Overlord: Ending

By Shamus Posted Monday Mar 16, 2009

Filed under: Game Reviews 103 comments

After playing through the end of the game and reading through the comments of my previous Overlord post, I’ve found a few more words have been jostled loose.

Reader JW mentioned in the comments:

You need to mention how cute the minions are. After the first time playing it, my wife and I spent the better part of a week saying, “For me?” “For youuuu!” whenever we, say, passed the salt at the dinner table.

Don’t hate me because I’m awesome.
Don’t hate me because I’m awesome.
We had a similar experience at my house. We occasionally do the “For me?” / “For yoooou!” thing after I’ve been playing the game for any length of time. I will say that the minions are probably the most charming and quotable peons since Warcraft II. I remember when quoting the Warcraft peasants was something I was compelled to do at various points – usually when I was handed work – and the minions in Overlord seem to demand a similar level of imitation.

Actually, the voice work was pretty good all around. (Although Jewel and Kahn sounded a little stiff. I couldn’t tell if that was on purpose, though.) IMDB doesn’t say, but I’m fairly confident that the voice of Oberon Greenhaze is the same guy who voices Serious Sam. I love that guy.

The ending was surprisingly good and quite unexpected. It tied together a lot of earlier developments and even had a bit to say about the nature of heroes. I’m not suggesting it was a profound insight or a revelation on human nature, but it was clever and fun and wrapped things up nicely.

It turns out the story was written by Rhianna Pratchett, daughter of Sir Terry Pratchett. I have to confess that I’ve never read his stuff. I know it’s something geeks are supposed to do, but the list of things you must do to maintain your geek cred is getting impossibly long these days. Besides, I was a lot less interested in his work once I realized that his Discworld series is pretty much a blatant ripoff of Halo.

I was already happy with the story before the end came along. It was straightforward and generally funny and delightfully subversive of genre conventions. (Halflings as piggish and mean little imps.) So when the ending rolled around and mixed things up I was pleasantly surprised. I took a look on Wikipedia and read about how each of the major characters ties into one of the seven deadly sins, which vaguely reminded me of the movie Se7en in the way that they fulfilled one another. I feel sort of thick for not picking up on that sooner.

(Just kidding about Pratchett ripping off Halo. I’m open to suggestions if anyone wants to recommend one of his books as a good starting point for his work.)

EDIT: I stand corrected, Ringworld is the “Halo ripoff”, not Discworld. I’m afraid I was confusing one [shape]world series with another. That gives me an idea for a book: Sphereworld! It’s about this ball-shaped planet where stuff happens…

 


 

The Queue

By Shamus Posted Sunday Mar 15, 2009

Filed under: Notices 39 comments

People have been leaving comments, emails, and Twitters, asking me when I’m going to get to one game or another. I do not take offense at this. I’m grateful that lots of people want to read what I have to say, and I’d love to be able to play games and write all day long in an attempt to meet this demand.

But my annoying habit of needing to sleep and pay bills places unwanted constraints on my time. In the interest of letting people know when their game of interest will get its turn, I thought I’d post my current queue. This is the list of games I’ve played and that I plan to write about:

1) This week I’ll be posting about Overlord and wrapping up that series.
2) After that I’ll be doing a special dual review of Saints Row 2 vs. GTA IV.
3) After that I’ll take on Mount & Blade and Left 4 Dead, although I’m not sure which one will come first.
4) I’ve been using WiiFit for two months. I’ve lost a good bit of weight, but the thing has driven me nearly nuts. This potent ambivalence will be expressed in a series of posts at some point.

I also have a running list of titles I plan to buy at some point. This list changes often and titles come and go, so it should be taken with a grain of salt:

  • Madworld.
  • Street Fighter IV. I’m not really a true fan of fighting games. I really only enjoy putting them on easy and button-mashing through the content. DOA 4 was too hardcore and just frustrated me when I tried to do this, but word is that SF IV is accessible to newcomers. I don’t think there’s enough story to yield any comics, but I might find something funny in there. I’m not familiar with the series except by reputation.
  • Gears of War 2. I’m planning to get this one strictly because it’s a popular game with a dumb plot, which makes it prime fodder for comics. I probably won’t write about it here unless it surprises me or pisses me off.
  • Resident Evil 5. This is mostly just comic fodder, but also because I’m fascinated by the racism controversy and want to see how I react to the game.
  • The House of the Dead: Overkill: I might get this just to see what point-and-shoot gameplay is like on the Wii.
  • 50 Cent: Blood on the Sand: I was going to get this, until Penny Arcade spoiled the ending! I’m kidding. I’m just sort of curious why movie tie-ins are all horrible but a gangster rapper tie-in isn’t.
  • Afro Samurai: I played the demo, which prompted me to get the Anime, which turned me into an instant fan. The game looks like light, mindless, eviscerating fun.
  • I’m sure I’m forgetting something.

Maybe I should put this list somewhere on the site so that I can feel guilty for not keeping it up to date.

 


 

Are Violent Videogames Preparing Children For The Apocalypse?

By Shamus Posted Saturday Mar 14, 2009

Filed under: Movies 14 comments

This week’s Unskippable featured no Stephen Blum, bringing their overall Blum content down to a disappointing 37%. (Although I did recognize the voice of Admiral Hackett from Mass Effect, who is voiced by Lance Henriksen.)

So instead of Unskippable this week, let’s look at an issue that affects our children.


Are Violent Video Games Adequately Preparing Children For The Apocalypse?

I stopped reading The Onion a few years ago when it felt like they were in a rut. This new (to me) video thing has really made the humor fresh again.

 


 

Experienced Points: Housecall

By Shamus Posted Friday Mar 13, 2009

Filed under: Column 14 comments

My work at Activeworlds for the past 14 years has given me somewhat of an insider’s perspective on the online virtual worlds business, and in that time I’ve seen a lot of them come and go. There, The Palace, Worlds Chat, and a dozen others have leaped onto the stage with dreams of becoming the Google of 3D, and ended up becoming the Webvan of 3D. (Second Life is still in business, though. Good for them.) It’s killing me to see Sony come onto the scene and make all those same mistakes again, and I thought I’d offer them a couple of million dollars worth of free advice. Hopefully this makes for an interesting read.

 


 

Stolen Pixels #72: Idle Hands

By Shamus Posted Friday Mar 13, 2009

Filed under: Column 11 comments

Saints Row 2 is a toybox full of strange, violent amusements.

 


 

Night Owl Dark Roast

By Shamus Posted Friday Mar 13, 2009

Filed under: Links 36 comments

The ad at Amazon.com proclaims: The world’s first movie tie-in coffee! Nite Owl Dark Roast from Veidt Enterprises.

What’s next? LutherCorp brand toupees? Trioptimum laptops? CyberDyne Self-Aware Can Openers? Umbrella corporation umbrellas? This is crazy. Marketing has now gone too far.

Hang on. I just realized I would actually buy all that stuff if I could.

Nevermind.

 


 

Dapple

By Shamus Posted Thursday Mar 12, 2009

Filed under: Video Games 78 comments

Game: Dapple
Total Development Time: Six Months
Platform: iPhone
Development Costs: $32,000
Response: Favorable reviews, including a positive review on Kotaku
Return on Investment: $535.19

The numbers – along with a chart – can be found on the developer’s blog. After that post went up it was linked on Slashdot, which led to this follow-up post.

I’m just posting this here so that the next time I think I have an idea for an “awesome” indie game I can re-read this and then hit myself in the face with my Xbox 360 power brick until I snap out of it.

Thanks to Jay Barnson for pointing to that.