DM of the Rings Remaster L: Not to be Looked in the Mouth

By Peter T Parker Posted Sunday Dec 17, 2023

Filed under: DM of the Rings Remaster 5 comments

-Shamus, Friday Jan 12, 2007

Continue reading ⟩⟩ “DM of the Rings Remaster L: Not to be Looked in the Mouth”

 


 

This is a Personal Post (Yuck)

By Bay Posted Friday Dec 15, 2023

Filed under: Random 27 comments

So, I was meant to be writing my Sims 4 Overthinking post, but, you may have noticed that I’m not.

I need to put something together real quick to explain that Charlie’s series will no longer be hosted here. I don’t know if they’re going to take it somewhere else or not, I’ll let them decide that, but either way it won’t be here.

I haven’t mentioned it, to avoid airing my bullshit onto strangers, (which is obviously what I am now doing) but Charlie and I split up almost five months ago. Them and Elliot had been split already for over a year, so there’s no crossfire involved, just the end of a long term relationship. Things just suck. They’ve moved out and we’ve split what assets we had, but removing them from the rotation here was something I wanted to (and couldn’t) avoid.

Their content should be somewhat replaced by something Peter is working on which I’m really enjoying the first drafts of.

This week I’ll take the short post with the silver lining I can. I got home from surgery last Wednesday only to find myself suddenly symptomatic of strep throat on top of recovery from paying someone to rip bones out of my face. I’m tired.

Sorry this is a bummer-fest. Maybe I’ll chant ‘Dark Souls is too hard!” a few times and see what fascinating beings pop out of the wood work. Like how they throw pumpkins full of raw meat to bored lions. Enrichment.

 


 

Wednesday Action Log 12-12-23

By Issac Young Posted Wednesday Dec 13, 2023

Filed under: Epilogue, Action Log 19 comments

Finished Breath of The Wild yesterday after bingeing it all week. Starting Tears of the Kingdom now. No opinions yet, but will keep updated.

What are you guys playing?

 


 

SWTOR: Rix’larril’an of the Ascendancy – Commentary Track 1

By Paige Francis Posted Monday Dec 11, 2023

Filed under: Epilogue, Epilogue, Paige Writes, Random 7 comments

As teased in the last post, Rix’larril’an’s upcoming adventures on Dromund Kaas will introduce Revan to the world of Star Wars: The Old Republic. I say “introduce” because, despite Revan being created by BioWare for the first Knights of the Old Republic roleplaying game…they were THE playable character in that first game…BioWare had to adopt a canonical “version” of Revan, and a canonical story, for SWTOR. To be fair, this had already been done in comics, at least; from what I remember. There *may* have even been a novel or two by the time SWTOR was introduced. Point being, to the players of the earlier games, Revan existed primarily as head canon…Revan had made particular choices along an overarching path and ended up being a particular person. And that person mostly didn’t agree, to varying degrees, with what the official Star Wars canon became. Yes, secondary canon, “Legends” canon; this will all be dealt with when appropriate. We’re not talking about canon philosophy. Within the SWTOR universe, I’m not exactly a fan of how Revan was integrated. But the same concept applies to each character you create in The Old Republic, and some of these choices end up being…incompatible…with future expansions and stories. That’s not even counting the two big game-changing expansions that created an entirely new concept of “The Emperor” and were also, incidentally, written with force-using characters in mind as the player; leaving the non-force-using characters to just fill in their own blanks as to why they got sucked in to the story.

Continue reading ⟩⟩ “SWTOR: Rix’larril’an of the Ascendancy – Commentary Track 1”

 


 

DM of the Rings Remaster XLIX: The Name Game

By Peter T Parker Posted Sunday Dec 10, 2023

Filed under: DM of the Rings Remaster 26 comments

Nobody wants to play a campaign with Emperor Fred or High Chancellor Gary, and so the usual approach is to give everyone high fantasy names like King Geon’ai, Sir Lua’an-Eradin, or Lady Alaain Mera-Dovrel. You know, strange and fantasy-ish. Of course, this means the names will all be unpronouncable, difficult to spell, and easily confused. For fun, have your players describe the plot of your campaign after it’s over. I promise it will sound something like this:

The dragon guy with that black sword was oppressing the people that lived on those hills. Then that one king with the really long beard got that one chick with the crazy hair, and she went to that one lake. Then she got corrupted by that curse thing that made her attack that group of guys we found dead. You know, the ones that had that +1 sword and the bag of holding? Once we broke her curse she told us about the dragon guy and gave us that thing. And the map. Then we found the dragon dude and kicked his ass.

It’s like living in a word without proper nouns. I’ve always wanted to make a campaign like this:

The Dark Lord Walter, wielder of the Black Sword of choppery, was opressing the peoples of Pittsburgh. Then King George Washington enlisted the help of the Warrior Princess Rapunzel. Sadly, in the Land of Yellowstone she fell under a spell and slew the Steelers, Knights of Pittsburgh. At last the heroes freed the princess, traveled through the kingdom of Barstow, and confronted Walter in the land of Spokane.

Sure, it sounds stupid, but you have to admit: your players will be able to remember, pronounce, and even spell all of the important people and places.

-Shamus,  Wednesday Jan 10, 2007

Continue reading ⟩⟩ “DM of the Rings Remaster XLIX: The Name Game”

 


 

Wednesday Action Log 12-6-23

By Issac Young Posted Wednesday Dec 6, 2023

Filed under: Epilogue, Action Log 28 comments

This week I’m not doing much, I’m in between games right now and all I’ve played was Mario Galaxy; hopefully I’ll find something to play for next week.

What are you guys up to?

 


 

SWTOR: Rix’larril’an of the Ascendancy 2.01 – Head Fake

By Paige Francis Posted Monday Dec 4, 2023

Filed under: Epilogue, Paige Writes 4 comments

Watcher Two indicated the statue of Darth Vowrawn “towered over the landscape, facing Kaas City threateningly.” Despite this, Kaliyo and I had to ask directions. We end up backtracking all the way through the jungle to the ((current) plebeian) entrance to the Kaas City spaceport looking for the right FOOTPATH THROUGH THE JUNGLE that leads to the GIANT STATUE YOU CAN’T MISS, that is incidentally in the MIDDLE OF A SLAVE REBELLION. It shouldn’t be this hard. However, I’ve always been told if you need to hide something, put it in the middle of the desert or the jungle. I guess that’s true. Continue reading ⟩⟩ “SWTOR: Rix’larril’an of the Ascendancy 2.01 – Head Fake”

 


 
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Quakecon 2011 Keynote Annotated

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Stolen Pixels

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Self-Balancing Gameplay

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Good to be the King?

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Wolfenstein II

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Bad and Wrong Music Lessons

A music lesson for people who know nothing about music, from someone who barely knows anything about music.

 

The Best of 2019

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Bethesda’s Launcher is Everything You Expect

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