You can give your players incentive to do things, but if it’s not the incentive they’re looking for they will probably demonstrate it by their in game actions. Some examples of player incentives include:
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Linux vs. Windows
Finally, the age-old debate has been settled.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.