Assassin’s Creed 2 EP14: Free Shave & A Haircut

By Shamus Posted Wednesday Oct 19, 2011

Filed under: Spoiler Warning 76 comments


Link (YouTube)

At one point in this episode Josh is trying to leap along a line of wooden beams protruding from the wall. Suddenly his character embraces the wall. Then Josh begins the run again and Ezio leaps AWAY from the wall.

That particular problem is happening to me a lot, and I think it comes down to an ambiguity in the controls: Are they character-relative, or camera-relative? If Ezio is aligned to run along the beams, but the camera is pointed away from the wall, then what happens when I press “forward”? Is Ezio going to move forward from his perspective (along the wall) or from my perspective? (Away from the wall.)

Some games use one, some games use another. It gets really confusing when the camera is facing a wall, Ezio is pointed along the wall, you push the stick to the side, and the camera begins to swing around behind behind him as he moves.

Here it’s a little more frustrating because there are intended “lines” of movement, and the game tries to interpret your intended path. If your manipulation of the controls is telling Ezio to move “diagonal” away from the wall, he’ll continue to move directly along it, or directly away from it, depending on which is closest to what you’re suggesting through the controls. As the player, you can’t feel that you’re telling Ezio to move diagonally, because he’s moving straight. You think, “Ah! Holding the stick forward and slightly to the side like this is making him run forward! I’ll keep doing that.” Then the camera shifts, or you move the stick very slightly. Suddenly your diagonal suggestion is closer to “away from the wall” than to “along the wall”, and Ezio leaps out into space for seemingly no damn reason.

Green is where the player’s input is telling Ezio to go.  Yellow is where Ezio is actually going.  The player is unaware that they’re giving bad directions because Ezio is moving as desired.
Green is where the player’s input is telling Ezio to go. Yellow is where Ezio is actually going. The player is unaware that they’re giving bad directions because Ezio is moving as desired.

This problem became really severe for me once I reached Venice. There are a lot more non-ninety-degree walls along the canals, and all too often I find myself slamming into walls or leaping into the water.

It’s very similar to the frustrations you get with auto-aim: Players have trouble understanding the correct thing to do when the game does so much auto-correction that they can’t see mistakes until they become severe.

 


 

Autoblography Part 30: Summer School

By Shamus Posted Wednesday Oct 19, 2011

Filed under: Personal 126 comments

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I’ve maintained my habit of minimizing work in boring subjects, skateboarding along the rim of the failure chasm. This has always worked out for me in the past, but I was sick several times this year. On top of that, I was away several times due to the various competitions. I’ve missed a lot of school, and so managed fail a couple of classes. One of them was a harmless elective. Unfortunately, the other was not, and so I’m going to be one credit short.

I don’t attend the cap & gown ceremony. When the school year ends, I still have a couple more months of schooling to complete. Continue reading ⟩⟩ “Autoblography Part 30: Summer School”

 


 

Assassin’s Creed 2 EP13: Press Dodge to Dodge

By Shamus Posted Tuesday Oct 18, 2011

Filed under: Spoiler Warning 123 comments


Link (YouTube)

I can’t wait until we do an LP of GTA IV and we can spend all our time talking about Assassin’s Creed II.

For reference I did a head-to-head review of Saints Row 2 vs. GTA IV here. Also, I deconstructed the Rockstar approach to mission design here.

 


 

Autoblography Part 29: The Headache

By Shamus Posted Tuesday Oct 18, 2011

Filed under: Personal 112 comments

This is a really bad headache. The pain was unbelievable in CAD class at the start of the day, and it’s only gotten worse since then. Sometimes I try to tough it out and endure the day when I get these things, but this one is overwhelming. The school is too loud and too bright. I have to get out of here.

This means going to the nurse’s office. I do the math: She will make me lay around for twenty minutes to see if my migraine will magically go away for no reason. She will also take my temperature for no reason, because that’s what she always does. After that she’ll cave and call somebody to come get me. This might take some time, depending on how many of my relatives she needs to call. They probably won’t dash out of the house the moment they hang up the phone. It will probably take them forty-five minutes to get here. Then half an hour to get home. That part of the process will be rough. I’ll be in a moving car in stop-and-go traffic, with the sun beating me in the face. That will bring me to one of those moments where I wish I could just throw up instead of enduring the nausea. Once I get home, it will take me a couple of minutes to down some ineffectual painkillers, get an ice pack, and tumble into my bed with the lights off and the ice on my face.

So, if I go to the nurse right now, it will be two more hours of noise and pain before I can escape the unwanted sensory input and simply enjoy the headache at the baseline level of agony. Dark, quiet, ice on face, excruciating pain. That’s the goal.

Continue reading ⟩⟩ “Autoblography Part 29: The Headache”

 


 

Josh Plays Shogun 2 Part 5: The Sky is Always Darkest…

By Josh Posted Monday Oct 17, 2011

Filed under: Spoiler Warning 24 comments

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On a journey, ill;
my dream goes wandering
over withered fields.

– Basho, Japanese Poet

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It would be a lie to say that our current situation looks anything other than bleak. Our expeditionary force into Mikawa has scarcely had time to celebrate its victory over the Tokugawa, and now faces an Imagawa army of nearly two thousand men.

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The earlier attack damaged the gates and walls of the castle, and there has been no time to repair them.

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Still, our general, Takyama Muneyori, hasn’t let the poor odds dampen his spirits. And there may still be hope â€" a small force of reinforcements from Owari is on its way and will arrive behind the besieging forces. If they can distract the archers while the forces in the castle keep the Imagawa infantry at bay, victory may not be as impossible a goal as it seems.

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 5: The Sky is Always Darkest…”

 


 

Spoiler Warning, The Book, and Autoblography

By Shamus Posted Monday Oct 17, 2011

Filed under: Notices 100 comments

People have been asking questions as of late. Rather than try to answer the same four questions spread throughout eight different comment threads in six different posts, I’ve gathered them all up here where they may be answered in bulk.

1. When is the Autoblography series going to end?

I’m writing the final entries now. It looks like it will end around part #34, which will be sometime next week. No, I’m not going to do my entire life in the same detail that I covered (say) my senior year of high school.

2. What’s the deal with the book you’re writing?

I actually did an interview with a podcast about a month ago, and I’ve been waiting for that to go live. In that interview I talk about the book in some detail, and I’d like for that interview to be news to listeners when it appears.

This book is an interesting challenge. I’ve got over a hundred thousand words all lined up, taking the reader well into the third act. That’s a lot of work, and now I’m suffering from a bit of self-doubt. I began the book as slightly comedic and lighthearted, but it turned a little more serious in the telling. That’s fine, but now the ending feels a little… eh. I don’t know. I feel like it needs more oomph to go with the slightly more serious tone.

I really want to make a living as a writer. That’s the dream: Produce work that I can be proud of, and earn enough to pay the bills. I can hammer out my planned ending, release the book as-is, and see how it earns. Or I can continue to polish it, and make something that I’ll like better. The longer I wait, the closer we get to the point where I have to bail and take a desk job. But the longer I wait, the better the final product will be, and so the more successful it might be.

So, I’m deciding when I’d like to roll the dice. I’m toying with the idea of putting up the first chapter and getting some feedback. That will help me as I finish things up, but it also might annoy people to read a chapter of a book that won’t be out for a few months.

Keep in mind that we’re all in this together. If I blow it, or if the book doesn’t pan out, then my taking a day job will greatly reduce the time I can put into this blog.

3. What happened to Spoiler Warning last week?

Several things. Josh was sick. Then I was sick. (Really, I was barely on this site for the last five days. The only reason the place didn’t go dark is because I’d written the AutoBio posts ahead of time.) So Josh wasn’t able to edit the episodes and I wasn’t around to make an announcement.

Also, the cast has been talking about how this season is going, and there’s been some concern that this season is falling apart a bit soon. We always get sick of a game before it ends. BioShock is our most notorious example. But here we’re hitting that “last five episodes of BioShock” point about halfway through the game. The occasional episode of trolling, puns, griefing, and nitpickery is fine, but I don’t think we should attempt a half a season of it. As I said before, Assassin’s Creed II was a compromise for us. None of was was particularly delighted with the game, but it was the one title we all hated the least.

So now we’re halfway though Assassin’s Creed II and we realized we needed to either abandon the season or put more work into it, because we can’t keep going the way we’ve been going for twenty more episodes. I’m reviving my long-abandoned play-through so I’ll be able to analyze the plot and do my thing.

4. What happened to Josh Plays Shogun 2?

Again, he was sick last week. If all goes well, he should have the next entry later today.

5. Hey! Where is your review on X?

I still have things I want to say about Deus Ex: Human Revolution, preferably before I forget them. I’m playing through Frayed Knights, which I’ve been waiting for since, uh… a long time ago. Now I’m also playing through Assassin’s Creed II.

So.. I don’t know. Maybe once I finish the autoblography I can dig my way out of these reviews.

 


 

Experienced Points: Diablo III Has Single Player Online

By Shamus Posted Friday Oct 14, 2011

Filed under: Column 169 comments

I have played the Diablo III beta. Here is what I think about the “always online” thing.

Aside from that, the beta is darn fun. They knew exactly when to end it. I had my game analyzer hat on for most of the playtime, but after an hour or so I forgot about it and began playing in earnest. Right as it was getting really good, it ended. Ouch.