Google, they think of everything.

By Shamus Posted Saturday Apr 28, 2007

Filed under: Links 25 comments

Totally stolen from the Rampant Coyote

  1. Go to maps.google.com
  2. Click on “get directions”
  3. Enter “New York, New York” as your starting point.
  4. Enter “London, England” as your destination.
  5. Note step #23-24.

Bring a towel.

 


 

Shadow of the Colossus: First Impressions

By Shamus Posted Friday Apr 27, 2007

Filed under: Game Reviews 44 comments

Reader Jadawin noted my interest in Shadow of the Colossus and offered me his copy. Thanks to him for contributing my second game to my PS2 collection!

I’ve read bits here and there about this game. I’d heard that the game was “all bossfights”, which seemed like a strange idea.

Yes, I’ll make a bargain with a strange god to bring my dead girlfriend back to life.  I’m sure that is a fantastic idea and there won’t be any serious consequences.
Yes, I’ll make a bargain with a strange god to bring my dead girlfriend back to life. I’m sure that is a fantastic idea and there won’t be any serious consequences.
The game opens with the main character bringing the body of a young woman to a forbidden temple of sorts. He’s there to plead with the resident god to return the girl to life. The god makes a deal with him: If the young man will defeat the 16 colossi that inhabit this realm, then his wish will be granted. “But”, he warns, “the price will be very high.” I assume the price he’s talking about is in addition to killing the colossi. “It doesn’t matter”, answers the protagonist.

Now, we can tell this is an astoundingly bad idea. The god was even sporting enough to warn the kid that he might not like the results. This game may end in tragedy, but that is not a drawback. Unlike Neverwinter Nights 2, this game isn’t going to unexpectedly snatch away victory from the triumphant player. We can see from the outset that this is headed nowhere good, but the young man is driven and there will be no dissuading him. I’m pretty hooked at this point, if for no other reason than to see what price he pays in the end.
Continue reading ⟩⟩ “Shadow of the Colossus: First Impressions”

 


 

DM of the Rings XCIII:
Impervious to Information

By Shamus Posted Friday Apr 27, 2007

Filed under: DM of the Rings 115 comments

Legolas doesn’t pay attention.
Continue reading ⟩⟩ “DM of the Rings XCIII:
Impervious to Information”

 


 

Working from home

By Shamus Posted Thursday Apr 26, 2007

Filed under: Personal 25 comments

Several people have asked overlapping questions about my unusual employment. I’m not sure what triggered this, but rather than write a bunch of emails I thought I’d write one post.
Continue reading ⟩⟩ “Working from home”

 


 

Frayed Knights

By Shamus Posted Wednesday Apr 25, 2007

Filed under: Links 7 comments

Jay is onto something great here. He’s working on a comedy RPG. I had to make a WILL saving throw to keep from making a little “squee” sound when I read about it.

(The post mentions a hemp golem for crying out loud. There are about a hundred jokes in that idea alone.)

 


 

DM of the Rings XCII:
Ding!

By Shamus Posted Wednesday Apr 25, 2007

Filed under: DM of the Rings 116 comments

The players finally get some XP. Legolas is pissed.

 


 

GTA: LCS: Grand Theft Railroad

By Shamus Posted Tuesday Apr 24, 2007

Filed under: Game Design 38 comments

One of the things which bugs me about Grand Theft Auto: Liberty City Stories (and its many siblings) is the appalling lack of freedom when encountering challenges: There are a dozen apparent ways to attempt to solve a problem. One of them is correct. Retry until you guess right.

Most missions require a certain degree of foreknowledge. Going into a situation, you never know if you will need a fast car, a heavy car, a motorcycle, or if you will be fighting on foot. Will you fight many weak foes (bring a pistol) or a single strong one (bring a shotgun) or will you need to be shooting while driving? (Bring a submachine gun.) You have to try a mission a few times to know what you’re up against and use that knowledge to prepare, but then the game thwarts attempts to otherwise use that knowledge to your advantage. You have to use some foreknowledge, but not too much, and only when the game allows. Case in point:

The Setup:

Salvatore Leone, a Mafia Don, has been kidnapped. His kidnappers have him in the trunk of a car. They plan to take the car to the junkyard and put it into the crusher. Sal is a lying, murderous, drug-selling, wife-beating scumball, and my job is to rescue him.

Continue reading ⟩⟩ “GTA: LCS: Grand Theft Railroad”