A Fire

By Shamus Posted Saturday Jun 9, 2007

Filed under: Personal 32 comments

“Mommy, it looks like the neighbor’s garage is on fire!”

Just a few hours before the fire.  The garage is peeking out from behind the bushes and trees.
Just a few hours before the fire. The garage is peeking out from behind the bushes and trees.
My girl can be pretty high strung sometimes, so when I hear this I figure it means the neighbors are burning leaves on the far side, and the resulting ribbon of smoke makes it look like the fire is coming from the garage. I glance out the window. She is not exaggerating. There is a fire inside of the building. A serious fire. Flames reach out from the yawning windows.

There is shouting. People are very close to the building, frantically trying to do something. Are they trying to fight it? This is way beyond a garden hose or fire extinguisher sized problem. This blaze is not kidding around. A beautiful large-size pickup is so close to the building that it’s tail lights are probably melting. Screw the garage! Move the truck! The garage isn’t near any other important structures, so no houses are in danger as far as I can see.

It’s Saturday, May 26. Memorial Day weekend. It’s mid-afternoon on a nice sunny day. This morning we were running a yard sale. Now the neighborhood is in sudden chaos. I hear the wail of approaching fire engines. No, it sounds like an ambulance. Actually, it’s both. Eventually, it’s a lot of both.

Continue reading ⟩⟩ “A Fire”

 


 

Good / Bad News

By Shamus Posted Friday Jun 8, 2007

Filed under: Links 16 comments

The bad news: You’re confined to a wheelchair.

The good news: Wheeeeeee!

Actually it looks like that would have been scary. Thankfully he got away without a scratch. Seems like the guy was a good sport about it, though.

 


 

DM of the Rings CX:
Roleplaying, at Last

By Shamus Posted Friday Jun 8, 2007

Filed under: DM of the Rings 128 comments

Continue reading ⟩⟩ “DM of the Rings CX:
Roleplaying, at Last”

 


 

Foremost Message

By Shamus Posted Friday Jun 8, 2007

Filed under: Links 27 comments

James Lilek’s new blog at Buzz.mn is already dealing with F1RST P0ST! issues. He suggests a “disabling jolt of electricity” for anyone first-posting his site, but I notice comment #1 is just such a post.

It’s time to respond in kind: I’m going to senselessly delete the very first comment on this post, no matter what it is. :)

UPDATE: And the victim was Telas, whose musings are now lost forever, alas. Seems sort of stupid now, but I promised. who cheated by double posting. Curse you Telas! I’ll get you for this!

 


 

A New Spell

By Shamus Posted Friday Jun 8, 2007

Filed under: Tabletop Games 35 comments

In the comments of this post a reader notes their overlong comment and remarks that they posted a “wall of text”.

Reader Zaghadka responds:

What a great idea for a spell:

“Wall of Text” (Illusion, Bureaumancy)

Upon casting this spell the mage bathes a 10′x10′ cube/lvl. area with mindless mutterings, ranting, copious formulaic backstory, or repeated iterations of “Romani ite Domus!”

Anyone in the area of effect must make a will save or suffer one of three effects: Confusion, Emotion of Hopelessness, or their head explodes. Blind targets are not affected. Dyslexic targets save at +3.

Counterspell: Erase

Perfect. I’m still laughing.

 


 

Jade Empire: Character System

By Shamus Posted Thursday Jun 7, 2007

Filed under: Game Reviews 29 comments

(NOTE: I wrote this weeks ago and then forgot all about it. Recently I was playing a different RPG which brought all of this to mind.)

Being a real-time fighting game, Jade Empire is very different from other character development systems. (“Character development” in this context means the player increasing the stats of their in-game persona – leveling up, and whatnot – and has nothing to do with developing characters in the sense of establishing personalities and getting to know NPCs.)

Some games are very level-driven. Diablo is a good example. In that game, having good equipment and decent skills at playing will tilt the odds in your favor, but never so much that you could overcome a monster ten levels above you. Levels are everything in that game. By the time you finish Diablo, you will be doing at least an order of magnitude more damage than you were at level 1. If you were to take a level 1 Diablo character and transport them to the final levels of the game, it would be impossible to play. Even the weakest monsters would kill the player in a single blow.

Jade Empire sits at the opposite extreme. Levels just don’t have much impact on the game. You have three stats (Body, Spirit, and Mind) and each level you get a mere three points to spend on these stats. In the long run, those points just don’t ammount to much. In my game, a majority of my points came through questing, and just 28% of them came as a result of leveling up. This means if I had gone through the entire game and remained at level 1, my stats would only be 28% lower by the end. Where in Diablo an end-of-game character might be doing ten or twenty times more damage than a new character, in Jade Empire your damage will – at best – double during the course of the game.

The other aspect of the leveling system is the sheer simplicity of it. Continue reading ⟩⟩ “Jade Empire: Character System”

 


 

Pedantic Nitpicking

By Shamus Posted Thursday Jun 7, 2007

Filed under: Rants 0 comments

Steven talks about some of the reasons he quit writing at his primary site a few years ago. As his site grew, he started getting mail that would “set his teeth on edge”. Steven recently said:

What I really hated was people who could only see details and were obsessed with them. I could predict what kinds of things would cause them to respond.

I know exactly what he’s talking about. Continue reading ⟩⟩ “Pedantic Nitpicking”