I’m going to start by listing the initial ground rules of the playthrough.
- No equipment, meaning no weapons or armor. Geralt will be wearing his classy white boxer shorts the whole way.
- The only thing Geralt can keep on his person is booze. Since Witcher potions are made with alcohol as a base, I consider potions to be a type of booze, so they’re acceptable. This will obviously require us to occasionally have alchemy ingredients in our inventory as well (I think of them as being something like cocktail mixers), so those are acceptable. Gwent cards are not actually stored in your inventory itself, so they’re all right too.
- No HUD. I actually recommend making very limited use of the HUD even for a non-crazy person playthrough, as I and others have found that it causes you play the game in a very different – and arguably more immersive – way.
- Geralt must never turn down an offer of either alcohol or gwent.
- Combat should be as punching-oriented as possible, meaning minimize the use of signs. Rule 5 is, of necessity, going to be one of the more flexible ones, since there are some enemies that you simply can’t defeat with punches alone (that, or it would be painfully boring to do so).
I may add more rules as we go on, but those are the basics. This is obviously going to make the game more difficult, but based on my experimentation so far I believe it’ll still be doable. I have a relationship with game difficulty that’s kind of the opposite of the usual. Usually it’s the young whippersnappers, with their mongoose-on-adderal reaction times, who like the hard stuff. But for me, I always used to play games on normal (or the equivalent) and it wasn’t until later that I started routinely cranking up the difficulty.

To me a higher difficulty is a way of savoring a game. Of necessity you play it a bit slower, and it also makes you really learn the mechanics. I play fewer games than I used to, so I want to savor the ones that I do play. In the Witcher 3, the highest difficulty (death march) is not really that hard, at least not compared to, say, a Fromsoft game, or even earlier entries in the series. Plus, I always enjoy playing what I call “punchmages.” Hence, the five rules.
Continue reading 〉〉 “The Witcher 3: White Orchard, Part One”
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