When I was 14 or 15 years old, someone (probably my dad) got me God Game by Andrew Greely. (Looking back, it was probably a pretty outragous thing to get for a kid that age. This was not a kid’s book.) It’s a story about a guy who ends up controlling a fantasy world via a text parser, as if it was a computer game. It became one of my favorites. On one hand it’s a sci-fi story about a guy with a computer that can exert god-like powers in another world. On the other it’s a fantasy adventure. There are a lot of amusing things in the book, like the author struggling with the parser and typos as he tries to manipulate the world.
This short story reminds me a lot of God Game. It didn’t end the way I was expecting, but it was a fun read:
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.