Double Diecast this week! Chris attended the Game Developers Conference, and he’s returned with tidings and folk wisdom. Stay a while and listen.
0:00 GDC is expensive.
5:00 Oculus Rift and VR in general.
24:00 The Steam controller.
30:00 IGF/GDC awards.
For the curious, the winners are listed here.
41:00 GTA is “Ugly”.
Just to avoid any potential fan-rage, let me make it clear that I’m not talking about graphics. When I say GTA is ugly I’m talking about the nasty heart of the game, which seems to hate everything, even its own despicable lead[s].
45:00 Project Greelight is being discontinued, and replaced with anarchy.
Here is the Errant Signal that Chris made about Greenlight when it was introduced back in 2012.
47:00 Lost levels
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.