregular Webcomic is now working on Darths & Droids, a send-up of Phantom Menace. According to the site, it’s going to be a collaboration between six or seven people? Wow. I was barely able to get along with myself during the run of DMotR, so I don’t know how that’s going to work. Still, I wish them luck. They’re off to a good start.

Continue reading ⟩⟩ “DMotR Deleted Scenes 3:
Lucas’d Version of Comic #4″

 


 

Record Labels Announce Anti-Piracy Breakthrough

By Shamus Posted Friday Sep 14, 2007

Filed under: Rants 32 comments

Here is a bit of humor necromancy. I wrote this years ago, but the recent BioShock / SecuROM / 2kGames DRM nonsense brought it to mind again.

HOLLYWOOD, CA — Major record labels released a joint statement this week announcing their latest plan to combat music piracy: the Unreadable Compact Disc. Developed in association with Sony, the new discs will be unreadable and unplayable in all existing computers and CD players. This makes the discs nearly piracy-proof.

(Left) A normal Compact Disc<br />
(Right) The new Sony Unreadable Compact Disc
(Left) A normal Compact Disc
(Right) The new Sony Unreadable Compact Disc
”The UCD is a big technological breakthrough for us.”, said RIAA Director John Henkel, “Years of research have gone into making these things as secure and unreadable as possible. Pirates will not be able to steal the music that is on these discs by playing them.”

According to a recently released technical document, the new system works by taking a readable CD and “dramatically reducing the depth of the protective surface layer in a non-uniform manner.” The result is a CD that is safe to distribute to the public without fear of users “ripping” the music to share on the internet. Consumers can identify a UCD by looking at the surface of the disc. If it features many deep grooves and the surface feels coarse to the touch, then the disc the new proprietary Sony UCD. Sony has already applied for several patents on the revolutionary process.

Critics pointed out that with the new system in place, nobody will be able to listen to the music. Hankel was quick to dismiss the claim, “We will of course be sending non-encrypted versions to radio stations so the songs can be heard on the air. This plan will only affect common consumers. We may also offer a readable copy of the music to the original artist for a nominal licensing fee.”

When asked about the reasoning behind the new discs, Hankel explained, “Earlier protection schemes made discs unplayable only to people using old CD players and computers, but sales of CDs using those schemes have been low. The only conclusion we can draw from this is that these units are still being pirated. So, we need to make the copy-protection even stronger.”

Despite the breakthrough, Sony is already planning the next step in the fight against piracy. Anticipating that someday determined pirates may eventually break the UCD encryption, Sony is developing the Aggressive Defense Compact Disc. The ADCD will react when it begins to spin, anticipating that someone may be trying to read the contents of the Disc. Razor sharp blades will then spring out of the surface, destroying the drive.

Asked why they would punish consumers this way, an RIAA spokeswoman replied, “Who do you think has been pirating our music all these years? Duh.”

 


 

FEAR: First Impressions

By Shamus Posted Thursday Sep 13, 2007

Filed under: Game Reviews 53 comments

I avoided FEAR for a while because I just didn’t think the game could work. It’s supposed to be scary, but in the game you play an elite soldier. It’s hard to be frightened when you’re a certified badass. DOOM3 went for scary and mostly missed. I enjoyed the game, but the classic high-speed deathmatch-style combat doesn’t lend itself to fear and suspense driven gameplay. Why should I be scared of this monster? I’ll just circle-strafe him until he’s dead.

But the game came highly recommended from my friends, so I gave it a try. It’s different from what I expected. It dumps the fast-paced run-and-gun mayhem for the more deliberate pace of a tactical shooter. This means the game favors and encourages things like crouching, crawling, leaning around corners, listening before entering rooms, and hiding behind cover. If you do that in a DOOM-style game you’ll just get shredded, but here the more realistic behavior pays off, which changes the pace of the game and makes it more amenable to setting the proper mood.

Boo. In the game you see lots of shadows, visions, objects going bump, and other unnerving things.  You can never be sure if what you’re seeing is real.
Boo. In the game you see lots of shadows, visions, objects going bump, and other unnerving things. You can never be sure if what you’re seeing is real.
It works. Instead of trying to scare the player with monsters, the suspense comes from fear of the unknown. In the game you are a soldier which is part of a special unit which deals with paranormal threats. As such, you see and hear unnatural things during the game. You have visions and sometimes things go bump. These moments are cunningly scripted and their effect is potent. This is not a game about combat. This is a game about having your head messed with.

The pacing is great. Unlike typical shooters, the game isn’t a chain of monster-filled rooms connected by corridors. There are long stretches of non-combat in some areas, which makes it all the more powerful when combat does take place. The enemy soldiers never feel like speed bumps, even when you outfox them and put them down with minimal risk or fuss.

And speaking of outfoxing them: Continue reading ⟩⟩ “FEAR: First Impressions”