The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
Two minutes of fun at the expense of a badly-run theme park.