In response to this, Rebecca posts this, where she says:
And so it begins.
Diablo players can be divided into two groups: Those who become addicted, and those who are consumed.
In response to this, Rebecca posts this, where she says:
And so it begins.
Diablo players can be divided into two groups: Those who become addicted, and those who are consumed.
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I made this image a while ago and have been looking for an excuse to put it up. It’s nearly April 1st, and this seems to fit the spirit of that quasi-holiday.
This game breaks a few RPG gameplay conventions. One is that you don’t manually loot fallen foes. This is a small thing, but I’m surprised at how strongly it affects the pace of the game. In other RPG’s every battle ends with the requisite looting of the dead. This is often tiresome after a while, particularly late in the game. 99% of all loot is crap, but you can’t skip the looting process because that last 1% is great stuff you can’t afford to miss. If you skip it, you will find yourself with a shortage of good items and you will be missing the money you’d have made from selling all the crap. This isn’t a bad dynamic, but as the plot gains momentum the time spent frisking the dead becomes a drag on immersion and an impediment to building tension. Just imagine if Luke had stopped to check every felled stormtrooper for cash and weapons as they fought their way out of the Death Star. That sort of business gets old, and makes the hero seem like some sort of obsessive-compulsive junk collector.
Continue reading 〉〉 “Jade Empire: Gameplay”
I picked up Jade Empire last weekend, and now I’ve finally managed to clock a few hours on it. It came out on XBox a couple of years ago, but is only just now finding its way to the PC. The game is a story-driven RPG from Bioware, very much a descendant of Knights of the Old Republic. Instead of a Jedi in a galaxy far, far away, you play a Martial Arts student in ancient China. There is martial-arts driven magic and a dash of steampunk to keep things interesting. My usual list of impressions from the first few hours of the game:
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| On the left is my character Endo. He’s made of 100% beef, but he’s also dressed in a silly outfit. I really wish there were more options for controlling how he looks. |
The graphics engine behind the game is fantastic. It looks better than the much maligned Neverwinter Nights 2 or the much celebrated Oblivion, yet it runs smoother than either of them. It doesn’t just run a little better, it outpaces and outshines the performance of the other two games in just about every way you can measure. The load times are very quick, almost momentary. Framerate is flawlessly smooth. Note to publishers: This is what you get when you let your developers finish the job!
I love martial arts, both as an art form and as a display of athletic prowess. This ballet of violence is hard to capture in videogame form (most fighting games sacrifice the grace of movement for visceral appeal by speeding everything up) but Jade Empire does an admirable job. It really is fun to see the characters do their thing.
Continue reading 〉〉 “Jade Empire: First Impressions”
All of this is an explanation for why I only have two DMotR comics this week, and why I might not have much to say beyond those. I seriously need to think about cloning myself if I want to meet my goals for this week.
I might be able to squeeze in another strip before Friday arrives, but probably not. I’m bringing this up now in the hopes of diffusing your outrage on the approaching comic-free Friday.
Also: Yes, I see the typos in the latest strip. Dang. Thanks, and I’ll fix it when I can.
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
What makes this borderline indie title so much better than the AAA juggernauts that came before?
There's a new graphics API in town. What does that mean, and why do we need it?
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.