With Great Power…

By Shamus Posted Friday Feb 8, 2008

Filed under: Nerd Culture 119 comments

I enjoyed the discussion the other day on the various uses and uselessness of super abilities. It is surprisingly difficult to benefit the world, even when you wield fantastic powers. Imagine if you were granted the following:

* Incredible strength. Enough to, say, throw several tons. You can throw a tank, assuming you can get a decent grip on it instead of just ripping off bits of the hull.

* You can fly. Supersonic speeds, but not “light speed” or anything like that. About the speed of a fighter jet.

* You are functionally indestructible. A solid hit with a cruise missile would stun you. Maybe a nuke would kill you, but you’re impervious to conventional weapons, immune to fire, can tolerate extreme cold, and can hold your breath for hours. It would take dedicated effort on the part of a major government to put you down.

But that’s it. You don’t have super sight or hearing or telepathy or a sixth sense or any other bonuses to your perception. You’re just strong, you can fly, and you’re invincible.

Okay, that’s cool. But how do you make the world better?

I’m annoyed at how useless I would be, in the big scheme of things. I couldn’t solve any of the world’s major problems. I couldn’t even solve the small ones.

What about hotspots around the world where fighting is going on? Well, I don’t think I could be trusted to do a lot of good there. If I went to Darfur, what could I do? Without knowing the language(s) and having a solid understanding of the various tribes, I wouldn’t be able to identify the sides in any of the numerous conflicts. I would have to rely on someone else for intelligence, and I’d run a very real risk of being used and misled. Even if there was someone I could trust to guide me, one man alone can’t watch all 493,180 km² of Darfur. The best I could do is guard a single group of people. That would be nice, but it wouldn’t put a dent in the death toll.

So what about drugs? They kill thousands every year and gang violence (fueled by drugs) kill even more. But I couldn’t break the power of drugs over the addicts of the world. I could try to stop the flow of drugs, but how would I go about it? The DEA has agents who know the business inside out, working 24/7, and they aren’t able find most drug shipments. I would have no way of finding really large caches of drugs. Guarding the border of the US (yes I’m being selfish and just “helping” the US right now) would be even harder than Darfur. If drug mules can outwit and out-maneuver the DEA, then they can surely route around me.

Forget about stopping random crime. The classic scene of a superhero stopping bank robbers sounds nice, but when was the last time anyone robbed a bank with machine guns? It’s always one guy who walks in with (maybe) a gun and walks out with the cash. The police usually catch those guys anyway. They don’t need my help. Even if I had some way of getting to the scene of the crime, this isn’t a comic book. The bad guy wouldn’t shoot at ME. If he had half a brain he’d take a hostage, and now instead of the police picking him up without incident a few hours from now, we have this tense standoff that could get someone killed. Way to go, superguy: You just made things worse. Other types of random crime aren’t any better. I have no way of knowing about the crime until after it’s taken place. I won’t be able to reach the scene much faster than the police (imagine trying to navigate by flying around where you can’t see street signs or building numbers) and won’t be any good once I get there.

So random crime doesn’t work. What about organized crime? John Gotti aside, crime bosses aren’t usually that well-known. Even if they were, what would I do? Drag him to the police? The police already know where he is. They need admissible evidence before they could detain him, and I don’t have any way of getting that. Would I take justice into my own hands, and hurt or punish him outside of the system? Hmmm. That leads down a dark road. I’d better hope I never “punish” the wrong people. There is also the question of how my vigilantism would be viewed by society at large. What am I going to tell people? No, really! He’s a bad guy! Trust me!

If there was a good, clear war with well-defined sides of good and evil where everybody wears uniforms, I could probably help. Something along the lines of World War II. But wars like that are rare. Worse, my presence in the world might just convince the aggressors to use different tactics instead. They might resort to terror or nukes, and I’d be helpless again. Just the fact that there is a superhero could make the war worse.

I like the idea of helping a local group of fire departments, although even that line of work is dangerous. Sure, I’m fireproof, but the people I’m trying to save aren’t. I have to know how to get in, find them, and extract them without them getting burned alive, crushed by debris, or suffocating. (And without knocking down the building in my search.) That’s tricky business. Still, with practice and a large enough area of involvement I might be able to make my powers useful.

Acting as a life-flight “helicopter” would probably be my best bet. I wouldn’t need a huge landing spot, and I could get there faster than a real helicopter. I could very quickly find the ambulance (the flashing lights would guide me nicely) and I could just grab the gurney (or whatever) and go.

So here we are with incredible super powers, and the best I can do is sit by the police scanner and help out in the occasional emergency. I might save a couple of lives a year. That’s great, and I’d be happy to do it, but it seems pretty tame in comparison with the incredible powers given. In fact, I think my list is pathetic. Let’s see if anyone else can do better.

So now it’s your turn: How would you make the world better with the powers listed above?

Responses are likely to be long. If you don’t want to pour all that text into the comments, feel free to post on your own blog, link, spread the love around. I’ll link back.

(I know I mentioned Darfur above, which can easily lead to a political exchange. It probably goes without saying, but let’s avoid that.)

LATER: More here. And here.

And here is another great response.

 


 

XFire Debate Aftermath, Part 2

By Shamus Posted Friday Feb 8, 2008

Filed under: Video Games 9 comments

About a week ago I posed some questions to indie game developers. Jay and Corvus responded by answering the first couple. Now the other shoe has dropped, and they’ve answered the rest of the questions.

In his response, Corvus spends most of his time on question #4, which asked what “else” the developer has to do once they finish the game. In that answer, he has this to say: (Talking to other indie devs)

Your ideas are what's compelling about your game. You are the story. The industry has been crying out for more notable personalities. We need more Will Wrights, more Peter Molyneuxes, more Tim Schafers. Where are they going to come from? From the indie sector, where we're not contractually obligated to keep quiet about our designs. From the indie sector, where we're free to dream big. From the indie sector, where we don't have lawyers telling us we can't share our business plans and setbacks.

He also makes the case for going all open-source. He makes a lot of sense. If you’re making a game to make money, you’re probably wasting your time. If you’re making a game because you want people to play it, then the best way to reach that goal is to give it away.

Like Corvus, Jay spends a majority of his time on question #4. He answer is also tainted by the bitter taste of cold, hard truth.

As an indie, it’s not like you’ve got some built-in infrastructure and information channels that you are already plugged into to get the word out to the potential customers. And when you do, through Herculean effort, manage to make people aware, they simply shrug and say, “Okay, so, when’s the next Halo game come out?” I sometimes think I’d generate better sales for the same effort by going door-to-door. Nobody knows about your game, and nobody cares. Nobody knows why they SHOULD care.

And while we’re talking about indie developers, Michael Rubin, the developer behind Vespers 3D, has started a blog dedicated to Vespers and indie games in general.

Vespers is an interesting project. It’s an attempt to combine the freedom of movement available in a first-person game with the freedom of action available with a text parser. I’ve had my eye on this for a while because the idea sounds so unusual and yet has such potential. I have a lot of questions about how it will work on a practical level, so I’ll be eagerly reading to see how the thing takes shape.

 


 

Technical Difficulties

By Shamus Posted Thursday Feb 7, 2008

Filed under: Rants 30 comments

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If you attempted to visit the site this morning you may have noticed that the thing was very nicely broken. Sometime yesterday this site started putting a “huge load” on the server. The load increased overnight, during the normally low-traffic hours, and by this morning it was pretty much shutting down, along with all the other websites on the same server.

My web host was a very good sport about this, all things considered, although I’m still not clear on where this load was coming from. I wasn’t flooded with newcomers or lots of comments, so the “visitors” were most likely not people. Perhaps an attack, perhaps just some very stupid spammer. It’s hard to tell.

I had this problem a couple of months ago, and then my host went in and blocked huge ranges of IP’s. Most of them from Russia and China. I wasn’t crazy about this solution, since I wasn’t consulted, but it did indeed fix the problem. Over the next few weeks I’d get emails from people saying they could reach me at work but not at home, or vice versa. I unblocked some of the IP ranges and the frustrated readers came back. I figured we were all good until it happened again today.

Sigh.

I’m going to leave the IP blocks in place this time. I take no joy in this. I know there are readers out there who won’t be able to get to my site, won’t be able to read this message, and won’t be able to reach me and tell me about the problem. Right now I don’t see any way around it. Someone out there – or more than one person – is pounding away at this site in such a way that they use up more resources than all of my legit visitors combined. The bandwidth costs are unacceptable, my website can’t function, and there is always the risk that my host will ask me to take my business elsewhere. (Note that they have never threatened this, I’m just saying.)

The “attack” – intentional or the result of inept spamming attempts – is particularly pointless since none of it makes it through. Between Akismet, Bad Behavior, and Peter’s Custom Anti-Spam, less than one in ten thousand spams make it through the nets, and I’m pretty sure the ones that DO make it through are entered by hand and not automated.

Sorry to all the users who are locked out, not that you can hear me. What a stupid, pointless shame.

 


 

Release Date

By Shamus Posted Thursday Feb 7, 2008

Filed under: Rants 35 comments

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It’s the start of February, and yet right now the people at Columbia pictures know that the movie Hancock will hit theaters on July 2nd, five months from now. Given that the advertising campaign has launched, they have most likely known this for some time. This is no big deal. They always know when their movie will be releasing. Once in a long while you’ll hear about a movie which was delayed in production but for the most part people who make movies know how long it will take before they even start.

So why isn’t this true for videogames? Movies have to cope with larger crews, complex scheduling challenges, and logistics problems in moving the actors, equipment, props, costumes, and crew all over the world. A software developer just needs to get their small group of people into the office every day until the game is done. That’s far simpler, yet they can never reliably predict how long it will take. And when they’re wrong, they’re always guilty of underestimating. Games which don’t come out “late” are usually ones that were allowed to develop “until it’s done”, rather than shooting for a fixed date at the start of a project.

Part of the reason is (and if you’re a longtime reader you probably saw this coming) the constantly evolving world of realtime graphics. Movies sometimes will innovate a little or change technology. New cameras. New special effects. The move to digital. But these advances aren’t very common, are limited in scope, and are probably not rolled out in the middle of a project. In computer games this evolution is constant and effects every part of the production pipeline. Imagine how smooth filming a movie would go if every eighteen months there were all new cameras, all new lights, all new editing tools, all new sound equipment, and new ways of producing special effects. Everyone would be not only struggling to learn to use their own tools, but figuring out how they are affected by the changes everyone else is going through. It would be chaos. And that’s not too different from what game developers seem to be going through.

Exacerbating the problem is that they often do this innovation during development. They are often trying to do production and R&D at the same time. It’s easy to know how long it will take to make something. It’s much harder to know how long it will take to invent something.

But as much as I love to blame problems on the endless process of graphics one-upsmanship, that can’t be the whole reason. Certainly there are games which build on a stable, established platform and end up being delayed anyway.

I keep expecting videogames to grow out of this, but there’s no end in sight. If anything, games are more notoriously and regularly late now than they were in the 90’s. Maybe this isn’t just a problem with videogames. Maybe this sort of thing is just pandemic within the software industry in general.

I don’t really mind that games are delayed – I’m not the sort to pick up games on release day – but I do wonder why it happens so often.

 


 

Mom, Dad, Mom?

By Shamus Posted Wednesday Feb 6, 2008

Filed under: Links 29 comments

Back in early October of last year, Shawn and I had a Chainmail Bikini strip where one of the players invented a characer who had three parents.

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The gist of the joke was that he wasn’t trying to make a character with three parents, he was just twisting the rules in a min-maxing, munchkinish attempt to make an absurdly powerful character. He wanted the racial bonuses of three different races, so he listed his parents as belonging to three different races. It seemed like a really ridiculous thing to try and do. I chose two mothers and one father to drive home the point that he really hadn’t thought things through. Two moms and a dad seemed more nonsensical than having it the other way around.

Then yesterday Pete Zaitcev was nice enough to send along a link to this story: British scientists create three-parent embryo.

Egads. That’s going to make family gatherings somewhat awkward. Not to mention Mother’s day.

 


 

Stardock: Impulse

By Shamus Posted Tuesday Feb 5, 2008

Filed under: Game Reviews 23 comments

Long time readers will remember (and are probably tired of) my gripes and rants against Valve Software’s Steam platform for digitally distributing games. I just want to say that this is how digital distribution should be done.

Impulse is the digital distribution platform from Stardock. It is concerned with offering convienence to the user, not treating them like a pirate. You don’t need to have Impulse running to play your game. You can back up your game to CD / DVD. If Stardock gets hit by an asteroid tomorrow, your copy of the game will continue to work even if you re-install. You can have it auto-update your software, or you can do updates when you decide it’s time to update. If ever. The choice is yours, not theirs.

It has all the advantages of Steam, and none of the annoying artificial restrictions. It’s convenient and treats you like a customer instead of a foe.

Steam will, of course, still have the more robust selection of games, but I just wanted to point at what Stardock is doing and say, “These guys are doing it right.”

LATER: For contrast, here is an avid fan of Steam who has had a good experience with Valve, and isn’t quite as impressed with Stardock as I am. Also a story of someone who reached Gabe Newell’s voicemail.

As to Stardock software “phoning home”, I wasn’t aware it did this. Can anyone provide a link describing what Stardock software does this, and when? I’m aware that GalCiv will submit your score to the metaverse when a game ends, but are there other shenanigans going on?

 


 

Hancock

By Shamus Posted Monday Feb 4, 2008

Filed under: Movies 68 comments

It’s exceptionally rare that I get excited about an upcoming movie. But this is one of those rare times:

I really want to see it. If it was out now, I’d make plans to get to the theater and see it this week. But it’s not due out until… July? Pffft. I’ll forget all about it by then. In any case, the concept appeals to me on some fundamental level.