This week I’ve done pretty much nothing, I’m in between games right now and I’m not sure what I’m going to play next.
What are you guys playing?
This week I’ve done pretty much nothing, I’m in between games right now and I’m not sure what I’m going to play next.
What are you guys playing?
It’s to the surprise of no one that the theoretical plan of replacing the French doors with a single door made from half of the original is a messy, impossible task. On paper it looked lovely. In practice, filling the wall is impossible, the door doesn’t line up right, nothing looks good and our family is frustrated. They begin calling the dismantled door the ‘fre do’, (half of french door) which is hilarious to them in their pushed to the edge states.
There is wordless grunting, helpless pointing, and a lot of shouting about the ‘fre do’. One family member holds up the door, another tries to line up the holes in the wall, and the third directs in what devolves quickly into a bad and inexplicable French accent.
Continue reading 〉〉 “Sims 4 Overthinking: Nch Ors”
Nothing to report. I guess I played some Tears of The Kingdom, nothing worth mentioning. We got a new coffee table?
What are you guys up to?
Instead of trekking back through the jungle to The Wall, I borrow one of the Revanites’ speeders and visit the Chiss Embassy. I’m a bit rankled that Intelligence didn’t provide me with transportation. While it is true most locations, no matter how remote, somehow have some minimal form of public transportation available, I seem to be doing quite a bit of walking. After a bit of arm-pulling and name-dropping, the Embassy arranges a personal transport that will adequately fit my needs:

Continue reading 〉〉 “SWTOR: Rix’larril’an of the Ascendancy 2.03 – Compound Fracture”
While the visual code being translated to script won’t solve any social issues, it does have its uses.
The exchange provides a very important bridge between the colorful stimulus loving meat brain and the needed rigidity to instruct the box to do what you need. With the neat side effect of looking a lot more interesting to play with than the code itself, while taking some of the harshness out of trying to stare down a big wall of code. Which, while undeniably one of the best ways to do it, definitely doesn’t give it many points in ‘looking interesting and fun to do’
Continue reading 〉〉 “Code Monkey Beta: Part 2”
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.
What is a skinner box, how does it interact with neurotransmitters, and what does it have to do with shooting people in the face for rare loot?
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
What lessons can we learn from the abrupt demise of this once-impressive games studio?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.