Fuel: Final Thoughts

By Shamus Posted Wednesday Oct 7, 2009

Filed under: Game Reviews 32 comments

Here is the same pre-fab building, placed in many different locations throughout the world. I notice this one whenever I come across it.  Green tractor, elevated propane tank, windmill, ramp, carport, etc.  Everything in exactly the same arrangement.  Perhaps in the next game they’ll have a system for arranging properties from pieces to avoid this obvious duplication.
Here is the same pre-fab building, placed in many different locations throughout the world. I notice this one whenever I come across it. Green tractor, elevated propane tank, windmill, ramp, carport, etc. Everything in exactly the same arrangement. Perhaps in the next game they’ll have a system for arranging properties from pieces to avoid this obvious duplication.
As I mentioned at the start of this series, I’m not reviewing this as a racing game. I used cheats to unlock the world, and I raced only enough to get a decent variety of vehicles. Other than that, I spent all of my time exploring.

Fuel is the first game I’ve ever played where you can just drive. Even the “gigantic” GTA IV will have you bumping up against the edges of the world in just a few minutes or so, and you can do a lap around the whole city in five or ten minutes. A lap around Fuel would probably take around four or five hours, at least. During that time you’d see a lot of really stunning scenery. Snow-capped mountains. A Grand Canyon type place. Scorched deserts. Lonely brushlands. Thick forests. Rolling grasslands. Burned and burning forests. Abandoned cities. Winding coastlines. Now-baked farmland. Some cool bridges and assorted ruins.

Still, I’d be remiss if I didn’t point out a few flaws: Like, whoever designed the PC controls should be launched into the sun. I know this is always, always a problem with cross-platform games, but I don’t see why we should just roll over and accept this sort of stupidity just because it’s common. This is not a hard problem to solve if you care.

I’m using a USB clone of the PS2 style Dual Shock controller. I was able to set it up to work just like the Xbox 360 controls. Except, the moment you open any menu it ignores all controller input and goes keyboard only. You’re either driving with your controller, or you’re looking a a menu and unable to use the controller in any way. Even if all you want to do is glance at the map: You open the map with the controller, but then close it with the keyboard. You can tell which keyboard buttons should map to which buttons on the controller. A couple of keys navigate horizontally and should be the shoulder buttons. A couple more zoom in and out and should be right analog. Others navigate vertically and should be the d-pad. It’s obvious how it should work, but it doesn’t, and there’s no way to fix it. Boo.

If you choose to drive with the mouse & keyboard, you’ll find it works a lot like the driving in Half-Life 2. You can freely look around with the mouse, and drive entirely with the keyboard. This is actually a really cool setup, although I found it was just too dang hard to get the precision I needed with the keyboard if I was doing a race. Steering is an analog job in my way of thinking. Still, it’s fun to play around with and is probably ideal for tourist driving.

There are other vehicles on the road.  Outside of races, nearly all of them will be trucks of various sorts.
There are other vehicles on the road. Outside of races, nearly all of them will be trucks of various sorts.

Also, the driver models are all male. I know I complained about this already, and the game is about the vehicles and not the drivers, but still: [Insert long boring recitation of the obvious fact that there are in fact lady-type gamers out there and all the reasons it would be nice to have this option etc etc.]

The physics is a little wonky on steep hills in certain cases. I suspect there are a few spots in the game where it says “the player is not allowed to climb this hill”, because there would get to be points where I’d gradually lose all traction and begin sliding backwards. I’ve personally witnessed dirt bikes climb near-vertical surfaces and cling to the face of hills in amazing ways, but once in a while in Fuel you’ll come to something that’s just a forty-five degree incline, and totally impassible. There are mild slopes where your wheels will not grip at all, and you will slide right off into the abyss even if you’re just holding down the brakes. This isn’t a game-killer or anything, but it feels really artificial and I don’t really see a need for it.

Whoops. Once in a long while you’ll encounter little flukes like this water-hill.  I got a kick out of finding them.
Whoops. Once in a long while you’ll encounter little flukes like this water-hill. I got a kick out of finding them.

Still, these flaws are really minor, and I’m just pointing them out to be petty. The game is something unique, an amazing technological achievement, and a fun place to drive. I can’t endorse it as a racing game because I’m not a fan of racing games, but for a game where you explore at will, it was a lot of fun for me. If that sounds like fun to you, check it out.

The game has a full day / night cycle. (I’m thinking 1 day = 24 minutes, but I never actually clocked it.) It’s pretty cool, although ther’es no way to just set the thing to any particular time, so if you don’t want to drive at night your only choice is to <em>wait</em>.
The game has a full day / night cycle. (I’m thinking 1 day = 24 minutes, but I never actually clocked it.) It’s pretty cool, although ther’es no way to just set the thing to any particular time, so if you don’t want to drive at night your only choice is to wait.

I can’t help but think about all the awesome action RPG games you could make on top of this, and about how much I’d love to pay money for something like that. (Dear game developers: Hint-Hint, nudge-nudge.)

 


 

Stolen Pixels #131: It Is a Silly Place

By Shamus Posted Tuesday Oct 6, 2009

Filed under: Column 45 comments

In this comic I describe the Snake Gulch area of Champions Online. Note that everything said about the place in the comic is true. I wasn’t exaggerating for comedic effect. It really is like that.

I think Snake Gulch is by far the weakest area of the game. (Disclaimer: I’ve only just now reached monster Island, so I can’t really comment on it or the rest of the level 30+ content, although they would have to be pretty bad to rival Snake Gulch.) I’ve already belabored the thematic problems (like trying to collect alimony from one robot cowboy to give to another) but it’s rough in just about every other area as well. The quests don’t make a lot of sense, even once you accept the premise of the robot cowboy theme park. The teaming is completely screwed, and it’s more or less random if individual quests can be shared and if you can actually cooperate on their individual goals or if you end up competing with your teammates for quest resources. It’s the only place in the game where I found myself grinding for drops.

Example: In one quest you have to collect seven tin stars from Sheriff’s Deputies, but they only seem to drop about half of the time, which means you need to fight about fourteen of them. Unless you’re in a group, in which case you seem to share those drops and you’ll end up fighting even more, thus punishing you for working together. And the game doesn’t warn you, but some deputies will never drop stars, ever. (Hint: As far as I can tell, only the roaming ones drop.) Once you (and every member of your team) have seven tin stars, you can go to the saloon and fight Sheriff Robo. I don’t remember what excuse the game offered for why we needed those stars first and we couldn’t just go right for Robo directly.

That’s just one quest. There are a lot of others that offer these sort of logic-defying annoyances and poorly justified contrivances.

But the real problem with Snake Gulch is the obnoxious layout. The gulch is a three-tier arena with high cliff walls. For heroes using super-speed and acrobatics, their only choice is to use the stairs. To go up one tier you have to navigate a three-story spiral staircase. And the stairs aren’t even next to each other, so that you’ll have to deal with mooks getting from one staircase to another:

co_snake_gulch.jpg

As an added bonus, there are “singing cowboys” in the area with a huge knockback sonic blast, and if you’re earthbound it’s really easy to get punted to the bottom and have to start the climb all over. As an added added bonus, there is a rock spire in the middle, and a couple of quests perched on top.

This is pretty much a worst-case scenario for anyone without vertical travel powers. At the very LEAST the stairs should have been a continuous ramp, and placed near each other without any mooks in between. Getting around the other areas of the game can be annoying with super speed, but Snake Gulch is a punishing time sink. I love the acrobatics travel power, but I’ll never use it because of Snake Gulch.

But even so: Who builds an amusement park in a hole? It’s all cliffs and no handrails. It’s smothering, claustrophobic, and actually undermines the premise that this place is either an amusement park or an old west town. It looks bad and is no fun and makes no sense and works against the intended fiction.

I’m pretty sure the annoying quests and glitches are being gradually fixed, and I’m willing to bet in a few more patches the place will play much better. But the travel issue is built into the structure of the place, and I can’t think of how it could be fixed without a massive art and design overhaul. A better solution would be to offer an alternate area with level 19-22 content so that people have another place to level in that range.

Usual disclaimer: Champions Online is huge fun. Snake Gulch is full of tribulations, but there is a lot of really fantastic content in the game that keeps me coming back. If you liked City of Heroes at all, it’s well worth checking out. It features the most solid and rewarding solo game I’ve ever seen in an MMO, so if you dig solo play you’re likely to find Champs Online to be really satisfying. I’m being hard on the game, but that’s more or less in my nature. It’s a freshly launched MMO and I’ve never played an MMO this close to launch.

 


 

A Star is Born:
Let’s Play Champions Online Pt. 3

By Shamus Posted Tuesday Oct 6, 2009

Filed under: Shamus Plays 45 comments

If you remember from last time, I’ve been sent to speak with the chief of police and see if he needs any help in his not-being-conquered-by-aliens project. I don’t get the ability to fly until I leave the tutorial area, which means I must jog as heroically as possible down the street.

I elbow my way through the enemy forces and arrive to find the chief of police doling out little homework assignments for the never-ending parade of heroes. I run up to him, rip up the nearest street lamp and then stand there holding it over my head. He doesn’t comment or take notice at the fact that I’ve just flagrantly and senselessly vandalized the city right in front of him. This is because about half the people who come to speak to him do exactly the same thing, and he’s pretty much used to it by now.

Did you… um… order a streetlamp perchance? No? Right.  I’ll just fling this at the wall then.
Did you… um… order a streetlamp perchance? No? Right. I’ll just fling this at the wall then.

Champs Online uses a context-sensitive action key. Use the key on an NPC, and you’ll talk to them. Use it on a door, and you’ll go through. Use it on a streetlamp, and you’ll tear it free and brandish it like a weapon. The problem is that if you’ve got more than one interactive object nearby, it picks the least appropriate one when you press the key. If you’re looking directly at the chief of police and invading his personal space, and if there is a streetlamp somewhere behind you and off to the left, then you will, without fail, rip up that streetlamp when you hit the use key.

I have leveled a lot of characters and I’ve probably done this newbie zone over a dozen times, and the only time I don’t make this mistake is when the streetlamp isn’t there because someone else beat me to it.

I can’t put the streetlamp back, so my only choice is to fling it at the wall and try again.

Then, at long last, I am able to greet the chief of police. This act is so momentous that I ascend a level on the spot.

Chief has a few jobs for me, all of which basically boil down to different excuses for killing aliens. I need to kill aliens who are menacing civilians. I also need to kill aliens raiding medical supplies from ambulances. And finally I need to free people from debris,. This last job, while not explicitly calling for the deaths of aliens, is pretty much impossible to pull off without fighting the aliens between my heroic self and the rubble-bound citizens.

Right. Before I leave, I survey the area and see if anyone else needs my help. Ah yes:

staronchest_luggage.jpg

A citizen in need. Clayton Griswold has lost his luggage. He was about to go on “the vacation of a lifetime”, but then the aliens attacked and he lost his suitcase and an alien took his his passport and some other guys got all his airline tickets and…

This conversation is starting to get a little uncomfortable. Ten feet away a couple of women are bleeding out on the sidewalk, and Clayton here is sobbing about lost airline tickets. I agree to help him just to shut him up.

He claims that he “dropped” the travel stuff, but judging by the number of different aliens I have to pummel to get all of the tickets, I’m pretty sure he handed them out like leaflets. I stride over to a group of bugman nearby and punch them until airline tickets pop out.

This is the guy who has Clayton’s passport.  I can’t believe I’m killing him for a passport and not because he’s invading the city. Note my exceptionally heroic jogging.
This is the guy who has Clayton’s passport. I can’t believe I’m killing him for a passport and not because he’s invading the city. Note my exceptionally heroic jogging.

I’m having trouble figuring out why the aliens took the time to collect airline tickets. I would think that anyone arriving on their own spaceship wouldn’t really have a lot of use for them. Maybe after exterminating and enslaving humanity they plan to engage in some sort of scam involving frequent flier miles?

Next I have to free people from the rubble. This is fun. Thrown objects do tremendous damage, so I lift rubble off of a bystander, hurl it at a bugman to kill him, and recover the medical supplies he drops.

I’m sorry, citizen.  I’m jumping up and down on this rubble as hard as I can, but it just won’t break!
I’m sorry, citizen. I’m jumping up and down on this rubble as hard as I can, but it just won’t break!

I return to the chief who coughs up my XP bounty. Then I hand Clayton his luggage, but of course he can’t go anywhere. This part of the city is sealed off by the aliens. Even if he escapes, I doubt the airlines are going to be doing their thing with aliens in orbit. I don’t think Clayton really thought this through. I leave him to sit alone and dejected, with his suitcase and his airline tickets. Loser.

The chief sends me to see the Silver Avenger, a fellow superhero. Finally, I will be rid of these nagging civilians and we can do some real superhero type stuff. I wonder what sort of exotic missions we’ll undertake together?

The mission to see the Silver Avenger is titled “Silver Avenger Sandwich”.  I have no idea why, and I’m MUCH too embarrassed to ask.
The mission to see the Silver Avenger is titled “Silver Avenger Sandwich”. I have no idea why, and I’m MUCH too embarrassed to ask.

She’s standing next to a SWAT van, but it’s too heavy for me to lift so I manage to speak with her without hurling the thing. It turns out that her plan is: She stands around while I go kill aliens. This pretty much what I’ve been doing since I crawled out of the rubble, is killing bugmen for NPCs who have lists of things that need punched and excuses why they can’t do it themselves.

Silver Avenger gives me a zap gun and asks me to zorch three aliens with it. I strongly object. I’m Star On Chest. I’m not Gun Man or Captain Shooting Stuff. This whole gun thing goes completely against my nature, my powers, my moral code, and character concept. My agent would go bonkers if he even saw me holding a gun. Do you think Altmier's Brand Zesty Hot Sauce, with their authentic south-of-the-border flavor and easy-pour spout in three amazing flavors wants a spokesman who goes around shooting people? I assure you, they do not.

But she insists that this is a special science gun. It will do some sort of science-y thing to the aliens that will help us understand something or other that I honestly couldn’t follow. I ask her if they could make the gun do the science stuff without hurting the aliens. I mean, I could do that. It would be like taking their picture. I get the readings, then make with the punching. Sadly, they can’t do that.

I’m really uncomfortable with this, but I grudgingly agree to take the gun with me and maybe or maybe not use it against some aliens, I can’t make any promises.

She also asks me to destroy some alien equipment. Can do.

She just wants me to destroy one alien console, but their stuff is so sad and flimsy it would be really hard to destroy just one on my trip through the city. I decide to destroy every single bit of alien technology with my bare hands in order to make up for the whole gun thing.

I go down a side-street and smash up some alien stuff with great relish. Then, looking around to make sure nobody else is around, I use the gun to zap a few dudes.

This just doesn’t feel right. These aliens will <strong>pay</strong> for making me break from my character concept! Thankfully the green ooze they spit is obscuring my face.
This just doesn’t feel right. These aliens will pay for making me break from my character concept! Thankfully the green ooze they spit is obscuring my face.

Meandering around, I get a notice that fellow superhero Kinetic needs my help! I’m sure he just wants me to do what I’m already doing (punching things for people with no ambulatory abilities) but I decide to track him down and see what he needs. XP is XP, after all.

I pass some people trapped in the rubble, and others being menaced by bugmen, but I filled my quota already and there’s just no percentage in going overboard with a job like this.

Aside: The game has a really, really unique take on earning XP. You know how in your average MMO it’s pretty easy to earn XP by killing baddies? In WoW, I think you can ding level 2 in about 15 kills. Well Champs Online is balanced so that an overwhelming majority of your XP comes from turning in quests, not the fighting. Even at level 1, you’d have to grind mooks for an hour or more if you wanted to level. You can just barely see the bar move. This means that unless you’ve got a quest to beat up some bad guys, there is almost no incentive for doing so.

On the upside, this means the game is built so that you should never ever have to simply grind bad guys for XP. The downside is that there’s basically no in-game reward for sweeping the streets for fun.

I manage to track down Kinetik. He’s in a spooky back alley filled with green fog. He’s being held prisoner. By an alien.

That can’t be right. I mean, one alien? I count them again, and sure enough: one.

Kinetik, man.  I don’t want to be rude, and please don’t take this the wrong way, but are you absolutely sure you’re a superhero? Don’t answer right away.  Think about it for a second. Who said you were a superhero? Did this person mention you having any specific powers? Was this person, in fact, your mother?
Kinetik, man. I don’t want to be rude, and please don’t take this the wrong way, but are you absolutely sure you’re a superhero? Don’t answer right away. Think about it for a second. Who said you were a superhero? Did this person mention you having any specific powers? Was this person, in fact, your mother?

Kinetic, what is going on with you, man? You’re trapped in a flimsy alien cage and held prisoner by one dude. I killed a dude just like this a few minutes ago for a passport for the dumbest man in the city. I’ve ripped up and thrown heavier objects than your cage by accident while trying to talk to people.

After a moment of reflection I realize I just can’t, in good conscience, rescue Kinetic. Doing so would lower us both in so many ways. I’m sorry, Kinetic. You’ll have to escape on your own or suffer the terrible fate of… being in a flimsy cage. Good luck.

I leave Kinetik behind and go on to finish the job Silver Avenger gave me. She said that after I was done… uh, “using” the gun, I should take it to Dr. Silverback.

Problem #1: Dr. Silverback is a holographic projection. How do I “give” something to a holographic projection?

Problem #2: Dr. Silverback is an ape-man, and “silverback” sounds a lot like an awful racist slur against ape-people. I that really his name? Was she hazing me by trying to get me to call him silverback? Is this like sending the new recruits to get elbow grease? His name is probably “Dr. Parker”, and I’m going to walk up and call him “silverback” and then it will be all awkward.

So, I’m supposed to give you this gun? Do I just leave it here or… ?
So, I’m supposed to give you this gun? Do I just leave it here or… ?

I try to give him the gun before he explains I need to plug the thing in to the base of his holo-whatsit. Right. Of course. I knew that. Dr. Hologram seems happy enough to have the data. I try to play it off like I’m just delivering the gun for someone else and I don’t know anything about it being used to shoot anybody.

He looks at the “readings” and gets all excited. But then he gives me a new job: He wants me to go help superhero Ironclad.

Right, right. I can see where this is going. Fine. Let’s go talk to Ironclad.

 


 

Can I Take Your Order?

By Shamus Posted Monday Oct 5, 2009

Filed under: Pictures 108 comments

Someone was cleaning out a closet at my parent’s place, and found this:

nametag.jpg

It’s in pretty good shape for a nametag created in 1992-ish. The name sticker hasn’t peeled off and it’s still easy to read.

I now present you with a seventeen year old rant about my time at Taco Bell, written today from the perspective of me in 1992.

They’ve got this computer system at work that handles the scheduling. It looks at the business you do on an hour-to-hour basis and uses that information to allot time for next week’s schedule. So, if we did a lot of business on Saturday night, it will tell you to have a lot of people on hand next Saturday. The other thing it does is examine your business at the end of the day and tells you how many hours of labor you should have used today. And at the end of every single day it tells us we used too many.

Obviously there are a lot of problems with making computer systems to tell the future and then punishing the manager when it fails to do so. The system doesn’t look at anything other than how much the store makes an hour. If you did $100 worth of business, then it concludes the place was dead and you only needed a couple of people. $100 works out to a customer every five minutes or so, so yeah. You don’t need a lot of people – assuming all customers are evenly spaced. But in the real world – which is where my store is located – customers come in blitzkrieg waves. Like, when Wal-Mart closes, twenty customers show up at once. With only two of us, we can’t hope to keep up. People will sit in the drive thru for fifteen minutes. We have a one lane drive-thru. Once you enter, you can’t get out. Do you have any idea how pissed off people are after being trapped for fifteen minutes? So we have twenty minutes of total destruction, angry customers, terrible service, refunds, and misery, and then forty minutes of no customers at all as we try to recover. And the computer will tell us we only needed two people, and then chide us for astronomical service times.

The system also doesn’t take into account the fact that you can’t make people work hours selectively. “Oh Bob. We need you to work on Friday night at six for an hour. Then at nine for an hour. Then come in again around two for the bar rush. Thanks.” If you need three people at nine and three people at two, then you need three people the whole time, no matter how slow it is at midnight.

The whole thing is just this really messed up way of asking us to do the impossible, because no human being would have the nerve to look at the work we’re doing an claim we’re lazing around all day. So instead we have this stupid computer system that does the same thing, but you can’t argue with a computer. They’ve been through three store managers since I got here, and they’re calling this a “problem store”. It’s not a problem store. It’s a store with chaotic business patterns that can’t be predicted by their computer. We’ve got the high school, the intermediate school, the farmshow grounds, the lake, the state park, a movie theater, and two different shopping plazas nearby. We’re sitting on the nexus of a couple of major roads. This isn’t a problem store, it’s a good location for a fast food joint. You just have to be able to deal with unpredictable surges. You can either keep enough people around to serve them when they show up, or you admit you don’t care how much our service sucks, how dirty the place is, or how slow our service times are.

How come we get one of these ties showing up every four months to stand over us and try to figure out why this is a problem store? I could tell you what’s wrong with this place without ever looking at the building: It’s run by an idiot computer.

I hate this place.

It’s interesting that the thing I hated most wasn’t the “demeaning” work, the low pay, the sore feet, or the fact that we were all dressed like the Special Olympics baseball team. At the end of it all, what I really hated was not being able to do a good job. I never hated the job more than when I’d hand some grim, silent family their tacos, bump the order (mark the order as complete) and see that they placed it fifteen minutes ago. They probably pulled in here in good spirits, looking for a quick bite to eat, and now they’ve been stuck in my drive-thru purgatory for a quarter hour. We just ruined their evening. We suck.

I like Taco Bell food*, but I don’t go there any more because of how angry I get over how unfair the system was. The store is still there. I wonder if they ever figured it out.

* Well, it’s not bad for fast food, anyway. I don’t confuse it with real Mexican food or anything.

Thanks for letting me get that off my chest. What was your first job?

 


 

Origin Story

By Shamus Posted Sunday Oct 4, 2009

Filed under: Projects 95 comments

I apologize in advance. This was a bit of an experiment. I wanted to come up with a really off-the-wall superhero origin. Starting with the assumption that you have to be a little crazy to be a superhero, I tried to create someone that fit that description without leaning on ANY of the long-standing tropes. For example: No dead parents / uncle / significant other, no mutual nemesis feud, no destiny / chosen one. Instead I wanted to build one around young-adult foolishness and dumbassery. (Okay, Spider-Man had a bit of that, but I wanted to explore that theme a bit more.

I’m trying to avoid the Mary Sue thing here as well. It’s easy to make an idealized hero. I’m not trying to make someone you’d necessarily like or admire, just someone with an interesting story. Note also that while I’m using Champions Online screenshots to illustrate it, I’m aware that it doesn’t exactly fit seamlessly into the universe we see in the game.

September

lex1.jpg
College. Senior year. Violet Baines decides to write her thesis paper on the effect of superheroes on society. Or maybe on how society creates superheroes. She isn’t quite sure. But she has access to a few super-types and she knows it would be a killer paper if she could study them from within. During her junior year she dated a guy who dabbled in spandex-based crimefighting, and through him she met some people who knew some people who were in a full-fledged supergroup.

Using her contacts, she joins the small-time group “Steel Defenders” under the pretense of wanting to become a hero full time. She creates the persona “Gold Angel”, a flashy white and gold hero armed with a pair of stun sticks.

October

Violet spends all of her weekends with the Steel Defenders, mopping up two-bit criminals and scuffling with lowlifes. She hangs back and watches at first, but eventually her confidence grows and she becomes an active combatant. She’s always been remarkably athletic despite never making any sort of effort or taking an interest in sports, and she’s surprised at how capable she is in a fight.

The Steel Defenders don’t have the clout to have police contacts and a mop-up crew, so they mostly play catch-and-release with their foes. If not for the spandex and property damage, this would be nothing more than a series of public brawls. There are many such groups in the world, always working to deter crime and hoping for a shot at catching the public spotlight with big-time heroic deeds.

She’s surprised at how young the rest of the team is. None of them are over thirty. Maybe the paper should be about the changing needs of the younger generation and their dissatisfaction with traditional means of improving society?

December

It’s amazing how easy it is to keep warm in the dead of winter when you’re getting this much exercise, despite the skimpy outfits everyone wears.

The other heroes are constantly in and out of relationships with each other, and often their interpersonal drama spills over into their work. The guys are often taking a lot of crazy risks and trying to out-macho each other when they’re courting a female member of the team. The girls are all very catty with each other, swinging from BFFs to spiteful adversaries on a week-by-week basis. It’s all very much teenage drama, except more intense. And they’re all well out of their teenage years.

Maybe her paper should be on the sexuality of superheroes?

Violet skips going home for the holidays and stays at school so she can keep fighting crime with the team.

January

She’s more and more excited about the prospects of the paper. Her plan is to out herself when the project ends, publicly announcing her identity and then giving the world a unique look into the superhero life.

She begins to fantasize about signing a book deal when it’s all over.

February

During one of their night patrols, the group crosses paths with Malignus, an honest-to-goodness, top-notch, A-list supervillain. Encounters like this can propel supergroups to stardom, and the Steel Defenders go at him full force. In the ensuing battle, Malignus throws a bus at them. A small two-lane bridge ends up getting destroyed. Eight civilians are killed. The defenders are forced to retreat.

Thwarted, they are nevertheless excited about the encounter, and all refer to it as “Our greatest defeat!” They vow revenge.

Violet is shaken by the civilian deaths. They were just some commuters who were in vehicles that were destroyed in the battle. (Six of them were on the thrown bus.) She doesn’t say anything to the other team members. She doesn’t want them to think she’s weak, and she doesn’t want to jeopardize her paper after so much has gone into it.

March

She should be writing her paper now, but the hunt is still on for Malignus. She doesn’t want to leave the group while he’s still on the loose. She doesn’t want to let the team down, and she tells herself the paper would be better if it included his death or capture.

The group is becoming increasingly aggressive. Everyone is trying to compensate for their public defeat. Their fights become more destructive and angry. They still have no way of legitimately dealing with captured villains, and they often end up fighting the same goons over and over again.

Someone in the group suggests, half-jokingly, that they should think about killing their defeated foes. Nobody argues. Violet doesn’t know what to think.

April

Malignus appears again. He’s in another city, about an hour away. This is well outside of the team’s usual territory, but they all deem it necessary to meet their nemesis wherever he appears. They drop what they’re doing mid-week – leaving jobs and school without explanation – to rush to the scene and face him.

Malignus is doing… something. They don’t even know what he’s up to, really. He’s causing destruction and tearing the hell out of the city for no apparent purpose. The Steel Defenders meet him in the street and challenge him head-on. It’s obvious he doesn’t remember them at all, nor does he seem to care.

The fight is short. One of the Defenders is killed, and another ends up in one of those full-body casts. Violet manages to get away unscathed.

May

The news reports that Malignus had shown up in an attempt to provoke a fight with A-list superhero White Sun. The two apparently have a bitter rivalry going. The news doesn’t mention the Steel Defenders at all, except to say that “an independent crime-fighter was killed and another injured”. Nobody seems to care who they are, or connect them with the previous battle with Malignus at the bridge.

Violet realizes that being a superhero is like being an actress: For every famous superstar you see on TV, there are a thousand other people languishing in obscurity. Some people are openly hostile towards “independents” (heroes without some sort of official backing or blessing) and of course there is the ever-present demand for supers to register themselves with the government. (Which leads to the hot-button debate over just how you define “super”.) Violet hates politics and has never paid attention to this side of things before, and only now is she realizing that the debate actually concerns her.

A member of the Steel Defenders quits without comment. Now down to just three members, they stop their weekend raids and begin to drift apart.

Confused, Violet goes to speak with her prof, wanting to talk about the paper she’s been “writing” (although she hasn’t actually sat down and put any words together) and her intended project. She is expecting enthusiasm, curiosity, encouragement, or or perhaps a little direction, but instead Dr. D’Angelo seems alarmed and agitated. She pours out her heart, but he doesn’t say much in response and seems to be eager to end the conversation.

He phones the police as soon as she leaves, and she’s arrested a few hours later just off campus.

June

Her case goes public, and it becomes apparent that her idea to publicly out herself would never have worked out the way she thought. The only people who knew the name Gold Angel were the other members of the team, and the criminals they fought. Her exploits never lead to any arrests, so instead of viewing her as a crimefighter the police see her as a confessed perpetrator of numerous destructive brawls, and a participant in a fight that destroyed a bridge and killed eight people.

Watching her story unfold on the news, she sees photographs of the people who died in their first battle with Malignus. The gravity of the thing begins to sink in.

The press talks about her youth, and about how society should “strongly discourage” young people from getting mixed up with costumed crimefighting. She’s heard this sort of thing before. Somehow she came all this way without thinking about how it might apply to her. She never thought of herself as a real superhero. She was just pretending to be one in order to study them.

Violet sees her mother once after her arrest. Their conversation is more strained than ever before, and if not for the armed guards they might have ended up in another one of their shouting matches. The only words Violet can remember are, “Four years of college. You were just about to graduate. How could you do this to yourself?”

They sort of mutually and silently agree to stay away from each other.

August

Motivated by guilt and not wanting to face the public, she pleads “no contest”. She decides to serve out her sentence quietly. The prosecutor wants to make an example of her, arguing that a stiff punishment now will deter other young people from following in the footsteps of Violet Baines. “Being tough on her could save the lives of countless other young people. We need more doctors, not more patients. More builders, not fighters.”

All eight deaths are placed on her head as counts of involuntary manslaughter. This is not remotely fair in a legal sense, but she’s anxious to get this over with and accepts whatever deal they give her. In the back of her mind, she feels like she deserves it.

Malignus threw that bus at them, and while she probably didn’t have what it took to catch it or stop it or save the people inside, the truth was that the thought never crossed her mind. She ducked, the thing sailed over her head, and she never gave it a second look. Seeing the photographs of the people who died was a shocking moment. She feels responsible for their deaths simply because she didn’t even think of saving them. She realizes there was never anything heroic or noble about Gold Angel, or any of the other members of the team.

The judge hands down the punishment: Eighteen years. Parole in twelve.

Since she was classified as a “super”, she ends up going to super-villain prison. She hadn’t anticipated this. Once inside she realizes that – whether the judge knew it or not – sending her here was basically a death sentence. Being a nominal hero makes it impossible for her to make friends here. Her reputation precedes her, and she’s a target from the moment the door slams shut.

She’s constantly hounded and hunted by her fellow inmates. Unlike the thugs she fought on the outside, some of these inmates have serious powers.

September

The (mild) local coverage of her trial and incarceration ends when White Sun is killed by Malignus, which dominates the national headlines for several weeks.

Four Years Later

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The fights she faces inside are far more challenging than anything she experienced while wearing a mask. Her skills sharpen, and through countless close calls she grows just fast enough to stay alive. She accumulates a smattering of scars and a few joint injuries that nag her even after she recovers.

When she was a nominal super, she always thought villains were just people who were poor, or angry, or misunderstood. She thought you could show them that “their way doesn’t work” by defeating them in battle, and then they would go get honest jobs or something. You just had to care enough and fight hard enough. But after four years of struggle she’s absorbed a lesson that not even Malignus could teach her: Evil is real.

Her life on the inside is intense and brutal. The inmates are too dangerous for standard prison guards, and so they are basically thrown into a warren of concrete and metal bars and made to fend for themselves or die at the hands of other inmates. Even the food delivery is automated. Every day is a struggle to get enough food, water, and sleep without being killed. She ends up killing some of her adversaries. She does so without anguish or bravado. She can’t even remember the exact point when she crossed that particular line. It’s just part of staying alive. Her days of idealism and spandex seem like a thousand years ago.

She regrets the civilian deaths, although even more than that she regrets the foolishness and selfishness she demonstrated during her time as a superhero. She hates the fame-whore superhero mindset, the destructiveness, and the childish self-absorption of the superhero life. She hates Gold Angel most of all.

She’s a quarter of the way to being eligible for parole, and she has little hope of lasting long enough to see that day. She’s almost thirty now, and she figures she’ll probably be too old or slow to stay alive well before parole time comes around.

Malignus intervenes. He strikes at the prison to free some of his servants. A few sections are blown open, including hers. The confusion and the gaping hole in the wall let out a lot of inmates in addition to the ones Malignus was after. Violet slips out with the rest of the runners.

The New Life

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Free again, she survives by working low-wage, low-profile jobs and by trying not to stay in any one place too long. She regrets not just the past four years, but the past eight. College seems like such a stupid waste of time in retrospect. She wasn’t even all that interested in her major. The one comfort she has is that nobody remembers her or the whole stupid Gold Angel business.

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Eventually she is drawn back to crimefighting. She has a lot of reasons for this. She wants to correct her old mistakes by doing things “right” this time. She wants another shot at saving people like the ones on the bus, and this time she wants to do the right thing or die trying. Also, she knows a lot of her fellow inmates are now on the loose, and she wants to even the score with them. And finally, she becomes a hero again because she doesn’t really know what else to do with herself. After years of being hunted and sleeping with one eye open, she’s having trouble adjusting to a life without struggle.

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She creates a new, darker persona. Noctis Lex – “Night Justice”. (Well, proper Latin would actually be Nox Noctis Lex, but she’s learned there’s lots of room for slop when you’re coming up with a name and a costume.) She trades in her stun sticks for swords. This time she won’t play catch-and-release, but this time she also won’t waste time running down slobs the police could handle themselves. Four years of living with real criminals have given her an insight on how to track them down and beat them in a fight.

Four years after the last time Violet last skimmed the rooftops, she returns to the job. This time she’s hunting real criminals.


So that’s what I came up with. And in case you’re wondering about powers: She’s extraordinarily strong and nimble, but beyond that I left it intentionally vague. Is she a mutant or does she just train really hard? A bit like the world of Watchmen, the line between “training” and “supernatural ability” is blurred here, simply because I wanted to write the story of a person, not their powers.

Here is her bio as it appears in Champs Online:

Violet joined a supergroup in college as part of a sociology project, and also as a way of improving the community. She fought as “Goldstar”, a minor hero. Her group eventually crossed a real supervillain and the ensuing battle killed 8 civilians. She unmasked at the end of the project and was shocked when the press, police and foes all invaded her life. She was arrested for her part in the 8 deaths. Escaped from prison, she now fights crime for its own sake as “Noctis Lex” – Night Justice.

That is the maximum space available. I think I could add two more letters to her story before it refused my input. I don’t expect the game to leave room for self-indulgent 2,500 word monsters like this post, but this is frustratingly small. Character creation is such a crucial part of this game, and they just don’t leave much room for the bio.

 


 

The Guild

By Shamus Posted Saturday Oct 3, 2009

Filed under: Movies 32 comments

It’s very likely that some portion of you will not have ever watched The Guild. I know I didn’t see it until it was over a year old.

And even if you’ve seen it before, it’s always good for a chuckle:


Link (YouTube)

 


 

Experienced Points: Your MMO is a Joke

By Shamus Posted Friday Oct 2, 2009

Filed under: Column 36 comments

I’m really, really enjoying Champions Online, but the thing is a mess, thematically. It suffers from the same lack of seriousness that poisoned Hellgate: London. Which made me worried that this is the start of an unfortunate trend. Here is what I think of that.