I’ve mentioned before how I’ve had trouble with coaxing players to rest. You have to watch these guys: They will do everything they can to escape the finely crafted rails you’ve put them on.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?