Site Reorganization

By Shamus Posted Sunday Sep 21, 2008

Filed under: Notices 37 comments

As this site has moved away from its origins (tabletop games) and become a site more about video games, the categories have gotten skewed. It’s gotten to the point where cramming all of my videogame-related posts into a single category no longer makes any sense. To combat this I was offloading some of them into rants, even if the thing I was discussing wasn’t really rage-worthy, but instead just an interesting annoyance. This made the site seem a little more angry than it should. (Not that I have any shortage of stuff to get incensed over these days.)

The “Random Thoughts” category has become a big hole into which all sorts of things get thrown. This weekend I’m shuffling posts around and re-categorizing them. I now have a category just for my commentary (my so-called “reviews”) on single games, and another for talking about videogames in general. I’m going through the “Random Thoughts” archives and seeing if I can file those posts someplace useful. I mention all this not because I think you care about the minutiae of running this site, but because I know some people read through those series in chronological order, and this is going to make a hash of that if you’re trying to do so while the whole thing is in flux. Sorry.

Also, I’m going to shelve my survival horror series for a bit. October is a better month for that. So this weekend I jumped into Tabula Rasa. We’ll see where this goes. Will it enslave me like Wow, or underwhelm me like Hellgate? Will my inevitable criticism draw an army of irate Tabula Rasa fans to let me know that I “just don’t get it”?

I guess we’ll find out.

 


 

LHC Rap

By Shamus Posted Saturday Sep 20, 2008

Filed under: Movies 25 comments

Here is a rap song video about the Large Hadron Collider, in which you can see pictures of the massive facility, as well as view footage of white people dancing very badly.

You’re welcome.

 


 

ObsCure: Final Thoughts

By Shamus Posted Friday Sep 19, 2008

Filed under: Game Reviews 31 comments

Setting

Schools.  They don’t make ’em like they used to.  Staircases are like rollercoasters: The fancy metal ones just don’t have the charm of their wooden ancestors.  Note the textured wallpaper in the upper right. The level designers did their homework for this game.
Schools. They don’t make ’em like they used to. Staircases are like rollercoasters: The fancy metal ones just don’t have the charm of their wooden ancestors. Note the textured wallpaper in the upper right. The level designers did their homework for this game.
I know in my last post I promised that I’d talk about the good parts of the game. As I looked over my notes I realized that the only thing I had in the “good” column was the setting. I’m not suggesting that it’s worth your while to endure the clunky combat and tepid story just so you can walk around looking at the buildings, but it really seems to be working for me.

The school of Leafmore High is wonderfully realized. There is something deliciously bleak about antique institutional buildings. With their former ornate glory reduced to scuffed woodwork and peeling paint, those buildings take on a hunted quality even in broad daylight. At night their dim, jaundiced lighting and flaky electrical systems can spook you well before the monsters crawl out of the woodwork. I spent a couple of my pre-highschool years in buildings from roughly the same time period, and they were every bit as hollow and dreary as Leafmore High.

Continue reading ⟩⟩ “ObsCure: Final Thoughts”

 


 

Stolen Pixels #22:
Awesome’d: Episode 1

By Shamus Posted Friday Sep 19, 2008

Filed under: Column 0 comments

Thus begins my tribute the the recent excellence of episodic gaming. I don’t like the idea of big-name developers that put out a game with no ending and then hold the story ransom until they can get funding for the next installment. (And I’m looking at you, Assassin’s Creed and Dreamfall.) But Telltale Games is doing this episodic thing right.

This is the first in a five-part series that will chart my course from here to self-indulgent irrelevancy. (So we’ll basically be going full circle.)

 


 

If I Ran the Show

By Shamus Posted Thursday Sep 18, 2008

Filed under: Video Games 63 comments

A good question from Galen in the earlier post on Spore DRM:

I’m just curious now, from the other perspective, lets say you made the game. What would you do as DRM assuming your game was good enough to sell… a lot. I’m definately not siding with EA here. I’m just noticing that when you review games you say how you would do it (FPS trackball, Survival Horror posts). So what would you do if it were your money and time that will be pirated?

That depends on how much control I had. If I was working for any normal publisher, then I wouldn’t have any choice at all. I’d have to use whatever system they told me to.

But if I was making an indie game, or if I miraculously had the clout to dictate terms to a publisher, then I’d take my own advice:

Continue reading ⟩⟩ “If I Ran the Show”

 


 

ObsCure: First Impressions

By Shamus Posted Wednesday Sep 17, 2008

Filed under: Game Reviews 34 comments

I’m beginning to realize that the game I hold up as an example of Survival Horror perfection – Silent Hill 2 – is a complete aberration. It was the first Survival Horror game I really played (aside from dabbling a bit with a couple of games for a half hour or so) and I assumed there were more like it out there. As far as I can tell, there aren’t. I can’t help but judge Survival Horror titles – games ostensibly designed to frighten the player – by the criteria I wrote about a while ago on how to scare players. That’s not really fair, since what I’m looking for is apparently very different from what the designers are trying to do. But until I become so fabulously rich that I can make my own game for other people to pick apart, I have to make do with what I find on the shelf. I buy these Survival Horror titles, each time hoping that my list of ideal features and the designer’s list of features have an area of intersection on some unidentified Venn Diagram.

ObsCure is very much a standard SH game. All the usual suspects are here: 1) Clunky combat 2) Rationed saves 3) Aggressively difficult gameplay and 4) A story that collapses like a house of baking powder if you accidentally think about it.

This is not to say it’s a bad game. In fact, if you’re a fan of old-school survival games then this is probably exactly what you’re looking for. But I’m going to pick it apart for not being the game I want it to be, because I’m petty and unfair. This nitpickery begins now: Continue reading ⟩⟩ “ObsCure: First Impressions”

 


 

Spore: DRM Backlash in the News

By Shamus Posted Wednesday Sep 17, 2008

Filed under: Video Games 92 comments

It seems PC Gamers managed to rattle their cages loud enough to get the attention of the Washington Post and Forbes with their protest of Spore.

Several people commented that Amazon.uk has every right to remove reviews from people who haven’t played the game. I completely agree. Actually, Amazon has the right to remove any review from anyone at all – it’s their site and they can do as they please. They do need to be aware – and I’m sure they are – that regularly removing low reviews would cause people to distrust the whole system. But I don’t think that’s a problem here.

The thousands of people who gave Spore a one-star review on Amazon without playing the game weren’t reviewing the game as much as taking part in an impromptu protest. I agree with their cause and I’m very glad that Amazon USA let those reviews stand, since it was most likely the catalyst for the news stories above. If nothing else it’s forced EA public relations people to come out on stage so we can boo them.

Continue reading ⟩⟩ “Spore: DRM Backlash in the News”