Jade Empire: Nitpicks

By Shamus Posted Monday Apr 16, 2007

Filed under: Game Reviews 12 comments

How am I supposed to write a nitpick post about this game? It’s like, yeah this supermodel and I went out last night. We ate at a five-star restaurant and then we went back to her house. I played Guitar Hero on her PS3 while she played backup for me on a real, actual guitar, on which she is a virtuoso. But then she didn’t have any of the bonus packs for the game and I was tired of all the original songs so I just went home. Still, as I have noted before, complaining about videogames is part of what I do here, and I refuse to be denied my pleasure because the game doesn’t have anything worth complaining about.

The nitpicks, in no particular order:

It doesn’t make sense the Jia had the last part of the amulet. Wouldn’t she have given it to the Emperor? They had ready access to airships and he was keen on getting it.

I really would have liked to be able to change clothes or customize my character. Since part of the plot takes place in pre-rendered cutscenes, the character had to remain static in order to match the pre-rendered stuff. Now that the game has been ported to the PC, (and thus we are no longer limited to television resolution) the pre-animated stuff isn’t that much better looking than the game itself. Some might argue that the realtime stuff looks better. It’s certainly crisper. Still, it would have been fairly expensive to change this for the PC and I don’t fault Bioware at all. I just… you know, wish.

In KOTOR you could have two companions at a time. This seemed like a perfect number to me. Some games allow larger parties, and that gets too crowded. Jade Empire takes this down to one companion at a time, which means your friends rarely get the chance to talk to each other. I kind of miss that dynamic.

There are a few minor bugs. When moving to a new area, sometimes the camera ends up facing straight down. A quick save & load fixes this without losing any progress, and the bug is pretty rare, but I hope they fix it all the same. Once in a while a patch of fog will blink in and out of view, which is distracting. Other than these few hiccups, the game is flawless. I never saw any broken / buggy quests.

But my biggest lament is that I wish there was more of it. A single play-through takes between twenty and twenty-five hours. Sure, you will probably go through it more than once, but I felt like the game needed a longer first act. I would have liked to spend another hour or so in Two Rivers and the surrounding area. However, if given the choice between short and perfect (Jade Empire) or long and unfinished (Oblivion, Neverwinter Nights 2) there isn’t any debate. I’ll take the shorter experience every single time. Still, I wouldn’t have minded if the game just padded things out with a little more combat, just to stretch out the experience ladder a bit. And while we’re asking the genie for more wishes, I would have liked another town between Tien’s Landing and the Imperial City.

Yeah, this is a pathetic list of nitpicks, and it makes me seem sort of petty for even bringing them up. Still, this is what you get when you put out an excellent game: The thing is nearly unassailable.

 


 

DM of the Rings LXXXVIII:
An Unexpected Maneuver

By Shamus Posted Monday Apr 16, 2007

Filed under: DM of the Rings 101 comments

Gimli gets totally tossed..

Yeah, so this strip should really come before the earlier one where Gimli is already fighting on the causeway. I can’t help it if I don’t think these up in chonological order. Actually, I didn’t think about the Dwarf-tossing bit until people started talking about it in the comments and I realized it was an Anticipated Event.

 


 

GTA:LCS: First Impressions

By Shamus Posted Monday Apr 16, 2007

Filed under: Game Reviews 10 comments

I’m playing Grand Theft Auto: Liberty City Stories. Number of missions completed before I became disgusted and looked up cheat codes: 7. Some things never change. This game really knows how to enrage me.

In this game you play as Tony Cipriani, who was an NPC back in GTA III, which is in the future from this game’s standpoint. Got it? No? Fine.

New in this version of the game is the ability to see out windows. I like how I’m wandering around my apartment idly carrying a submachinegun.  Only in GTA.
New in this version of the game is the ability to see out windows. I like how I’m wandering around my apartment idly carrying a submachinegun. Only in GTA.
In GTA III Tony was the dumbest of the Mafia bosses. He was slovenly, tubby, and thick-headed. Not exactly the ideal protagonist. They’ve smartened him up and slimmed him down for you in this game. Perhaps the final mission has you hit your head, get brain damage, and the subsequent hospital stay has you gain 50lbs.

Even with the retcon IQ boost up he’s still not the sharpest knife in the drawer. He’s not very impressive physically, and he still looks like he needs to spend some quality time with a bar of soap.

The game re-uses the Liberty City scenery from GTA III, but with a few minor tweaks to keep things interesting. Many improvements from later installments were backed into the original GTA III gameplay. You can bail out of moving vehicles, ride motorcycles, change clothes, and a number of other things that weren’t possible the last time we visited Liberty City. Sadly, swimming and crouching didn’t make it, so you once again get to enjoy the stupidity of drowning in shoulder-deep water and standing like a target dummy in combat.

There are a few new mini-games here. I saw a set of missions that let you become a “car salesman”. I figured this was a euphemism for stealing cars, but no: You actually have to sell cars by taking an NPC for a ride and demonstrating the capabilities of the vehicle. Clever. I will say this: Those would-be customers are exceedingly brave. I have yet to make a sale, but I have killed a number of them and totaled a few cars in the attempt. They don’t seem to mind.

I had hoped the flirting they did with RPG stat-building gameplay in San Andreas would make it into this game, but that didn’t play out. I cling to those scant few RPG elements like a lifeline. The core gameplay of GTA isn’t really my thing, and as I play the game I can’t help but fantasize about how the game could be a sort of urban version of Oblivion.

An apt title for the game might be Grand Theft Auto: More of the Same. This is not necessarily a bad thing.

 


 

Grand Theft Chronology

By Shamus Posted Sunday Apr 15, 2007

Filed under: Video Games 17 comments

I’m writing about Grand Theft Auto this week. I’ve remarked on this series before.

The series turns ten this year. The game has an odd history. Most of the press surrounding the game focuses on the graphic content and outrageous gameplay, but the thing that has amazed me the most about the game is the technology.

The original Grand Theft Auto games looked primitive for their day.
The original Grand Theft Auto games looked primitive for their day.
The original GTA and the sequel GTA II were both top-down scrollers. GTA came out in 1997. The graphics were fairly dated, but it featured some very shocking gameplay (car theft, murder, and rampant destruction) and a sense of humor, not to mention a refreshing open-ended approach. GTA II came out in 1999 and used more or less the same graphics. Neither game was particularly compelling to me. I found them to be amusing but frustrating.

Then in 2001 Rockstar came out with GTA III and more or less conquered the PS2 with it. I still can’t believe the technological jump they took from the 1999 GTA II to the 2001 GTA III. It was like they got hold of some strange alien technology. The game went from being a simplistic, lo-tech excuse to blow up cars to one of the most cutting edge 3d worlds ever. Even six years later I don’t think anyone else has really matched them for spacious, realistic urban landscapes. I don’t know what happened that enabled them to take such a huge leap forward. Did they harvest some of John Carmack’s blood and make themselves a clone? Or an army of clones?
Continue reading ⟩⟩ “Grand Theft Chronology”

 


 

Plugins Behaving Badly

By Shamus Posted Saturday Apr 14, 2007

Filed under: Notices 42 comments

In response to the feedback from yesterday, I’ve turned off Bad Behavior and added a new plugin which does captcha. (Captchas? Chptchai? Is there a proper plural for this annoying and cumbersome acronym? Hard to remember, hard to spell, hard to pronounce! It’s a trifecta!) The new plugin shouldn’t daunt you with unreadable swirly characters, white on an off-white background with medium-white lines in the background. It just uses a few easy-to-recognize words and simple fonts.

It’s another step readers have to take in order to comment, and the rejection screen is appalingly crude, but otherwise the system should be painless.

Feedback desired. Let me know if the thing acts up. If you can’t post at all, please let me know: shamus -at- shamusyoung dot com.

 


 

I’m a leaf on the wind

By Shamus Posted Saturday Apr 14, 2007

Filed under: Nerd Culture 35 comments

As a followup to this quiz, I give you the following:

Your results:
You are Wash (Ship Pilot)

Wash (Ship Pilot)
90%
Zoe Washburne (Second-in-command)
70%
Kaylee Frye (Ship Mechanic)
65%
Derrial Book (Shepherd)
60%
Dr. Simon Tam (Ship Medic)
55%
River (Stowaway)
45%
Inara Serra (Companion)
35%
Jayne Cobb (Mercenary)
35%
Malcolm Reynolds (Captain)
30%
Alliance
30%
A Reaver (Cannibal)
10%
You are a pilot with a good
if not silly sense of humor.
You take pride in your collection of toys.
You love your significant other.


Click here to take the Serenity Personality Quiz

 


 

DM of the Rings LXXXVII:
Hack, and Also Slash

By Shamus Posted Friday Apr 13, 2007

Filed under: DM of the Rings 135 comments

Aragorn takes his turn.
Continue reading ⟩⟩ “DM of the Rings LXXXVII:
Hack, and Also Slash”