We resume our nonsensical journey with Travis Grady, a trucker turned ADHD firefighting paramedic ghostbuster. Part one is back that way. When we last left our hero special-needs truckdriver, he’d rescued a girl from certain death by helping her to escape to a different certain death. Then he passed out.
Before we resume the verbal scourging of this game, let me make it clear that I know I’m being kind of hard on poor Silent Hill: Origins. This is not a horrible game, but Konami and Climax studios had the audacity to put the name Silent Hill on this sucker, and so I’m going to hold them to it. I would have given the same cruel treatment to
ObsCure if they’d tried to pass that off as a Silent Hill title.
Besides, this is fun. More fun than playing the game, anyway.
Welcome to our haunted town, which is beset by pagan devilry and ancient curses borne of unspeakable acts of bloodshed. Please take a brochure.
Travis awakens and it’s daytime. He’s on a bench in Silent Hill. He remembers the girl and decides to go to the hospital and see if he can annoy her some more. (He wants to know if she’s all right.)
No she’s not all right you bumbling, dim-witted, lamebrain. She was doomed before you scooped her up and loped outside with her. She was cooked. The best hospital in the world would be hard-pressed to coax a day or two out of her. You drool-soaked, cross-eyed, dunce.
Having failed to present the player with a compelling protagonist or mystery, the game sends you off to the hospital. Now, the hospital is an iconic place in Silent Hill. Everyone remembers their first trip to the hospital. It’s arguably the signature area of the series. It was a major part of almost all the other titles in the series, as well as the movie. But it’s something you build up to. It’s the headlining band, not the opening act. This game just has no patience. It hasn’t even bought me a drink yet and already it’s trying to get my pants off. And I’m really sorry for that metaphor.
Continue reading 〉〉 “Silent Hill Origins Part 2: Hello Nurse!”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.